Android CameraX相机滤镜
Misdirection 人气:0作者:itfitness 链接:https://www.jianshu.com/p/f084082cc0c6
本文目录:
实现效果
实现步骤
1.引入依赖库
这里我引入的依赖库有CameraX
、GPUImage
(滤镜库)、Utilcodex
(一款好用的工具类)
// CameraX core library using camera2 implementation implementation "androidx.camera:camera-camera2:1.0.1" // CameraX Lifecycle Library implementation "androidx.camera:camera-lifecycle:1.0.1" // CameraX View class implementation "androidx.camera:camera-view:1.0.0-alpha27" implementation'jp.co.cyberagent.android.gpuimage:gpuimage-library:1.4.1' implementation 'com.blankj:utilcodex:1.30.6'
2.引入libyuv
这里我用的是这个案例(https://github.com/theeasiestway/android-yuv-utils)里面的libyuv
,如下
3.编写CameraX预览代码
布局代码如下
<?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <androidx.camera.view.PreviewView android:id="@+id/viewFinder" android:layout_width="0dp" android:layout_height="0dp" /> </FrameLayout>
Activity中开启相机预览代码如下,基本都是Google官方提供的案例代码
class MainActivity : AppCompatActivity() { private lateinit var cameraExecutor: ExecutorService override fun onCreate(savedInstanceState: Bundle?) { super.onCreate(savedInstanceState) setContentView(R.layout.activity_main) cameraExecutor = Executors.newSingleThreadExecutor() // Request camera permissions if (allPermissionsGranted()) { startCamera() } else { ActivityCompat.requestPermissions( this, REQUIRED_PERMISSIONS, REQUEST_CODE_PERMISSIONS) } } private fun allPermissionsGranted() = REQUIRED_PERMISSIONS.all { ContextCompat.checkSelfPermission( baseContext, it) == PackageManager.PERMISSION_GRANTED } override fun onRequestPermissionsResult( requestCode: Int, permissions: Array<String>, grantResults: IntArray) { super.onRequestPermissionsResult(requestCode, permissions, grantResults) if (requestCode == REQUEST_CODE_PERMISSIONS) { if (allPermissionsGranted()) { startCamera() } else { Toast.makeText(this, "Permissions not granted by the user.", Toast.LENGTH_SHORT).show() finish() } } } private fun startCamera() { val cameraProviderFuture = ProcessCameraProvider.getInstance(this) cameraProviderFuture.addListener(Runnable { val cameraProvider: ProcessCameraProvider = cameraProviderFuture.get() val preview = Preview.Builder() .build() .also { it.setSurfaceProvider(viewFinder.surfaceProvider) } val cameraSelector = CameraSelector.DEFAULT_BACK_CAMERA try { cameraProvider.unbindAll() cameraProvider.bindToLifecycle( this, cameraSelector, preview) } catch(exc: Exception) { Log.e(TAG, "Use case binding failed", exc) } }, ContextCompat.getMainExecutor(this)) } override fun onDestroy() { super.onDestroy() cameraExecutor.shutdown() } companion object { private const val TAG = "CameraXBasic" private const val REQUEST_CODE_PERMISSIONS = 10 private val REQUIRED_PERMISSIONS = arrayOf(Manifest.permission.CAMERA) } }
到这里就可以实现相机预览了
4.增加相机数据回调
我们要增加滤镜效果就必须对相机的数据进行操作,这里我们通过获取相机数据回调来获取可修改的数据
val imageAnalyzer = ImageAnalysis.Builder() //设置回调数据的比例为16:9 .setTargetAspectRatio(AspectRatio.RATIO_16_9) .build() .also { it.setAnalyzer(cameraExecutor,this@MainActivity) }
