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Java AQS数据组织 Java 通过AQS实现数据组织

贝克街的流浪猫 人气:0
想了解Java 通过AQS实现数据组织的相关内容吗,贝克街的流浪猫在本文为您仔细讲解Java AQS数据组织的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:java,AQS,AQS,数据组织,下面大家一起来学习吧。

引言

从本篇文章开始,我们将介绍 Java AQS 的实现方式,本文先介绍 AQS 的内部数据是如何组织的,后面的文章中再分别介绍 AQS 的各个部门实现。

AQS

通过前面的介绍,大家一定看出来了,上述的各种类型的锁和一些线程控制接口(CountDownLatch 等),最终都是通过 AQS 来实现的,不同之处只在于 tryAcquire 等抽象函数如何实现。从这个角度来看,AQS(AbstractQueuedSynchronizer) 这个基类设计的真的很不错,能够包容各种同步控制方案,并提供了必须的下层依赖:比如阻塞,队列等。接下来我们就来揭开它神秘的面纱。

内部数据

AQS 顾名思义,就是通过队列来组织修改互斥资源的请求。当这个资源空闲时间,那么修改请求可以直接进行,而当这个资源处于锁定状态时,就需要等待,AQS 会将所有等待的请求维护在一个类似于 CLH 的队列中。CLH:Craig、Landin and Hagersten队列,是单向链表,AQS中的队列是CLH变体的虚拟双向队列(FIFO),AQS是通过将每条请求共享资源的线程封装成一个节点来实现锁的分配。主要原理图如下:

图中的 state 是一个用 volatile 修饰的 int 变量,它的使用都是通过 CAS 来进行的,而 FIFO 队列完成请求排队的工作,队列的操作也是通过 CAS 来进行的,正因如此该队列的操作才能达到理想的性能要求。

通过 CAS 修改 state 比较容易,大家应该都能理解,但是如果要通过 CAS 维护一个双向队列要怎么做呢?这里我们看一下 AQS 中 CLH 队列的实现。在 AQS 中有两个指针一个指针指向了队列头,一个指向了队列尾。它们都是懒初始化的,也就是说最初都为null。

/**
 * Head of the wait queue, lazily initialized.  Except for
 * initialization, it is modified only via method setHead.  Note:
 * If head exists, its waitStatus is guaranteed not to be
 * CANCELLED.
 */
private transient volatile Node head;

/**
 * Tail of the wait queue, lazily initialized.  Modified only via
 * method enq to add new wait node.
 */
private transient volatile Node tail;

队列中的每个节点,都是一个 Node 实例,该实例的第一个关键字段是 waitState,它表述了当前节点所处的状态,通过 CAS 进行修改:

static final class Node {
    /** Marker to indicate a node is waiting in shared mode */
    static final Node SHARED = new Node();
    /** Marker to indicate a node is waiting in exclusive mode */
    static final Node EXCLUSIVE = null;

    /** waitStatus value to indicate thread has cancelled */
    static final int CANCELLED =  1;
    /** waitStatus value to indicate successor's thread needs unparking */
    static final int SIGNAL    = -1;
    /** waitStatus value to indicate thread is waiting on condition */
    static final int CONDITION = -2;
    /**
     * waitStatus value to indicate the next acquireShared should
     * unconditionally propagate
     */
    static final int PROPAGATE = -3;

    /**
     * Status field, taking on only the values:
     *   SIGNAL:     The successor of this node is (or will soon be)
     *               blocked (via park), so the current node must
     *               unpark its successor when it releases or
     *               cancels. To avoid races, acquire methods must
     *               first indicate they need a signal,
     *               then retry the atomic acquire, and then,
     *               on failure, block.
     *   CANCELLED:  This node is cancelled due to timeout or interrupt.
     *               Nodes never leave this state. In particular,
     *               a thread with cancelled node never again blocks.
     *   CONDITION:  This node is currently on a condition queue.
     *               It will not be used as a sync queue node
     *               until transferred, at which time the status
     *               will be set to 0. (Use of this value here has
     *               nothing to do with the other uses of the
     *               field, but simplifies mechanics.)
     *   PROPAGATE:  A releaseShared should be propagated to other
     *               nodes. This is set (for head node only) in
     *               doReleaseShared to ensure propagation
     *               continues, even if other operations have
     *               since intervened.
     *   0:          None of the above
     *
     * The values are arranged numerically to simplify use.
     * Non-negative values mean that a node doesn't need to
     * signal. So, most code doesn't need to check for particular
     * values, just for sign.
     *
     * The field is initialized to 0 for normal sync nodes, and
     * CONDITION for condition nodes.  It is modified using CAS
     * (or when possible, unconditional volatile writes).
     */
    volatile int waitStatus;

    /**
     * Link to predecessor node that current node/thread relies on
     * for checking waitStatus. Assigned during enqueuing, and nulled
     * out (for sake of GC) only upon dequeuing.  Also, upon
     * cancellation of a predecessor, we short-circuit while
     * finding a non-cancelled one, which will always exist
     * because the head node is never cancelled: A node becomes
     * head only as a result of successful acquire. A
     * cancelled thread never succeeds in acquiring, and a thread only
     * cancels itself, not any other node.
     */
    volatile Node prev;

