C#游戏开发之实现华容道游戏
芝麻粒儿 人气:0实践过程
效果
代码
/** * https://zhima.blog.csdn.net/ */ public partial class Form1 : Form { public Form1() { InitializeComponent(); } private Panel pl;//记录选中的控件ID private void Form1_Load(object sender, EventArgs e) { //初始化时设置各个位置的可用状态 PlState[0, 0] = PlState[0, 1] = PlState[0, 2] = PlState[0, 3] = PlState[1, 0] = PlState[1, 1] = PlState[1, 2] = PlState[1, 3] = PlState[2, 0] = PlState[2, 1] = PlState[2, 2] = PlState[2, 3] = PlState[3, 0] = PlState[3, 1] = PlState[3, 2] = PlState[3, 3] = PlState[4, 0] = PlState[4, 3] = true; } //初始化各人物方格位置 private void button1_Click(object sender, EventArgs e) { //设置各方格的初始图片 panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); //设置各方格的初始位置 panel1.Location = position[0, 0]; panel2.Location = position[0, 1]; panel3.Location = position[0, 3]; panel4.Location = position[2, 0]; panel5.Location = position[2, 1]; panel6.Location = position[2, 3]; panel7.Location = position[3, 1]; panel8.Location = position[3, 2]; panel9.Location = position[4, 0]; panel10.Location = position[4, 3]; PlState[4, 0] = PlState[4, 3] = true; //设置最后一行的首尾位置不可用 PlState[4, 1] = PlState[4, 2] = false; //设置最后一行的中间两个位置可用 } #region 赵云 private void panel1_Click(object sender, EventArgs e) { //设置各方格图片 panel1.BackgroundImage = (Image)(Properties.Resources.a3); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P2V;//记录方格样式 pl = panel1; //记录选中的控件ID PosX = intX(panel1); //记录选中控件在坐标数组中的列索引 PosY = intY(panel1); //记录选中控件在坐标数组中的行索引 } #endregion #region 曹操 private void panel2_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources.a1); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P4; pl = panel2; PosX = intX(panel2); PosY = intY(panel2); } #endregion #region 张飞 private void panel3_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources.a4); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P2V; pl = panel3; PosX = intX(panel3); PosY = intY(panel3); } #endregion #region 马超 private void panel4_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources.a5); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P2V; pl = panel4; PosX = intX(panel4); PosY = intY(panel4); } #endregion #region 关羽 private void panel5_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources.a2); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P2H; pl = panel5; PosX = intX(panel5); PosY = intY(panel5); } #endregion #region 黄忠 private void panel6_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources.a6); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P2V; pl = panel6; PosX = intX(panel6); PosY = intY(panel6); } #endregion #region 士兵一 private void panel7_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources.a7); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P1; pl = panel7; PosX = intX(panel7); PosY = intY(panel7); } #endregion #region 士兵二 private void panel8_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources.a8); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P1; pl = panel8; PosX = intX(panel8); PosY = intY(panel8); } #endregion #region 士兵三 private void panel9_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources.a9); panel10.BackgroundImage = (Image)(Properties.Resources._010); PStyle = PStyles.P1; pl = panel9; PosX = intX(panel9); PosY = intY(panel9); } #endregion #region 士兵四 private void panel10_Click(object sender, EventArgs e) { panel1.BackgroundImage = (Image)(Properties.Resources._003); panel2.BackgroundImage = (Image)(Properties.Resources._001); panel3.BackgroundImage = (Image)(Properties.Resources._004); panel4.BackgroundImage = (Image)(Properties.Resources._005); panel5.BackgroundImage = (Image)(Properties.Resources._002); panel6.BackgroundImage = (Image)(Properties.Resources._006); panel7.BackgroundImage = (Image)(Properties.Resources._007); panel8.BackgroundImage = (Image)(Properties.Resources._008); panel9.BackgroundImage = (Image)(Properties.Resources._009); panel10.BackgroundImage = (Image)(Properties.Resources.a10); PStyle = PStyles.P1; pl = panel10; PosX = intX(panel10); PosY = intY(panel10); } #endregion #region 判断是否成功 ///<summary> ///判断是否成功 ///</summary> ///<returns>true表示成功,false表示失败</returns> private bool Successful() { if (panel2.Location == new Point(108, 343)) { MessageBox.Show("恭喜你,曹操已经成功逃离华容道!", "提示", MessageBoxButtons.OK, MessageBoxIcon.Information); return true; } else return false; } #endregion //通过按键盘上的上、下、左、右键来移动人物方格 private void Form1_KeyUp(object sender, KeyEventArgs e) { blUp = blDown = blLeft = blRight = false;//设置上、下、左、右方向移动不可用 switch (e.KeyData) { case Keys.Up: //向上移动 blUp = true; break; case Keys.Down: //向下移动 blDown = true; break; case Keys.Left: //向左移动 blLeft = true; break; case Keys.Right: //向右移动 blRight = true; break; } MovePosition(pl, PosX, PosY);//移动人物方格位置 if (Successful())//判断是否成功 button1_Click(sender, e);//重新开始 } //定义每个人物方格的大小, 共有x*y(x=4, y=5)个人物方格 public enum plEnumerate : int { plSize = 100, //人物方格大小 plX = 4, //定义列 plY = 5, //定义行 }; //判断索引位置是否可用 public bool[,] PlState = new bool[(int)plEnumerate.plY, (int)plEnumerate.plX]; //定义一个数组,用来记录各人物方格位置 private Point[,] position = new Point[5, 4] { { new Point(8, 43), new Point(108, 43), new Point(208, 43), new Point(308, 43) }, { new Point(8, 143), new Point(108, 143), new Point(208, 143), new Point(308, 143) }, { new Point(8, 243), new Point(108, 243), new Point(208, 243), new Point(308, 243) }, { new Point(8, 343), new Point(108, 343), new Point(208, 343), new Point(308, 343) }, { new Point(8, 443), new Point(108, 443), new Point(208, 443), new Point(308, 443) }, }; //获取人物方格的位置 public Point[,] GetPosition() { return this.position; } //定义各人物方格的形状 public enum PStyles : int { P1 = 0,//口 P4 = 1,//田 P2V = 2,//日 P2H = 3,//口口 }; private int m_PStyle;//获取人物样式的编号 //记录人物样式形状 public PStyles PStyle { get { return (PStyles)this.m_PStyle; } set { this.m_PStyle = (int)value; } } private int m_X = 0, m_Y = 0;//记录人物方格索引 //返回人物方格列索引 public int PosX { get { return this.m_X; } set { this.m_X = value; } } //返回人物方格行索引 public int PosY { get { return this.m_Y; } set { this.m_Y = value; } } #region 计算选中的人物方格在数组中的列索引 ///<summary> ///计算选中的人物方格在数组中的列索引 ///</summary> ///<param name="pl">选中的Panel控件</param> ///<returns>列索引</returns> private int intX(Panel pl) { int i = pl.Location.X - 8; return i / 100; } #endregion #region 计算选中的人物方格在数组中的行索引 ///<summary> ///计算选中的人物方格在数组中的行索引 ///</summary> ///<param name="pl">选中的Panel控件</param> ///<returns>行索引</returns> private int intY(Panel pl) { int i = pl.Location.Y - 43; return i / 100; } #endregion //定义4个变量,分别用来表示向上、下、左、右移动 private bool blUp, blDown, blLeft, blRight; #region 移动人物位置 ///<summary> ///移动人物位置 ///</summary> ///<param name="pl">要移动的控件名称</param> ///<param name="x">横坐标在坐标数组中的索引</param> ///<param name="y">纵坐标在坐标数组中的索引</param> ///<returns>是否移动成功</returns> public bool MovePosition(Panel pl, int x, int y) { #region 上移 if (blUp && (y - 1) >= 0) { switch (PStyle) { case PStyles.P4://田 case PStyles.P2H://口口 if (!PlState[y - 1, x] && !PlState[y - 1, x + 1]) { pl.Location = GetPosition()[y - 1, x]; if (PStyle == PStyles.P4)//田 { PlState[y + 1, x] = false; PlState[y + 1, x + 1] = false; } else if (PStyle == PStyles.P2H)//口口 { PlState[y, x] = false; PlState[y, x + 1] = false; } PlState[y - 1, x] = true; PlState[y - 1, x + 1] = true; PosY -= 1; return true; } else return false; case PStyles.P2V://日 case PStyles.P1://口 if (!PlState[y - 1, x]) { pl.Location = GetPosition()[y - 1, x]; if (PStyle == PStyles.P2V)//日 { PlState[y + 1, x] = false; } else if (PStyle == PStyles.P1)//口 { PlState[y, x] = false; } PlState[y - 1, x] = true; PosY -= 1; return true; } else return false; } } #endregion #region 下移 else if (blDown) { switch (PStyle) { case PStyles.P4://田 if ((y + 2) < (int)plEnumerate.plY && !PlState[y + 2, x] && !PlState[y + 2, x + 1]) { pl.Location = GetPosition()[y + 1, x]; PlState[y, x] = false; PlState[y, x + 1] = false; PlState[y + 2, x] = true; PlState[y + 2, x + 1] = true; PosY += 1; return true; } else return false; case PStyles.P2V://日 if ((y + 2) < (int)plEnumerate.plY && !PlState[y + 2, x]) { pl.Location = GetPosition()[y + 1, x]; PlState[y, x] = false; PlState[y + 2, x] = true; PosY += 1; return true; } else return false; case