C#游戏开发之实现贪吃蛇游戏
芝麻粒儿 人气:0实践过程
效果
代码
public partial class Form1 : Form { public Form1() { InitializeComponent(); } public static bool ifStart = false;//判断是否开始 public static int career = 400;//移动的速度 Snake snake = new Snake();//实例化Snake类 int snake_W = 20;//骨节的宽度 int snake_H = 20;//骨节的高度 public static bool pause = false;//是否暂停游戏 /// <summary> /// 绘制游戏场景 /// </summary> /// <param g="Graphics">封装一个GDI+绘图图面</param> public void ProtractTable(Graphics g) { for (int i = 0; i <= panel1.Width / snake_W; i++)//绘制单元格的纵向线 { g.DrawLine(new Pen(Color.Black, 1), new Point(i * snake_W, 0), new Point(i * snake_W, panel1.Height)); } for (int i = 0; i <= panel1.Height / snake_H; i++)//绘制单元格的横向线 { g.DrawLine(new Pen(Color.Black, 1), new Point(0, i * snake_H), new Point(panel1.Width, i * snake_H)); } } private void panel1_Paint(object sender, PaintEventArgs e) { Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类 ProtractTable(g);//绘制游戏场景 if (!ifStart)//如是没有开始游戏 { Snake.timer = timer1; Snake.label = label2; snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息 } else { for (int i = 0; i < Snake.List.Count; i++)//绘制蛇身 { e.Graphics.FillRectangle(Snake.SolidB, ((Point)Snake.List[i]).X + 1, ((Point)Snake.List[i]).Y + 1, snake_W - 1, snake_H - 1); } e.Graphics.FillRectangle(Snake.SolidF, Snake.Food.X + 1, Snake.Food.Y + 1, snake_W - 1, snake_H - 1);//绘制食物 if (Snake.ifGame)//如果游戏结束 //绘制提示文本 e.Graphics.DrawString("Game Over", new Font("宋体", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130)); } } private void 开始ToolStripMenuItem_Click(object sender, EventArgs e) { NoviceCortrol(Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString())); snake.BuildFood(); textBox1.Focus(); } /// <summary> /// 控制游戏的开始、暂停和结束 /// </summary> /// <param n="int">标识</param> public void NoviceCortrol(int n) { switch (n) { case 1://开始游戏 { ifStart = false; Graphics g = panel1.CreateGraphics();//创建panel1控件的Graphics类 g.FillRectangle(Snake.SolidD, 0, 0, panel1.Width, panel1.Height);//刷新游戏场地 ProtractTable(g);//绘制游戏场地 ifStart = true;//开始游戏 snake.Ophidian(panel1, snake_W);//初始化场地及贪吃蛇信息 timer1.Interval = career;//设置贪吃蛇移动的速度 timer1.Start();//启动计时器 pause = true;//是否暂停游戏 label2.Text = "0";//显示当前分数 break; } case 2://暂停游戏 { if (pause)//如果游戏正在运行 { ifStart = true;//游戏正在开始 timer1.Stop();//停止计时器 pause = false;//当前已暂停游戏 } else { ifStart = true;//游戏正在开始 timer1.Start();//启动计时器 pause = true;//开始游戏 } break; } case 3://退出游戏 { timer1.Stop();//停止计时器 Application.Exit();//半闭工程 break; } } } private void 初级ToolStripMenuItem_Click(object sender, EventArgs e) { if (timer1.Enabled == false)//如果游戏没有开始 { 初级ToolStripMenuItem.Checked = false;//设置该项没有被选中 中级ToolStripMenuItem.Checked = false;//设置该项没有被选中 高级ToolStripMenuItem.Checked = false;//设置该项没有被选中 ((ToolStripMenuItem)sender).Checked = true;//设置当前项被选中 switch (Convert.ToInt32(((ToolStripMenuItem)sender).Tag.ToString())) { case 1://高级 { career = 400;//设置移动的速度 break; } case 2://中级 { career = 200; break; } case 3://初 { career = 50; break; } } } textBox1.Focus();//获得焦点 } private void Form1_KeyDown(object sender, KeyEventArgs e) { int tem_n = -1;//记录移动键值 if (e.KeyCode == Keys.Right)//如果按→键 tem_n = 0;//向右移 if (e.KeyCode == Keys.Left)//如果按←键 tem_n = 1;//向左移 if (e.KeyCode == Keys.Up)//如果按↑键 tem_n = 2;//向上移 if (e.KeyCode == Keys.Down)//如果按↓键 tem_n = 3;//向下移 if (tem_n != -1 && tem_n != Snake.Aspect)//如果移动的方向不是相同方向 { if (Snake.ifGame == false) { //如果移动的方向不是相反的方向 if (!