Android水波纹效果
小二李 人气:0效果图
attrs.xml
自定义属性
<declare-styleable name="RippleAnimationView"> <attr name="ripple_anim_color" format="color" /> <!-- 水波纹填充类型 --> <attr name="ripple_anim_type" format="enum"> <enum name="fillRipple" value="0" /> <enum name="strokeRipple" value="1" /> </attr> <!-- 水波纹的半径 --> <attr name="radius" format="integer" /> <!-- 水波纹边框大小 --> <attr name="stroeWidth" format="integer" /> </declare-styleable>
RippleAnimationView.java
管理水波纹属性以及动画状态
public class RippleAnimationView extends RelativeLayout { private Paint paint; private int radius; private int strokeWidth; private int rippleColor; private AnimatorSet animatorSet; public RippleAnimationView(Context context) { this(context, null); } public RippleAnimationView(Context context, @Nullable AttributeSet attrs) { this(context, attrs, 0); } public RippleAnimationView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); init(context, attrs); } private void init(Context context, AttributeSet attrs) { paint = new Paint(); paint.setAntiAlias(true); TypedArray array = context.obtainStyledAttributes(attrs, R.styleable.RippleAnimationView); // 水波纹填充类型 int rippleType = array.getInt(R.styleable.RippleAnimationView_ripple_anim_type, 0); radius = array.getInteger(R.styleable.RippleAnimationView_radius, 54); strokeWidth = array.getInteger(R.styleable.RippleAnimationView_stroeWidth, 2); rippleColor = array.getColor(R.styleable.RippleAnimationView_ripple_anim_color, ContextCompat.getColor(context, R.color.colorAccent)); array.recycle(); // 设置画笔线宽 paint.setStrokeWidth(UIUtils.getInstance().getWidth(strokeWidth)); if (rippleType == 0) { paint.setStyle(Paint.Style.FILL); } else { paint.setStyle(Paint.Style.STROKE); } paint.setColor(rippleColor); LayoutParams params = new LayoutParams( UIUtils.getInstance().getWidth(radius + strokeWidth), UIUtils.getInstance().getWidth(radius + strokeWidth)); params.addRule(CENTER_IN_PARENT, TRUE); // 缩放系数 float maxScale = UIUtils.getInstance().displayMetricsWidth / (2 * UIUtils.getInstance().getWidth( radius + strokeWidth )); // 延迟时间 int rippleDuration = 3500; int singleDelay = rippleDuration / 4; // 时间间隔 // 动画集合 List<Animator> animatorList = new ArrayList<>(); // 实例化水波纹view for (int i = 0;i<4;i++){ RippleCircleView rippleCircleView = new RippleCircleView(this); addView(rippleCircleView,params); // 添加水波纹到集合 viewList.add(rippleCircleView); // 初始化属性动画 // x ObjectAnimator scaleXAnimator = ObjectAnimator.ofFloat(rippleCircleView,"ScaleX", 1.0f,maxScale); scaleXAnimator.setRepeatCount(ObjectAnimator.INFINITE);// 无限循环 scaleXAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleXAnimator.setStartDelay(i*singleDelay); scaleXAnimator.setDuration(rippleDuration); animatorList.add(scaleXAnimator); // y ObjectAnimator scaleYAnimator = ObjectAnimator.ofFloat(rippleCircleView,"ScaleY", 1.0f,maxScale); scaleYAnimator.setRepeatCount(ObjectAnimator.INFINITE);// 无限循环 scaleYAnimator.setRepeatMode(ObjectAnimator.RESTART); scaleYAnimator.setStartDelay(i*singleDelay); scaleYAnimator.setDuration(rippleDuration); animatorList.add(scaleYAnimator); // alpha ObjectAnimator alphaAnimator = ObjectAnimator.ofFloat(rippleCircleView,"Alpha", 1.0f,0f); alphaAnimator.setRepeatCount(ObjectAnimator.INFINITE);// 无限循环 alphaAnimator.setRepeatMode(ObjectAnimator.RESTART); alphaAnimator.setStartDelay(i*singleDelay); alphaAnimator.setDuration(rippleDuration); animatorList.add(alphaAnimator); } animatorSet = new AnimatorSet(); animatorSet.setInterpolator(new AccelerateDecelerateInterpolator()); // 差值器:先加速,后减速 animatorSet.playTogether(animatorList); } private boolean animationRunning; private List<RippleCircleView> viewList = new ArrayList<>(); /** * 开启动画 */ public void startRippleAnimation(){ if (!animationRunning){ for (RippleCircleView rippleCircleView: viewList) { rippleCircleView.setVisibility(VISIBLE); } animatorSet.start(); animationRunning = true; } } /** * 结束动画 */ public void stopRippleAnimation(){ if (animationRunning){ // 逆序播放(从外向内播放动画) Collections.reverse(viewList); for (RippleCircleView rippleCircleView: viewList) { rippleCircleView.setVisibility(INVISIBLE); } animatorSet.end(); animationRunning = false; } } public int getStrokeWidth() { return strokeWidth; } public Paint getPaint() { return paint; } public boolean isAnimationRunning() { return animationRunning; } }
RippleCircleView.java
绘制水波纹
public class RippleCircleView extends View { private RippleAnimationView rippleAnimationView; public RippleCircleView(RippleAnimationView rippleAnimationView) { this(rippleAnimationView.getContext(),null); this.rippleAnimationView = rippleAnimationView; // 一开始隐藏 this.setVisibility(INVISIBLE); } public RippleCircleView(Context context, @Nullable AttributeSet attrs) { super(context, attrs); } public RippleCircleView(Context context, @Nullable AttributeSet attrs, int defStyleAttr) { super(context, attrs, defStyleAttr); } @Override protected void onDraw(Canvas canvas) { int radius = Math.min(getWidth(),getHeight()) / 2; // 画圆 canvas.drawCircle(radius,radius,radius - rippleAnimationView.getStrokeWidth(), rippleAnimationView.getPaint()); } }
使用水波纹动画
<com.wangyi.course.lession4.RippleAnimationView xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/ripple_view" android:layout_width="match_parent" android:layout_height="match_parent" app:ripple_anim_color="#c0362e" app:stroeWidth="18" app:ripple_anim_type="strokeRipple" app:radius="150"> <ImageView android:id="@+id/iv_play" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_centerHorizontal="true" android:layout_centerVertical="true" android:src="@drawable/ic_play" /> </com.wangyi.course.lession4.RippleAnimationView>
RippleAnimationView rippleAnimationView = findViewById(R.id.ripple_view); findViewById(R.id.iv_play) .setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { if (rippleAnimationView.isAnimationRunning()) { rippleAnimationView.stopRippleAnimation(); } else { rippleAnimationView.startRippleAnimation(); } } });
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