PStyles.P1://口 if ((y + 1) < (int)plEnumerate.plY && !PlState[y + 1, x]) { pl.Location = GetPosition()[y + 1, x]; PlState[y, x] = false; PlState[y + 1, x] = true; PosY += 1; return true; } else return false; case PStyles.P2H://口口 if ((y + 1) < (int)plEnumerate.plY && !PlState[y + 1, x] && !PlState[y + 1, x + 1]) { pl.Location = GetPosition()[y + 1, x]; PlState[y, x] = false; PlState[y, x + 1] = false; PlState[y + 1, x] = true; PlState[y + 1, x + 1] = true; PosY += 1; return true; } else return false; } } #endregion #region 左移 else if (blLeft) { switch (PStyle) { case PStyles.P2V://日 case PStyles.P4://田 if (x - 1 >= 0 && !PlState[y, x - 1] && !PlState[y + 1, x - 1]) { pl.Location = GetPosition()[y, x - 1]; switch (PStyle) { case PStyles.P4://田 PlState[y, x + 1] = false; PlState[y + 1, x + 1] = false; break; case PStyles.P2V://日 PlState[y, x] = false; PlState[y + 1, x] = false; break; } PlState[y, x - 1] = true; PlState[y + 1, x - 1] = true; PosX -= 1; return true; } else return false; case PStyles.P1://口 case PStyles.P2H://口口 if (x - 1 >= 0 && !PlState[y, x - 1]) { pl.Location = GetPosition()[y, x - 1]; if (PStyle == PStyles.P2H)//口口 { PlState[y, x + 1] = false; } else { PlState[y, x] = false; } PlState[y, x - 1] = true; PosX -= 1; return true; } else return false; } } #endregion #region 右移 else if (blRight) { switch (PStyle) { case PStyles.P4://田 if (x + 2 < (int)plEnumerate.plX && !PlState[y, x + 2] && !PlState[y + 1, x + 2]) { pl.Location = GetPosition()[y, x + 1]; PlState[y, x] = false; PlState[y + 1, x] = false; PlState[y, x + 2] = true; PlState[y + 1, x + 2] = true; PosX += 1; return true; } else return false; case PStyles.P1://口 if (x + 1 < (int)plEnumerate.plX && !PlState[y, x + 1]) { pl.Location = GetPosition()[y, x + 1]; PlState[y, x] = false; PlState[y, x + 1] = true; PosX += 1; return true; } else return false; case PStyles.P2H://口口 if (x + 2 < (int)plEnumerate.plX && !PlState[y, x + 2]) { pl.Location = GetPosition()[y, x + 1]; PlState[y, x] = false; PlState[y, x + 2] = true; PosX += 1; return true; } else return false; case PStyles.P2V://日 if (x + 1 < (int)plEnumerate.plX && !PlState[y, x + 1] && !PlState[y + 1, x + 1]) { pl.Location = GetPosition()[y, x + 1]; PlState[y, x] = false; PlState[y + 1, x] = false; PlState[y, x + 1] = true; PlState[y + 1, x + 1] = true; PosX += 1; return true; } else return false; } } #endregion return false; } #endregion }
partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { this.panel1 = new System.Windows.Forms.Panel(); this.panel2 = new System.Windows.Forms.Panel(); this.panel3 = new System.Windows.Forms.Panel(); this.panel4 = new System.Windows.Forms.Panel(); this.panel5 = new System.Windows.Forms.Panel(); this.panel6 = new System.Windows.Forms.Panel(); this.panel7 = new System.Windows.Forms.Panel(); this.panel8 = new System.Windows.Forms.Panel(); this.panel9 = new System.Windows.Forms.Panel(); this.panel10 = new System.Windows.Forms.Panel(); this.button1 = new System.Windows.Forms.Button(); this.SuspendLayout(); // // panel1 // this.panel1.BackgroundImage = global::HuaRongDao.Properties.Resources._003; this.panel1.Location = new System.Drawing.Point(8, 43); this.panel1.Name = "panel1"; this.panel1.Size = new System.Drawing.Size(100, 200); this.panel1.TabIndex = 0; this.panel1.Click += new System.EventHandler(this.panel1_Click); // // panel2 // this.panel2.BackgroundImage = global::HuaRongDao.Properties.Resources._001; this.panel2.Location = new System.Drawing.Point(108, 43); this.panel2.Name = "panel2"; this.panel2.Size = new System.Drawing.Size(200, 200); this.panel2.TabIndex = 0; this.panel2.Click += new System.EventHandler(this.panel2_Click); // // panel3 // this.panel3.BackgroundImage = global::HuaRongDao.Properties.Resources._004; this.panel3.Location = new System.Drawing.Point(308, 43); this.panel3.Name = "panel3"; this.panel3.Size = new System.Drawing.Size(100, 200); this.panel3.TabIndex = 1; this.panel3.Click += new System.EventHandler(this.panel3_Click); // // panel4 // this.panel4.BackgroundImage = global::HuaRongDao.Properties.Resources._005; this.panel4.Location = new System.Drawing.Point(8, 243); this.panel4.Name = "panel4"; this.panel4.Size = new System.Drawing.Size(100, 200); this.panel4.TabIndex = 2; this.panel4.Click += new System.EventHandler(this.panel4_Click); // // panel5 // this.panel5.BackgroundImage = global::HuaRongDao.Properties.Resources._002; this.panel5.Location = new System.Drawing.Point(108, 243); this.panel5.Name = "panel5"; this.panel5.Size = new System.Drawing.Size(200, 100); this.panel5.TabIndex = 3; this.panel5.Click += new System.EventHandler(this.panel5_Click); // // panel6 // this.panel6.BackgroundImage = global::HuaRongDao.Properties.Resources._006; this.panel6.Location = new System.Drawing.Point(308, 243); this.panel6.Name = "panel6"; this.panel6.Size = new System.Drawing.Size(100, 200); this.panel6.TabIndex = 4; this.panel6.Click += new System.EventHandler(this.panel6_Click); // // panel7 // this.panel7.BackgroundImage = global::HuaRongDao.Properties.Resources._007; this.panel7.Location = new System.Drawing.Point(108, 343); this.panel7.Name = "panel7"; this.panel7.Size = new System.Drawing.Size(100, 100); this.panel7.TabIndex = 5; this.panel7.Click += new System.EventHandler(this.panel7_Click); // // panel8 // this.panel8.BackgroundImage = global::HuaRongDao.Properties.Resources._008; this.panel8.Location = new System.Drawing.Point(208, 343); this.panel8.Name = "panel8"; this.panel8.Size = new System.Drawing.Size(100, 100); this.panel8.TabIndex = 6; this.panel8.Click += new System.EventHandler(this.panel8_Click); // // panel9 // this.panel9.BackgroundImage = global::HuaRongDao.Properties.Resources._009; this.panel9.Location = new System.Drawing.Point(8, 443); this.panel9.Name = "panel9"; this.panel9.Size = new System.Drawing.Size(100, 100); this.panel9.TabIndex = 7; this.panel9.Click += new System.EventHandler(this.panel9_Click); // // panel10 // this.panel10.BackgroundImage = global::HuaRongDao.Properties.Resources._010; this.panel10.Location = new System.Drawing.Point(308, 443); this.panel10.Name = "panel10"; this.panel10.Size = new System.Drawing.Size(100, 100); this.panel10.TabIndex = 8; this.panel10.Click += new System.EventHandler(this.panel10_Click); // // button1 // this.button1.FlatStyle = System.Windows.Forms.FlatStyle.Popup; this.button1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.button1.ForeColor = System.Drawing.Color.White; this.button1.Location = new System.Drawing.Point(11, 9); this.button1.Name = "button1"; this.button1.Size = new System.Drawing.Size(75, 25); this.button1.TabIndex = 0; this.button1.Text = "新游戏"; this.button1.UseVisualStyleBackColor = true; this.button1.Click += new System.EventHandler(this.button1_Click); // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Teal; this.ClientSize = new System.Drawing.Size(413, 550); this.Controls.Add(this.button1); this.Controls.Add(this.panel10); this.Controls.Add(this.panel9); this.Controls.Add(this.panel8); this.Controls.Add(this.panel7); this.Controls.Add(this.panel6); this.Controls.Add(this.panel5); this.Controls.Add(this.panel4); this.Controls.Add(this.panel3); this.Controls.Add(this.panel2); this.Controls.Add(this.panel1); this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog; this.KeyPreview = true; this.MaximizeBox = false; this.Name = "Form1"; this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen; this.Text = "华容道"; this.Load += new System.EventHandler(this.Form1_Load); this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp); this.ResumeLayout(false); } #endregion private System.Windows.Forms.Panel panel1; private System.Windows.Forms.Panel panel2; private System.Windows.Forms.Panel panel3; private System.Windows.Forms.Panel panel4; private System.Windows.Forms.Panel panel5; private System.Windows.Forms.Panel panel6; private System.Windows.Forms.Panel panel7; private System.Windows.Forms.Panel panel8; private System.Windows.Forms.Panel panel9; private System.Windows.Forms.Panel panel10; private System.Windows.Forms.Button button1; }
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