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C#游戏开发之实现俄罗斯方块游戏

芝麻粒儿 人气:0

实践过程

效果

代码

public partial class Form1 : Form
{
    public Form1()
    {
        InitializeComponent();
    }

    Russia MyRussia = new Russia();//实例化Russia类,用于操作游戏
    Russia TemRussia = new Russia();//实例化Russia类,用于生成下一个方块样式
    public static int CakeNO = 0;//记录下一个方块样式的标识
    public static bool become = false;//判断是否生成下一个方块的样式
    public static bool isbegin = false;//判断当前游戏是否开始
    public bool ispause = true;//判断是否暂停游戏
    public Timer timer = new Timer();

    private void button1_Click(object sender, EventArgs e)
    {
        MyRussia.ConvertorClear();//清空整个控件
        MyRussia.firstPoi = new Point(140, 20);//设置方块的起始位置
        label3.Text = "0";//显示去除的行数
        label4.Text = "0";//显示分数
        MyRussia.Label_Linage = label3;//将label3控件加载到Russia类中
        MyRussia.Label_Fraction = label4;//将label4控件加载到Russia类中
        timer1.Interval = 500;//下移的速度
        timer1.Enabled = false;//停止计时
        timer1.Enabled = true;//开始计时
        Random rand = new Random();//实例化Random
        CakeNO = rand.Next(1, 8);//获取随机数
        MyRussia.CakeMode(CakeNO);//设置方块的样式
        MyRussia.Protract(panel1);//绘制组合方块
        beforehand();//生成下一个方块的样式
        MyRussia.PlaceInitialization();//初始化Random类中的信息
        isbegin = true;//判断是否开始
        ispause = true;
        MyRussia.timer = timer1;

        button2.Text = "暂停";
        ispause = true;
        textBox1.Focus();//获取焦点
    }

    /// <summary>
    /// 生成下一个方块的样式
    /// </summary>
    public void beforehand()
    {
        Graphics P3 = panel3.CreateGraphics();
        P3.FillRectangle(new SolidBrush(Color.Black), 0, 0, panel3.Width, panel3.Height);
        Random rand = new Random();//实例化Random
        CakeNO = rand.Next(1, 8);//获取随机数
        TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置
        TemRussia.CakeMode(CakeNO);//设置方块的样式
        TemRussia.Protract(panel3);//绘制组合方块
    }

    private void Form1_KeyDown(object sender, KeyEventArgs e)
    {
        if (!isbegin)//如果没有开始游戏
            return;
        if (!ispause)//如果游戏暂停
            return;
        if (e.KeyCode == Keys.Up)//如果当前按下的是↑键
            MyRussia.MyConvertorMode();//变换当前方块的样式
        if (e.KeyCode == Keys.Down)//如果当前按下的是↓键
        {
            timer1.Interval = 300;//增加下移的速度
            MyRussia.ConvertorMove(0);//方块下移
        }
        if (e.KeyCode == Keys.Left)//如果当前按下的是←键
            MyRussia.ConvertorMove(1);//方块左移
        if (e.KeyCode == Keys.Right)//如果当前按下的是→键
            MyRussia.ConvertorMove(2);//方块右移
    }

    private void timer1_Tick(object sender, EventArgs e)
    {
        MyRussia.ConvertorMove(0);//方块下移
        if (become)//如果显示新的方块
        {
            beforehand();//生成下一个方块
            become = false;
        }
        textBox1.Focus();//获取焦点
    }

    private void Form1_KeyUp(object sender, KeyEventArgs e)
    {
        if (!isbegin)//如果游戏没有开始
            return;
        if (!ispause)//如果暂停游戏
            return;
        if (e.KeyCode == Keys.Down)//如果当前松开的是↓键
        {
            timer1.Interval = 500;//恢复下移的速度
        }
        textBox1.Focus();//获取焦点
    }

    private void button2_Click(object sender, EventArgs e)
    {
        if (timer1.Enabled == true)
        {
            timer1.Stop();//暂停
            button2.Text = "继续";
            ispause = false;
            textBox1.Focus();//获取焦点
        }
        else
        {
            timer1.Start();//继续
            button2.Text = "暂停";
            ispause = true;
            textBox1.Focus();//获取焦点
        }
    }