((tem_n == 0 && Snake.Aspect == 1 || tem_n == 1 && Snake.Aspect == 0) || (tem_n == 2 && Snake.Aspect == 3 || tem_n == 3 && Snake.Aspect == 2))) { Snake.Aspect = tem_n;//记录移动的方向 snake.SnakeMove(tem_n);//移动贪吃蛇 } } } int tem_p = -1;//记录控制键值 if (e.KeyCode == Keys.F2)//如果按F2键 tem_p = 1;//开始游戏 if (e.KeyCode == Keys.F3)//如果按F3键 tem_p = 2;//暂停或继续游戏 if (e.KeyCode == Keys.F4)//如果按F4键 tem_p = 3;//关闭游戏 if (tem_p != -1)//如果当前是操作标识 NoviceCortrol(tem_p);//控制游戏的开始、暂止和关闭 } private void timer1_Tick(object sender, EventArgs e) { snake.SnakeMove(Snake.Aspect);//移动贪吃蛇 } }
partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.components = new System.ComponentModel.Container(); this.menuStrip1 = new System.Windows.Forms.MenuStrip(); this.设置ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.初级ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.中级ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.高级ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.控制ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.开始ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.暂停F3ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.退出F4ToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem(); this.panel1 = new System.Windows.Forms.Panel(); this.timer1 = new System.Windows.Forms.Timer(this.components); this.textBox1 = new System.Windows.Forms.TextBox(); this.label1 = new System.Windows.Forms.Label(); this.label2 = new System.Windows.Forms.Label(); this.menuStrip1.SuspendLayout(); this.SuspendLayout(); // // menuStrip1 // this.menuStrip1.Items.AddRange(new System.Windows.Forms.ToolStripItem[] { this.设置ToolStripMenuItem, this.控制ToolStripMenuItem}); this.menuStrip1.Location = new System.Drawing.Point(0, 0); this.menuStrip1.Name = "menuStrip1"; this.menuStrip1.Size = new System.Drawing.Size(525, 24); this.menuStrip1.TabIndex = 0; this.menuStrip1.Text = "menuStrip1"; // // 设置ToolStripMenuItem // this.设置ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { this.初级ToolStripMenuItem, this.中级ToolStripMenuItem, this.高级ToolStripMenuItem}); this.设置ToolStripMenuItem.Name = "设置ToolStripMenuItem"; this.设置ToolStripMenuItem.Size = new System.Drawing.Size(41, 20); this.设置ToolStripMenuItem.Text = "设置"; // // 初级ToolStripMenuItem // this.初级ToolStripMenuItem.Checked = true; this.初级ToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked; this.初级ToolStripMenuItem.Name = "初级ToolStripMenuItem"; this.初级ToolStripMenuItem.Size = new System.Drawing.Size(94, 22); this.初级ToolStripMenuItem.Tag = "1"; this.初级ToolStripMenuItem.Text = "初级"; this.初级ToolStripMenuItem.Click += new System.EventHandler(this.初级ToolStripMenuItem_Click); // // 中级ToolStripMenuItem // this.中级ToolStripMenuItem.Name = "中级ToolStripMenuItem"; this.中级ToolStripMenuItem.Size = new System.Drawing.Size(94, 22); this.中级ToolStripMenuItem.Tag = "2"; this.中级ToolStripMenuItem.Text = "中级"; this.