    /**
     * Link to the successor node that the current node/thread
     * unparks upon release. Assigned during enqueuing, adjusted
     * when bypassing cancelled predecessors, and nulled out (for
     * sake of GC) when dequeued.  The enq operation does not
     * assign next field of a predecessor until after attachment,
     * so seeing a null next field does not necessarily mean that
     * node is at end of queue. However, if a next field appears
     * to be null, we can scan prev's from the tail to
     * double-check.  The next field of cancelled nodes is set to
     * point to the node itself instead of null, to make life
     * easier for isOnSyncQueue.
     */
    volatile Node next;

    /**
     * The thread that enqueued this node.  Initialized on
     * construction and nulled out after use.
     */
    volatile Thread thread;

    /**
     * Link to next node waiting on condition, or the special
     * value SHARED.  Because condition queues are accessed only
     * when holding in exclusive mode, we just need a simple
     * linked queue to hold nodes while they are waiting on
     * conditions. They are then transferred to the queue to
     * re-acquire. And because conditions can only be exclusive,
     * we save a field by using special value to indicate shared
     * mode.
     */
    Node nextWaiter;

    /**
     * Returns true if node is waiting in shared mode.
     */
    final boolean isShared() {
        return nextWaiter == SHARED;
    }
    //...
}

因为是双向队列,所以 Node 实例中势必有 prev 和 next 指针,此外 Node 中还会保存与其对应的线程。最后是 nextWaiter,当一个节点对应了共享请求时,nextWaiter 指向了 Node. SHARED 而当一个节点是排他请求时,nextWaiter 默认指向了 Node. EXCLUSIVE 也就是 null。我们知道 AQS 也提供了 Condition 功能,该功能就是通过 nextWaiter 来维护在 Condition 上等待的线程。也就是说这里的 nextWaiter 在锁的实现部分中,扮演者共享锁和排它锁的标志位,而在条件等待队列中,充当链表的 next 指针。

同步队列

接下来,我们由最常见的入队操作出发,介绍 AQS 框架的实现与使用。从下面的代码中可以看到入队操作支持两种模式,一种是排他模式,一种是共享模式,分别对应了排它锁场景和共享锁场景。

  1. 当任意一种请求,要入队时,先会构建一个 Node 实例,然后获取当前 AQS 队列的尾结点,如果尾结点为空,就是说队列还没初始化,初始化过程在后面 enq 函数中实现
  2. 这里我们先看初始化之后的情况,即 tail != null,先将当前 Node 的前向指针 prev 更新,然后通过 CAS 将尾结点修改为当前 Node,修改成功时,再更新前一个节点的后向指针 next,因为只有修改尾指针过程是原子的,所以这里会出现新插入一个节点时,之前的尾节点 previousTail 的 next 指针为null的情况,也就是说会存在短暂的正向指针和反向指针不同步的情况,不过在后面的介绍中,你会发现 AQS 很完备地避开了这种不同步带来的风险(通过从后往前遍历)
  3. 如果上述操作成功,则当前线程已经进入同步队列,否则,可能存在多个线程的竞争,其他线程设置尾结点成功了,而当前线程失败了,这时候会和尾结点未初始化一样进入 enq 函数中。
/**
 * Creates and enqueues node for current thread and given mode.
 *
 * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
 * @return the new node
 */
private Node addWaiter(Node mode) {
    Node node = new Node(Thread.currentThread(), mode);
    // Try the fast path of enq; backup to full enq on failure
    Node pred = tail;
    if (pred != null) {
        // 已经进行了初始化
        node.prev = pred;
        // CAS 修改尾节点
        if (compareAndSetTail(pred, node)) {
            // 成功之后再修改后向指针
            pred.next = node;
            return node;
        }
    }
    // 循环 CAS 过程和初始化过程
    enq(node);
    return node;
}

正常通过 CAS 修改数据都会在一个循环中进行,而这里的 addWaiter 只是在一个 if 中进行,这是为什么呢?实际上,大家看到的 addWaiter 的这部分 CAS 过程是一个快速执行线,在没有竞争时,这种方式能省略不少判断过程。当发生竞争时,会进入 enq 函数中,那里才是循环 CAS 的地方。

  1. 整个 enq 的工作在一个循环中进行
  2. 先会检查是否未进行初始化,是的话,就设置一个虚拟节点 Node 作为 head 和 tail,也就是说同步队列的第一个节点并不保存实际数据,只是一个保存指针的地方
  3. 初始化完成后,通过 CAS 修改尾节点,直到修改成功为止,最后修复后向指针
/**
 * Inserts node into queue, initializing if necessary. See picture above.
 * @param node the node to insert
 * @return node's predecessor
 */
private Node enq(final Node node) {
    for (;;) {// 在一个循环中进行 CAS 操作
        Node t = tail;
        if (t == null) { // Must initialize
            if (compareAndSetHead(new Node()))
                tail = head;
        } else {
            node.prev = t;
            // CAS 修改尾节点
            if (compareAndSetTail(t, node)) {
                // 成功之后再修改后向指针
                t.next = node;
                return t;
            }
        }

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