    private void panel1_Paint(object sender, PaintEventArgs e)
    {
        if (isbegin)//如是游戏开始
        {
            //重绘背景上的方块
            for (int i = 0; i <= (panel1.Width / 20 - 1); i++)
            {
                for (int j = 0; j <= (panel1.Height / 20 - 1); j++)
                {
                    Rectangle rect = new Rectangle(i * 20 + 1, j * 20 + 1, 19, 19);//获取各方块的绘制区域
                    e.Graphics.FillRectangle(new SolidBrush(Russia.PlaceColor[i, j]), rect);//绘制方块
                }
            }
        }
    }

    private void panel3_Paint(object sender, PaintEventArgs e)
    {
        if (isbegin)//如果游戏开始
        {
            TemRussia.firstPoi = new Point(50, 30);//设置方块的起始位置
            TemRussia.CakeMode(CakeNO);//设置方块的样式
            TemRussia.Protract(panel3);//绘制组合方块
        }
    }
}
partial class Form1
{
    /// <summary>
    /// 必需的设计器变量。
    /// </summary>
    private System.ComponentModel.IContainer components = null;

    /// <summary>
    /// 清理所有正在使用的资源。
    /// </summary>
    /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
    protected override void Dispose(bool disposing)
    {
        if (disposing && (components != null))
        {
            components.Dispose();
        }
        base.Dispose(disposing);
    }