中级ToolStripMenuItem.Click += new System.EventHandler(this.初级ToolStripMenuItem_Click); // // 高级ToolStripMenuItem // this.高级ToolStripMenuItem.Name = "高级ToolStripMenuItem"; this.高级ToolStripMenuItem.Size = new System.Drawing.Size(94, 22); this.高级ToolStripMenuItem.Tag = "3"; this.高级ToolStripMenuItem.Text = "高级"; this.高级ToolStripMenuItem.Click += new System.EventHandler(this.初级ToolStripMenuItem_Click); // // 控制ToolStripMenuItem // this.控制ToolStripMenuItem.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] { this.开始ToolStripMenuItem, this.暂停F3ToolStripMenuItem, this.退出F4ToolStripMenuItem}); this.控制ToolStripMenuItem.Name = "控制ToolStripMenuItem"; this.控制ToolStripMenuItem.Size = new System.Drawing.Size(41, 20); this.控制ToolStripMenuItem.Text = "控制"; // // 开始ToolStripMenuItem // this.开始ToolStripMenuItem.Name = "开始ToolStripMenuItem"; this.开始ToolStripMenuItem.Size = new System.Drawing.Size(130, 22); this.开始ToolStripMenuItem.Tag = "1"; this.开始ToolStripMenuItem.Text = "开始 &F2"; this.开始ToolStripMenuItem.Click += new System.EventHandler(this.开始ToolStripMenuItem_Click); // // 暂停F3ToolStripMenuItem // this.暂停F3ToolStripMenuItem.Name = "暂停F3ToolStripMenuItem"; this.暂停F3ToolStripMenuItem.Size = new System.Drawing.Size(130, 22); this.暂停F3ToolStripMenuItem.Tag = "2"; this.暂停F3ToolStripMenuItem.Text = "暂停 &F3"; this.暂停F3ToolStripMenuItem.Click += new System.EventHandler(this.开始ToolStripMenuItem_Click); // // 退出F4ToolStripMenuItem // this.退出F4ToolStripMenuItem.Name = "退出F4ToolStripMenuItem"; this.退出F4ToolStripMenuItem.Size = new System.Drawing.Size(130, 22); this.退出F4ToolStripMenuItem.Tag = "3"; this.退出F4ToolStripMenuItem.Text = "退出 &F4"; this.退出F4ToolStripMenuItem.Click += new System.EventHandler(this.开始ToolStripMenuItem_Click); // // panel1 // this.panel1.Location = new System.Drawing.Point(12, 37); this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(501, 401); this.panel1.TabIndex = 1; this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint); // // timer1 // this.timer1.Interval = 400; this.timer1.Tick += new System.EventHandler(this.timer1_Tick); // // textBox1 // this.textBox1.Location = new System.Drawing.Point(245, 513); this.textBox1.Name = "textBox1"; this.textBox1.Size = new System.Drawing.Size(100, 21); this.textBox1.TabIndex = 2; this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); // // label1 // this.label1.AutoSize = true; this.label1.Location = new System.Drawing.Point(12, 448); this.label1.Name = "label1"; this.label1.Size = new System.Drawing.Size(41, 12); this.label1.TabIndex = 3; this.label1.Text = "分数:"; // // label2 // this.label2.AutoSize = true; this.label2.Location = new System.Drawing.Point(59, 448); this.label2.Name = "label2"; this.label2.Size = new System.Drawing.Size(11, 12); this.label2.TabIndex = 4; this.label2.Text = "0"; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.ClientSize = new System.Drawing.Size(525, 469); this.Controls.Add(this.label2); this.Controls.Add(this.label1); this.Controls.Add(this.textBox1); this.Controls.Add(this.panel1); this.Controls.Add(this.menuStrip1); this.MainMenuStrip = this.menuStrip1; this.Name = "Form1"; this.Text = "贪吃蛇"; this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown); this.menuStrip1.ResumeLayout(false); this.menuStrip1.PerformLayout(); this.ResumeLayout(false); this.PerformLayout(); } #endregion private System.Windows.Forms.MenuStrip menuStrip1; private System.Windows.Forms.ToolStripMenuItem 设置ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 初级ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 中级ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 高级ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 控制ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 开始ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 暂停F3ToolStripMenuItem; private System.Windows.Forms.ToolStripMenuItem 退出F4ToolStripMenuItem; private System.Windows.Forms.Panel panel1; private System.Windows.Forms.Timer timer1; private System.Windows.Forms.TextBox textBox1; private System.Windows.Forms.Label label1; private System.Windows.Forms.Label label2; }
/** * https://zhima.blog.csdn.net/ */ class Snake { public static int Condyle = 0;//设置骨节的大小 public static int Aspect = 0;//设置方向 public static Point[] Place = { new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1), new Point(-1, -1) };//设置个骨节的位置 public static Point Food = new Point(-1, -1);//设置食物的所在点 public static bool ifFood = false;//是否有食物 public static bool ifGame = false;//游戏是否结束 public static int Field_width = 0;//场地的宽度 public static int Field_Height = 0;//场地的高度 public static Control control;//记录绘制贪吃蛇的控件 public static Timer timer;//记录Timer组件 public static SolidBrush SolidB = new SolidBrush(Color.Red);//设置贪吃蛇身体的颜色 public static SolidBrush SolidD = new SolidBrush(Color.LightCoral);//设置背景颜色 public static SolidBrush SolidF = new SolidBrush(Color.Blue);//设置食物的颜色 public static Label label;//记录Label控件 public static ArrayList List = new ArrayList();//实例化ArrayList数组 Graphics g;//实例化Graphics类 /// <summary> /// 初始化场地及贪吃蛇的信息 /// </summary> /// <param Con="Control">控件</param> /// <param condyle="int">骨节大小</param> public void Ophidian(Control Con, int condyle) { Field_width = Con.Width;//获取场地的宽度 Field_Height = Con.Height;//获取场地的高度 Condyle = condyle;//记录骨节的大小 control = Con;//记录背景控件 g = control.CreateGraphics();//创建背景控件的Graphics类 SolidD = new SolidBrush(Con.BackColor);//设置画刷颜色 for (int i = 0; i < Place.Length; i++)//绘制贪吃蛇 { Place[i].X = (Place.Length - i - 1) * Condyle;//设置骨节的横坐标位置 Place[i].Y = (Field_Height / 2) - Condyle;//设置骨节的纵坐标位置 g.FillRectangle(SolidB, Place[i].X + 1, Place[i].Y + 1, Condyle - 1, Condyle - 1);//绘制骨节 } List = new ArrayList(Place);//记录每个骨节的位置 ifGame = false;//停止游戏 Aspect = 0;//设置方向为右 } /// <summary> /// 移动贪吃蛇 /// </summary> /// <param n="int">标识,判断的移动的方向</param> public void SnakeMove(int n) { Point tem_Point = new Point(-1, -1);//定义坐标结构 switch (n) { case 0://右移 { tem_Point.X = ((Point)List[0]).X + Condyle;//蛇头向右移 tem_Point.Y = ((Point)List[0]).Y; break; } case 1://左移 { tem_Point.X = ((Point)List[0]).X - Condyle;//蛇头向左移 tem_Point.Y = ((Point)List[0]).Y; break; } case 2://上移 { tem_Point.Y = ((Point)List[0]).Y - Condyle;//蛇头向上移 tem_Point.X = ((Point)List[0]).X; break; } case 3://下移 { tem_Point.Y = ((Point)List[0]).Y + Condyle;//蛇头向下移 tem_Point.X = ((Point)List[0]).X; break; } } BuildFood();//生成食物 if (!EstimateMove(tem_Point))//如果没有向相反的方向移动 { Aspect = n;//改变贪吃蛇的移动方向 if (!GameAborted(tem_Point))//如果游戏没有结束 { ProtractSnake(tem_Point);//重新绘制蛇身 EatFood();//吃食 } g.FillRectangle(SolidF, Food.X + 1, Food.Y + 1, Condyle - 1, Condyle - 1);//绘制食物 } } /// <summary> /// 吃食 /// </summary> public void EatFood() { if (((Point)List[0]) == Food)//如果蛇头吃到了食物 { List.Add(List[List.Count - 1]);//在蛇的尾部添加蛇身 ifFood = false;//没有食物 BuildFood();//生成食物 label.Text = Convert.ToString(Convert.ToInt32(label.Text) + 5);//显示当前分数 } } /// <summary> /// 游戏是否失败 /// </summary> /// <param GameP="Point">设置文本的显示位置</param> public bool GameAborted(Point GameP) { bool tem_b = false;//游戏是否结束 bool tem_body = false;//记录蛇身是否重叠 for (int i = 1; i < List.Count; i++)//遍历所有骨节 { if (((Point)List[0]) == ((Point)List[i]))//如是骨节重叠 tem_body = true;//游戏失败 } //判断蛇头是否超出游戏场地 if (GameP.X <= -20 || GameP.X >= control.Width - 1 || GameP.Y <= -20 || GameP.Y >= control.Height - 1 || tem_body) { //绘制游戏结束的提示文本 g.DrawString("Game Over", new Font("宋体", 30, FontStyle.Bold), new SolidBrush(Color.DarkSlateGray), new PointF(150, 130)); ifGame = true;//游戏结束 timer.Stop();//停止记时器 tem_b = true; } return tem_b; } /// <summary> /// 判断蛇是否向相反的方向移动 /// </summary> /// <param Ep="Point">移动的下一步位置</param> public bool EstimateMove(Point Ep) { bool tem_bool = false;//记录蛇头是否向相反的方向移动 if (Ep.X == ((Point)List[0]).X && Ep.Y == ((Point)List[0]).Y)//如果蛇头向相反的方向移动 tem_bool = true; return tem_bool; } /// <summary> /// 重新绘制蛇身 /// </summary> public void ProtractSnake(Point Ep) { bool tem_bool = false;//是否清除移动后的蛇身 List.Insert(0, Ep);//根据蛇头的移动方向,设置蛇头的位置 Point tem_point = ((Point)List[List.Count-1]);//记录蛇尾的位置 List.RemoveAt(List.Count - 1);//移除蛇的尾部 //使骨节向前移动一位 for (int i = 0; i < List.Count - 1; i++) { if (tem_point == ((Point)List[i])) tem_bool = true; } if (!tem_bool)//清除贪吃蛇移动前的蛇尾部份 g.FillRectangle(SolidD, tem_point.X + 1, tem_point.Y + 1, Condyle - 1, Condyle - 1); for (int i = 0; i < List.Count; i++)//重新绘制蛇身 { g.FillRectangle(SolidB, ((Point)List[0]).X + 1, ((Point)List[0]).Y + 1, Condyle - 1, Condyle - 1); } } /// <summary> /// 生成食物 /// </summary> public void BuildFood() { if (ifFood == false)//如果没有食物 { Point tem_p = new Point(-1, -1);//定义坐标结构 bool tem_bool = true;//是否计算出食物的合位置 bool tem_b = false;//判断食物是否和蛇身重叠 while (tem_bool)//计算食物的显示位置 { tem_b = false; tem_p = RectFood();//随机生成食物的位置 for (int i = 0; i < List.Count; i++)//遍历整个蛇身的位置 { if (((Point)List[i]) == tem_p)//如果食物是否和蛇身重叠 { tem_b = true;//记录重叠 break; } } if (tem_b == false)//如果没有重叠 tem_bool = false;//退出循环 } Food = tem_p;//记录食物的显示位置 } ifFood = true;//有食物 } /// <summary> /// 随机生成食物的节点 /// </summary> public Point RectFood() { int tem_W = Field_width / 20;//获取场地的行数 int tem_H = Field_Height / 20;//获取场地的列数 Random RandW = new Random();//实例化Random类 tem_W=RandW.Next(0, tem_W - 1);//生成食物的横向坐标 Random RandH = new Random();//实例化Random类 tem_H = RandH.Next(0, tem_H - 1);//生成食物的纵向坐标 Point tme_P = new Point(tem_W * Condyle, tem_H * Condyle);//生成食物的显示位置 return tme_P; } }
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