这里我们还需要进行绑定
除此之外我们还需要在Activity中实现ImageAnalysis.Analyzer
接口,数据的获取就在此接口的回调方法中获取,如下所示,其中ImageProxy
就包含了图像数据
override fun analyze(image: ImageProxy) { }
5.对回调数据进行处理
我们在相机数据回调的方法中对图像进行处理并添加滤镜,当然在此之前我们还需要创建GPUImage对象并设置滤镜类型
private var bitmap:Bitmap? = null private var gpuImage:GPUImage? = null //创建GPUImage对象并设置滤镜类型,这里我使用的是素描滤镜 private fun initFilter() { gpuImage = GPUImage(this) gpuImage!!.setFilter(GPUImageSketchFilter()) } @SuppressLint("UnsafeOptInUsageError") override fun analyze(image: ImageProxy) { //将Android的YUV数据转为libYuv的数据 var yuvFrame = yuvUtils.convertToI420(image.image!!) //对图像进行旋转(由于回调的相机数据是横着的因此需要旋转90度) yuvFrame = yuvUtils.rotate(yuvFrame, 90) //根据图像大小创建Bitmap bitmap = Bitmap.createBitmap(yuvFrame.width, yuvFrame.height, Bitmap.Config.ARGB_8888) //将图像转为Argb格式的并填充到Bitmap上 yuvUtils.yuv420ToArgb(yuvFrame,bitmap!!) //利用GpuImage给图像添加滤镜 bitmap = gpuImage!!.getBitmapWithFilterApplied(bitmap) //由于这不是UI线程因此需要在UI线程更新UI img.post { img.setImageBitmap(bitmap) //关闭ImageProxy,才会回调下一次的数据 image.close() } }
6.拍摄照片
这里我们加一个拍照的按钮
<?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" tools:context=".MainActivity"> <androidx.camera.view.PreviewView android:id="@+id/viewFinder" android:layout_width="match_parent" android:layout_height="match_parent" /> <ImageView android:id="@+id/img" android:scaleType="centerCrop" android:layout_width="match_parent" android:layout_height="match_parent"/> <Button android:id="@+id/bt_takepicture" android:layout_gravity="center_horizontal|bottom" android:layout_marginBottom="100dp" android:text="拍照" android:layout_width="70dp" android:layout_height="70dp"/> </FrameLayout>
然后我们在Activity中添加拍照的逻辑,其实就是将Bitmap转为图片保存到SD卡,这里我们使用了之前引入的Utilcodex
工具,当我们点击按钮的时候isTakePhoto
会变为true
,然后在相机的回调中就会进行保存图片的处理
bt_takepicture.setOnClickListener { isTakePhoto = true }
并且我们加入变量控制,在拍照的时候不处理回调数据
@SuppressLint("UnsafeOptInUsageError") override fun analyze(image: ImageProxy) { if(!isTakePhoto){ //将Android的YUV数据转为libYuv的数据 var yuvFrame = yuvUtils.convertToI420(image.image!!) //对图像进行旋转(由于回调的相机数据是横着的因此需要旋转90度) yuvFrame = yuvUtils.rotate(yuvFrame, 90) //根据图像大小创建Bitmap bitmap = Bitmap.createBitmap(yuvFrame.width, yuvFrame.height, Bitmap.Config.ARGB_8888) //将图像转为Argb格式的并填充到Bitmap上 yuvUtils.yuv420ToArgb(yuvFrame,bitmap!!) //利用GpuImage给图像添加滤镜 bitmap = gpuImage!!.getBitmapWithFilterApplied(bitmap) //由于这不是UI线程因此需要在UI线程更新UI img.post { img.setImageBitmap(bitmap) if(isTakePhoto){ takePhoto() } //关闭ImageProxy,才会回调下一次的数据 image.close() } }else{ image.close() } } /** * 拍照 */ private fun takePhoto() { Thread{ val filePath = File(getExternalFilesDir(Environment.DIRECTORY_DOWNLOADS),"${System.currentTimeMillis()}save.jpg") ImageUtils.save(bitmap,filePath.absolutePath,Bitmap.CompressFormat.PNG) ToastUtils.showShort("拍摄成功") isTakePhoto = false }.start() }
效果如下
保存的图片在如下目录
保存的图片如下
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