    #region Windows 窗体设计器生成的代码

    /// <summary>
    /// 设计器支持所需的方法 - 不要
    /// 使用代码编辑器修改此方法的内容。
    /// </summary>
    private void InitializeComponent()
    {
        this.components = new System.ComponentModel.Container();
        this.panel1 = new System.Windows.Forms.Panel();
        this.button1 = new System.Windows.Forms.Button();
        this.textBox1 = new System.Windows.Forms.TextBox();
        this.timer1 = new System.Windows.Forms.Timer(this.components);
        this.button2 = new System.Windows.Forms.Button();
        this.panel2 = new System.Windows.Forms.Panel();
        this.panel3 = new System.Windows.Forms.Panel();
        this.label1 = new System.Windows.Forms.Label();
        this.label2 = new System.Windows.Forms.Label();
        this.label3 = new System.Windows.Forms.Label();
        this.label4 = new System.Windows.Forms.Label();
        this.panel2.SuspendLayout();
        this.SuspendLayout();
        // 
        // panel1
        // 
        this.panel1.BackColor = System.Drawing.SystemColors.WindowText;
        this.panel1.Location = new System.Drawing.Point(4, 5);
        this.panel1.Name = "panel1";
        this.panel1.Size = new System.Drawing.Size(281, 401);
        this.panel1.TabIndex = 0;
        this.panel1.Paint += new System.Windows.Forms.PaintEventHandler(this.panel1_Paint);
        // 
        // button1
        // 
        this.button1.Location = new System.Drawing.Point(291, 341);
        this.button1.Name = "button1";
        this.button1.Size = new System.Drawing.Size(75, 23);
        this.button1.TabIndex = 1;
        this.button1.Text = "开始";
        this.button1.UseVisualStyleBackColor = true;
        this.button1.Click += new System.EventHandler(this.button1_Click);
        // 
        // textBox1
        // 
        this.textBox1.Location = new System.Drawing.Point(291, 480);
        this.textBox1.Name = "textBox1";
        this.textBox1.Size = new System.Drawing.Size(10, 21);
        this.textBox1.TabIndex = 2;
        this.textBox1.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
        this.textBox1.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
        // 
        // timer1
        // 
        this.timer1.Interval = 300;
        this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
        // 
        // button2
        // 
        this.button2.Location = new System.Drawing.Point(291, 370);
        this.button2.Name = "button2";
        this.button2.Size = new System.Drawing.Size(75, 23);
        this.button2.TabIndex = 3;
        this.button2.Text = "暂停";
        this.button2.UseVisualStyleBackColor = true;
        this.button2.Click += new System.EventHandler(this.button2_Click);
        // 
        // panel2
        // 
        this.panel2.BackColor = System.Drawing.Color.Black;
        this.panel2.Controls.Add(this.label4);
        this.panel2.Controls.Add(this.label3);
        this.panel2.Controls.Add(this.label2);
        this.panel2.Controls.Add(this.label1);
        this.panel2.Controls.Add(this.panel3);
        this.panel2.Location = new System.Drawing.Point(291, 5);
        this.panel2.Name = "panel2";
        this.panel2.Size = new System.Drawing.Size(120, 308);
        this.panel2.TabIndex = 4;
        // 
        // panel3
        // 
        this.panel3.Location = new System.Drawing.Point(10, 10);
        this.panel3.Name = "panel3";
        this.panel3.Size = new System.Drawing.Size(100, 100);
        this.panel3.TabIndex = 0;
        this.panel3.Paint += new System.Windows.Forms.PaintEventHandler(this.panel3_Paint);
        // 
        // label1
        // 
        this.label1.AutoSize = true;
        this.label1.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
        this.label1.ForeColor = System.Drawing.SystemColors.Window;
        this.label1.Location = new System.Drawing.Point(4, 148);
        this.label1.Name = "label1";
        this.label1.Size = new System.Drawing.Size(59, 16);
        this.label1.TabIndex = 1;
        this.label1.Text = "行数:";
        // 
        // label2
        // 
        this.label2.AutoSize = true;
        this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
        this.label2.ForeColor = System.Drawing.Color.White;
        this.label2.Location = new System.Drawing.Point(4, 193);
        this.label2.Name = "label2";
        this.label2.Size = new System.Drawing.Size(59, 16);
        this.label2.TabIndex = 2;
        this.label2.Text = "分数:";
        // 
        // label3
        // 
        this.label3.AutoSize = true;
        this.label3.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
        this.label3.ForeColor = System.Drawing.Color.White;
        this.label3.Location = new System.Drawing.Point(48, 150);
        this.label3.Name = "label3";
        this.label3.Size = new System.Drawing.Size(15, 14);
        this.label3.TabIndex = 3;
        this.label3.Text = "0";
        // 
        // label4
        // 
        this.label4.AutoSize = true;
        this.label4.Font = new System.Drawing.Font("宋体", 10.5F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
        this.label4.ForeColor = System.Drawing.Color.White;
        this.label4.Location = new System.Drawing.Point(48, 195);
        this.label4.Name = "label4";
        this.label4.Size = new System.Drawing.Size(15, 14);
        this.label4.TabIndex = 4;
        this.label4.Text = "0";
        // 
        // Form1
        // 
        this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F);
        this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
        this.ClientSize = new System.Drawing.Size(415, 411);
        this.Controls.Add(this.panel2);
        this.Controls.Add(this.button2);
        this.Controls.Add(this.textBox1);
        this.Controls.Add(this.button1);
        this.Controls.Add(this.panel1);
        this.MaximizeBox = false;
        this.Name = "Form1";
        this.Text = "俄罗斯方块";
        this.KeyUp += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyUp);
        this.KeyDown += new System.Windows.Forms.KeyEventHandler(this.Form1_KeyDown);
        this.panel2.ResumeLayout(false);
        this.panel2.PerformLayout();
        this.ResumeLayout(false);
        this.PerformLayout();

    }

    #endregion

    private System.Windows.Forms.Panel panel1;
    private System.Windows.Forms.Button button1;
    private System.Windows.Forms.TextBox textBox1;
    private System.Windows.Forms.Timer timer1;
    private System.Windows.Forms.Button button2;
    private System.Windows.Forms.Panel panel2;
    private System.Windows.Forms.Panel panel3;
    private System.Windows.Forms.Label label3;
    private System.Windows.Forms.Label label2;
    private System.Windows.Forms.Label label1;
    private System.Windows.Forms.Label label4;
}
class Russia
{
    public Point firstPoi = new Point(140, 20);//定义方块的起始位置
    public static Color[,] PlaceColor;//记录方块的位置
    public static bool[,] Place;//记录方块的位置
    public static int conWidth = 0;//记录列数
    public static int conHeight = 0;//记录行数
    public static int maxY = 0;//方块在行中的最小高度
    public static int conMax = 0;//方块落下后的最大位置
    public static int conMin = 0;//方块落下后的最小位置
    bool[] tem_Array = { false, false, false, false };//记录方块组中那一块所在行中已满
    Color ConColor = Color.Coral;
    Point[] ArryPoi = new Point[4];//方块的数组
    Point[] Arryfront = new Point[4];//前一个方块的数组
    int Cake = 20;//定义方块的大小
    int Convertor = 0;//变换器
    Control Mycontrol = new Control();//实例化Control
    public Label Label_Linage = new Label();//实例化Label,用于显示去除的行数
    public Label Label_Fraction = new Label();//实例化Label,用于显示分数
    public static int[] ArrayCent = new int[] { 2, 5, 9, 15 };//记录加分情况
    public Timer timer = new Timer();

