Unity 人像动漫化
CoderZ1010 人气:0接口介绍:
运用对抗生成网络技术,结合人脸检测、头发分割、人像分割等技术,为用户量身定制千人千面的二次元动漫形象,并支持通过参数设置,生成二次元动漫人像。
创建应用:
在产品服务中搜索图像增强与特效,创建应用,获取AppID、APIKey、SecretKey信息:
查阅官方文档,以下是人像动漫画接口返回数据参数详情:
定义数据结构:
using System; /// <summary> /// 人像动漫化接口响应数据结构 /// </summary> [Serializable] public class AnimeResponse { /// <summary> /// 唯一的log id,用于问题定位 /// </summary> public int log_id; /// <summary> /// 处理后图片的Base64编码 /// </summary> public string image; }
下载C# SDK:
下载完成后将AipSdk.dll动态库导入到Unity中:
以下是调用接口时传入的参数详情:
封装调用函数:
using System; using System.Collections.Generic; using UnityEngine; /// <summary> /// 人像动漫化 /// </summary> public class Anime { //以下信息于百度开发者中心控制台创建应用获取 private const string appID = ""; private const string apiKey = ""; private const string secretKey = ""; /// <summary> /// 发起人像动漫画请求 /// </summary> /// <param name="bytes">图片字节数据</param> /// <param name="withMask">是否带口罩</param> /// <param name="maskID">口罩ID 取值范围1-8</param> /// <returns>返回的动漫画图片字节数据</returns> public static byte[] SendRequest(byte[] bytes, bool withMask = false, int maskID = 1) { var client = new Baidu.Aip.ImageProcess.ImageProcess(apiKey, secretKey); try { var options = new Dictionary<string, object> { { "type", withMask ? "anime_mask" : "anime" }, { "mask_id", Mathf.Clamp(maskID, 1, 8) } }; var response = client.SelfieAnime(bytes, options); AnimeResponse animeResponse = JsonUtility.FromJson<AnimeResponse>(response.ToString()); byte[] buffer = Convert.FromBase64String(animeResponse.image); return buffer; } catch(Exception error) { Debug.LogError(error); } return null; } /// <summary> /// 发起人像动漫画请求 /// </summary> /// <param name="url">图片url地址</param> /// <param name="withMask">是否带口罩</param> /// <param name="maskID">口罩ID 取值范围1-8</param> /// <returns>返回的动漫画图片字节数据</returns> public static byte[] SendRequest(string url, bool withMask = false, int maskID = 1) { var client = new Baidu.Aip.ImageProcess.ImageProcess(apiKey, secretKey); try { var options = new Dictionary<string, object> { { "type", withMask ? "anime_mask" : "anime" }, { "mask_id", Mathf.Clamp(maskID, 1, 8) } }; var response = client.SelfieAnimeUrl(url, options); AnimeResponse animeResponse = JsonUtility.FromJson<AnimeResponse>(response.ToString()); byte[] buffer = Convert.FromBase64String(animeResponse.image); return buffer; } catch (Exception error) { Debug.LogError(error); } return null; } }
测试图片:
using System.IO; using UnityEngine; public class Example : MonoBehaviour { private void Start() { //读取图片字节数据 发起请求 var bytes = Anime.SendRequest(File.ReadAllBytes(Application.dataPath + "/Picture.jpg")); //根据返回的字节数据生成图片 File.WriteAllBytes(Application.dataPath + "/Test.png", bytes); } }
下面是生成的图片:
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