    /// <summary>
    /// 设置方块的样式
    /// </summary>
    /// <param n="int">标识,方块的样式</param>
    public void CakeMode(int n)
    {
        ArryPoi[0] = firstPoi;//记录方块的起始位置
        switch (n)//根据标识设置方块的样式
        {
            case 1://组合“L”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);//设置第二块方块的位置
                    ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake);//设置第三块方块的位置
                    ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y + Cake);//设置第四块方块的位置
                    ConColor = Color.Fuchsia;//设置当前方块的颜色
                    Convertor = 2;//记录方块的变换样式
                    break;
                }
            case 2://组合“Z”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
                    ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
                    ArryPoi[3] = new Point(firstPoi.X + Cake, firstPoi.Y);
                    ConColor = Color.Yellow;
                    Convertor = 6;
                    break;
                }
            case 3://组合倒“L”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
                    ArryPoi[2] = new Point(firstPoi.X, firstPoi.Y + Cake);
                    ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y + Cake);
                    ConColor = Color.CornflowerBlue;
                    Convertor = 8;
                    break;
                }
            case 4://组合倒“Z”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
                    ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake);
                    ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y);
                    ConColor = Color.Blue;
                    Convertor = 12;
                    break;
                }
            case 5://组合“T”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X, firstPoi.Y - Cake);
                    ArryPoi[2] = new Point(firstPoi.X + Cake, firstPoi.Y - Cake);
                    ArryPoi[3] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
                    ConColor = Color.Silver;
                    Convertor = 14;
                    break;
                }
            case 6://组合“一”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X + Cake, firstPoi.Y);
                    ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y);
                    ArryPoi[3] = new Point(firstPoi.X - Cake*2, firstPoi.Y);
                    ConColor = Color.Red;
                    Convertor = 18;
                    break;
                }
            case 7://组合“田”方块
                {
                    ArryPoi[1] = new Point(firstPoi.X - Cake, firstPoi.Y);
                    ArryPoi[2] = new Point(firstPoi.X - Cake, firstPoi.Y - Cake);
                    ArryPoi[3] = new Point(firstPoi.X, firstPoi.Y - Cake);
                    ConColor = Color.LightGreen;
                    Convertor = 19;
                    break;
                }
        }
    }

    /// <summary>
    /// 清空游戏背景
    /// </summary>
    public void ConvertorClear()
    {
        if (Mycontrol != null)//如要已载入背景控件
        {
            Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
            Rectangle rect = new Rectangle(0, 0, Mycontrol.Width, Mycontrol.Height);//获取背景的区域
            MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景
        }
    }

    /// <summary>
    /// 清空当前方块的区域
    /// </summary>
    public void ConvertorDelete()
    {
        Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
        for (int i = 0; i < ArryPoi.Length; i++)//遍历方块的各个子方块
        {
            Rectangle rect = new Rectangle(ArryPoi[i].X, ArryPoi[i].Y, 20, 20);//获取各子方块的区域
            MyPaint(g, new SolidBrush(Color.Black), rect);//用背景色填充背景
        }
    }

    /// <summary>
    /// 变换当前方块的样式
    /// </summary>
    public void MyConvertorMode()
    {
        ConvertorDelete();//清空当前方块的区域
        ConvertorMode(Convertor);//设置方块的变换样式
        Protract(Mycontrol);//绘制变换后的组合方块
    }

    /// <summary>
    /// 设置方块的变换样式
    /// </summary>
    /// <param n="int">标识,判断变换的样式</param>
    public void ConvertorMode(int n)
    {
        Point[] tem_ArrayPoi = new Point[4];//定义一个临时数组
        Point tem_Poi = firstPoi;//获取方块的起始位置
        int tem_n = n;//记录方块的下一个变换样式
        //将当前方块的位置存入到临时数组中
        for (int i = 0; i < tem_ArrayPoi.Length; i++)
            tem_ArrayPoi[i] = ArryPoi[i];
        switch (n)//根据标识变换方块的样式
        {
            case 1://设置“L”方块的起始样式
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake);
                    tem_n = 2;//记录变换样式的标志
                    break;
                }
            case 2://“L”方块向旋转的样式
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
                    tem_n = 3;
                    break;
                }
            case 3://“L”方块向旋转的样式
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_n = 4;
                    break;
                }
            case 4://“L”方块向旋转的样式
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake);
                    tem_n = 1;//返回方块的起始样式
                    break;
                }
            case 5://Z
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_n = 6;
                    break;
                }
            case 6:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_n = 5;
                    break;
                }
            case 7://倒L
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y + Cake);
                    tem_n = 8;
                    break;
                }
            case 8:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y + Cake);
                    tem_n = 9;
                    break;
                }
            case 9:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
                    tem_n = 10;
                    break;
                }
            case 10:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_n = 7;
                    break;
                }
            case 11://倒Z
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_n = 12;
                    break;
                }
            case 12:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_n = 11;
                    break;
                }
            case 13://T
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_n = 14;
                    break;
                }
            case 14:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_n = 15;
                    break;
                }
            case 15:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_n = 16;
                    break;
                }
            case 16:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_n = 13;
                    break;
                }
            case 17://一
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X + Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X - Cake * 2, tem_Poi.Y);
                    tem_n = 18;
                    break;
                }
            case 18:
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X, tem_Poi.Y + Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y + Cake * 2);
                    tem_n = 17;
                    break;
                }
            case 19://田
                {
                    tem_ArrayPoi[1] = new Point(tem_Poi.X - Cake, tem_Poi.Y);
                    tem_ArrayPoi[2] = new Point(tem_Poi.X - Cake, tem_Poi.Y - Cake);
                    tem_ArrayPoi[3] = new Point(tem_Poi.X, tem_Poi.Y - Cake);
                    tem_n = 19;
                    break;
                }
        }
        bool tem_bool = true;//判断方块是否可变
        //遍历方块的各个子方块
        for (int i = 0; i < tem_ArrayPoi.Length; i++)
        {
            if (tem_ArrayPoi[i].X / 20 < 0)//变换后是否超出左边界
            {
                tem_bool = false;//不变换
                break;
            }
            if (tem_ArrayPoi[i].X / 20 >= conWidth)//变换后是否超出右边界
            {
                tem_bool = false;
                break;
            }
            if (tem_ArrayPoi[i].Y / 20 >= conHeight)//变换后是否超出下边界
            {
                tem_bool = false;
                break;
            }
            if (Place[tem_ArrayPoi[i].X / 20, tem_ArrayPoi[i].Y / 20])//变换后是否与其他方块重叠
            {
                tem_bool = false;
                break;
            }
        }
        if (tem_bool)//如果当前方块可以变换
        {
            //改变当前方块的样式
            for (int i = 0; i < tem_ArrayPoi.Length; i++)
                ArryPoi[i] = tem_ArrayPoi[i];
            firstPoi = tem_Poi;//获取当前方块的起始位置
            Convertor = tem_n;//获取方块下一次的变换样式
        }
    }

    /// <summary>
    /// 绘制组合方块
    /// </summary>
    /// <param control="Control">控件</param>
    public void Protract(Control control)
    {
        Mycontrol = control;
        Graphics g = control.CreateGraphics();//创建背景控件的Graphics类
        //绘制方块的各个子方块
        for (int i = 0; i < ArryPoi.Length; i++)
        {
            Rectangle rect = new Rectangle(ArryPoi[i].X + 1, ArryPoi[i].Y + 1, 19, 19);//获取子方块的区域
            MyPaint(g, new SolidBrush(ConColor), rect);//绘制子方块
        }
    }

    /// <summary>
    /// 对方块的单个块进行绘制
    /// </summary>
    /// <param g="Graphics">封装一个绘图的类对象</param>
    /// <param SolidB="SolidBrush">画刷</param>
    /// <param rect="Rectangle">绘制区域</param>
    public void MyPaint(Graphics g, SolidBrush SolidB, Rectangle rect)
    {
        g.FillRectangle(SolidB, rect);//填充一个矩形
    }

    /// <summary>
    /// 方块移动
    /// </summary>
    /// <param n="int">标识,对左右下进行判断</param>
    public void ConvertorMove(int n)
    {
        //记录方块移动前的位置
        for (int i = 0; i < Arryfront.Length; i++)
            Arryfront[i] = ArryPoi[i];
        switch (n)//方块的移动方向
        {
            case 0://下移
                {
                    //遍历方块中的子方块
                    for (int i = 0; i < Arryfront.Length; i++)
                        Arryfront[i] = new Point(Arryfront[i].X, Arryfront[i].Y + Cake);//使各子方块下移一个方块位
                    break;
                }
            case 1://左移
                {
                    for (int i = 0; i < Arryfront.Length; i++)
                        Arryfront[i] = new Point(Arryfront[i].X - Cake, Arryfront[i].Y);
                    break;
                }
            case 2://右移
                {
                    for (int i = 0; i < Arryfront.Length; i++)
                        Arryfront[i] = new Point(Arryfront[i].X + Cake, Arryfront[i].Y);
                    
                    break;
                }
        }

        bool tem_bool = MoveStop(n);//记录方块移动后是否出边界
        if (tem_bool)//如果没有出边界
        {
            ConvertorDelete();//清空当前方块的区域
            //获取移动后方块的位置
            for (int i = 0; i < Arryfront.Length; i++)
                ArryPoi[i] = Arryfront[i];
            firstPoi = ArryPoi[0];//记录方块的起始位置
            Protract(Mycontrol);//绘制移动后方块
        }
        else//如果方块到达底部
        {
            if (!tem_bool && n == 0)//如果当前方块是下移
            {
                conMax = 0;//记录方块落下后的顶端位置
                conMin = Mycontrol.Height;//记录方块落下后的底端位置
                //遍历方块的各个子方块
                for (int i = 0; i < ArryPoi.Length; i++)
                {
                    if (ArryPoi[i].Y < maxY)//记录方块的顶端位置
                        maxY = ArryPoi[i].Y;
                    Place[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = true;//记录指定的位置已存在方块
                    PlaceColor[ArryPoi[i].X / 20, ArryPoi[i].Y / 20] = ConColor;//记录方块的颜芭
                    if (ArryPoi[i].Y > conMax)//记录方块的顶端位置
                        conMax = ArryPoi[i].Y;
                    if (ArryPoi[i].Y < conMin)//记录方块的底端位置
                        conMin = ArryPoi[i].Y;
                }
                if (firstPoi.X == 140 && firstPoi.Y == 20)
                {
                    timer.Stop();
                    Form1.isbegin = false;
                    return;
                }

                Random rand = new Random();//实例化Random
                int CakeNO = rand.Next(1, 8);//获取随机数
                firstPoi = new Point(140, 20);//设置方块的起始位置
                CakeMode(Form1.CakeNO);//设置方块的样式
                Protract(Mycontrol);//绘制组合方块
                RefurbishRow(conMax,conMin);//去除已填满的行
                Form1.become = true;//标识,判断可以生成下一个方块
            }
        }
    }

    /// <summary>
    /// 去除已添满的行
    /// </summary>
    public void RefurbishRow(int Max,int Min)
    {
        Graphics g = Mycontrol.CreateGraphics();//创建背景控件的Graphics类
        int tem_max = Max / 20;//获取方块的最大位置在多少行
        int tem_min = Min / 20;//获取方块的最小位置在多少行
        bool tem_bool = false;
        //初始化记录刷新行的数组
        for (int i = 0; i < tem_Array.Length; i++)
            tem_Array[i] = false;
        int tem_n = maxY;//记录最高行的位置
        for (int i = 0; i < 4; i++)//查找要刷新的行
        {
            if ((tem_min + i) > 19)//如果超出边界
                break;//退出本次操作
            tem_bool = false;
            //如果当前行中有空格
            for (int k = 0; k < conWidth; k++)
            {
                if (!Place[k, tem_min + i])//如果当前位置为空
                {
                    tem_bool = true;
                    break;
                }
            }
            if (!tem_bool)//如要当行为满行
            {
                tem_Array[i] = true;//记录为刷新行
            }
        }

        int Progression = 0;//记录去除的几行
        if (tem_Array[0] == true || tem_Array[1] == true || tem_Array[2] == true || tem_Array[3] == true)//如果有刷新行
        {
            int Trow = 0;//记录最小行数
            for (int i = (tem_Array.Length - 1); i >= 0; i--)//遍历记录刷新行的数组
            {
                if (tem_Array[i])//如果是刷新行
                {
                    Trow = Min / 20 + i;//记录最小行数
                    //将刷新行到背景顶端的区域下移
                    for (int j = Trow; j >=1 ; j--)
                    {
                        for (int k = 0; k < conWidth; k++)
                        {
                            PlaceColor[k, j] = PlaceColor[k, j - 1];//记录方块的位置
                            Place[k, j] = Place[k, j - 1];//记录方块的位置
                        }
                    }
                    Min += 20;//方块的最小位置下移一个方块位
                    //将背景的顶端清空
                    for (int k = 0; k < conWidth; k++)
                    {
                        PlaceColor[k, 0] = Color.Black;//记录方块的位置
                        Place[k, 0] = false;//记录方块的位置
                    }
                    Progression += 1;//记录刷新的行数
                }
            }

            //在背景中绘制刷新后的方块图案
            for (int i = 0; i < conWidth; i++)
            {
                for (int j = 0; j <= Max / 20; j++)
                {
                    Rectangle rect = new Rectangle(i * Cake + 1, j * Cake + 1, 19, 19);//获取各方块的区域
                    MyPaint(g, new SolidBrush(PlaceColor[i, j]), rect);//绘制已落下的方块
                }
            }
            //显示当前的刷新行数
            Label_Linage.Text = Convert.ToString(Convert.ToInt32(Label_Linage.Text) + Progression);
            //显示当前的得分情况
            Label_Fraction.Text = Convert.ToString(Convert.ToInt32(Label_Fraction.Text) + ArrayCent[Progression - 1]);
        }
    }

    /// <summary>
    /// 对信息进行初始化
    /// </summary>
    public void PlaceInitialization()
    {
        conWidth=Mycontrol.Width / 20;//获取背景的总行数
        conHeight = Mycontrol.Height / 20;//获取背景的总列数
        Place = new bool[conWidth, conHeight];//定义记录各方块位置的数组
        PlaceColor = new Color[conWidth, conHeight];//定义记录各方块颜色的数组
        //对各方块的信息进行初始化
        for (int i = 0; i < conWidth; i++)
        {
            for (int j = 0; j < conHeight; j++)
            {
                Place[i, j] = false;//方块为空
                PlaceColor[i, j] = Color.Black;//与背景色相同
            }
        }
        maxY = conHeight * Cake;//记录方块的最大值
    }

    /// <summary>
    /// 判断方块移动时是否出边界
    /// </summary>
    public bool MoveStop(int n)
    {
        bool tem_bool = true;
        int tem_width = 0;
        int tem_height = 0;
        switch (n)
        {
            case 0://下移
                {
                    //遍历方块中的各个子方块
                    for (int i = 0; i < Arryfront.Length; i++)
                    {
                        tem_width = Arryfront[i].X / 20;//获取方块的横向坐标值
                        tem_height = Arryfront[i].Y / 20;//获取方块的纵向坐标值
                        if (tem_height == conHeight || Place[tem_width, tem_height])//判断是否超出底边界,或是与其他方块重叠
                            tem_bool = false;//超出边界
                    }
                    break;
                }
            case 1://左移
                {
                    for (int i = 0; i < Arryfront.Length; i++)
                    {
                        tem_width = Arryfront[i].X / 20;
                        tem_height = Arryfront[i].Y / 20;
                        if (tem_width == -1 || Place[tem_width, tem_height])//判断是否超出左边界,或是与其他方块重叠
                            tem_bool = false;
                    }
                    break;
                }
            case 2://右移
                {
                    for (int i = 0; i < Arryfront.Length; i++)
                    {
                        tem_width = Arryfront[i].X / 20;
                        tem_height = Arryfront[i].Y / 20;
                        if (tem_width == conWidth || Place[tem_width, tem_height])//判断是否超出右边界,或是与其他方块重叠
                            tem_bool = false;
                    }
                    break;
                }
        }
        return tem_bool;
    }
    
}

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