C++俄罗斯方块游戏 C++俄罗斯方块游戏 无需图形库的俄罗斯方块
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#include<stdio.h> #include<stdlib.h> #include<windows.h> #include<time.h> #include<conio.h> #define MOD 28 #define SIZE_N 19 #define SIZE_M 12 int cur_x,cur_y; int score,mark,next,map[SIZE_N][SIZE_M],Gamespeed=300; int shape[28][6]={ {0,-1,0,-2,1,0}, {0,1,1,0,2,0}, {-1,0,0,1,0,2}, {0,-1,-1,0,-2,0}, {0,-1,0,1,-1,0}, {0,1,1,0,-1,0}, {1,0,0,-1,0,1}, {1,0,-1,0,0,-1}, {-1,1,0,1,1,0}, {0,-1,1,0,1,1}, {-1,0,0,-1,1,-1}, {-1,-1,-1,0,0,1}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,1,1,1}, {0,1,1,-1,1,0}, {-1,0,0,-1,0,-2}, {-1,0,-2,0,0,1}, {0,1,0,2,1,0}, {0,-1,1,0,2,0}, {0,1,1,0,1,1}, {0,-1,1,0,1,-1}, {-1,0,0,-1,-1,-1}, {-1,0,-1,1,0,1}, {0,1,0,2,0,3}, {1,0,2,0,3,0}, {0,-1,0,-2,0,-3}, {-1,0,-2,0,-3,0} }; void gotoxy(int x,int y){ COORD c; c.X=x-1; c.Y=y-1; SetConsoleCursorPosition (GetStdHandle(STD_OUTPUT_HANDLE), c); } void Gameover(){ int i,j,flag=0; for(j=1;j<SIZE_M-1;j++){ if(map[1][j]!=0){ flag=1;break; } } if(flag==1){ for(i=1;i<SIZE_N-1;i++){ gotoxy(2,i+1); for(j=1;j<SIZE_M-1;j++){ printf("□"); }puts(""); } gotoxy(7,9); printf("GAME OVER!"); gotoxy(1,SIZE_N+1); exit(0); } } void ShowMap(int id){ int i,j; gotoxy(1,1); if(id!=-1){ for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++){ if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" "); else if(i==0 || i==SIZE_N-1)printf("--"); else if(j==0 || j==SIZE_M-1)printf("|"); else if(map[i][j]==2) printf("■"); else if(i==cur_x+shape[id][0] && j==cur_y+shape[id][1] || i==cur_x+shape[id][2] && j==cur_y+shape[id][3] || i==cur_x+shape[id][4] && j==cur_y+shape[id][5] || i==cur_x && j==cur_y) printf("■"); else if(map[i][j]==0) printf(" "); } if(i==1)printf(" 下一个 :"); if(i==11)printf(" 等分 : %d",score); if(i==14)printf(" 速度 : %d",score/100+1); puts(""); } } else { mark=1; for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++){ if(i==0&&j==0 || i==0&&j==SIZE_M-1 || j==0&&i==SIZE_N-1 || j==SIZE_M-1&&i==SIZE_N-1)printf(" "); else if(i==0 || i==SIZE_N-1)printf("--"); else if(j==0 || j==SIZE_M-1)printf("|"); else if(map[i][j]==2) printf("■"); else if(map[i][j]==0) printf(" "); } if(i==1)printf(" next:"); if(i==11)printf(" score : %d",score); if(i==14)printf(" speed : %d",score/100+1); puts(""); } } gotoxy(30,6); printf(" "); for(i=0;i<6;i=i+2){ gotoxy(30+2*shape[id][i+1],6+shape[id][i]); printf(" "); } gotoxy(30,6); printf("■"); for(i=0;i<6;i=i+2){ gotoxy(30+2*shape[next][i+1],6+shape[next][i]); printf("■"); } Sleep(Gamespeed); } void init(int id){ int i,j; memset(map,0,sizeof(map)); for(i=0;i<SIZE_N;i++){ for(j=0;j<SIZE_M;j++) if(i==SIZE_N-1 || j==0 || j==SIZE_M-1) map[i][j]=-1; } cur_x=0; cur_y=5; ShowMap(id); } int judge_in(int x,int y,int id){ int i; if(map[x][y]!=0)return 0; for(i=0;i<6;i=i+2){ if(map[ x+shape[id][i] ][ y+shape[id][i+1] ]!=0)return 0; }return 1; } void fun_score(){ int i,j,ii,jj; for(i=1;i<SIZE_N-1;i++){ int flag=0; for(j=1;j<SIZE_M-1;j++){ if(map[i][j]!=2){ flag=1;break; } } if(flag==0){ int k=3; while(k--){ gotoxy(2,i+1); for(ii=1;ii<SIZE_M-1;ii++){ if(map[i][ii]==2){ if(k%2==1)printf(" "); else printf("■"); } }Sleep(100); } for(ii=i;ii>1;ii--){ for(jj=1;jj<SIZE_M-1;jj++) map[ii][jj]=map[ii-1][jj]; } ShowMap(-1); score+=10; if(score%100==0 && score!=0)Gamespeed-=50; } } } int main(){ int i,id,set=1; srand(time(NULL)); id=rand()%MOD; id=(id+MOD)%MOD; next=rand()%MOD; next=(next+MOD)%MOD; init(id); while(1){ Here: mark=0; if(set==0){ id=next; next=rand()%MOD; next=(next+MOD)%MOD; cur_x=0;cur_y=5; set=1; } while(!kbhit()){ Gameover(); if(judge_in(cur_x+1,cur_y,id)==1) cur_x++; else { map[cur_x][cur_y]=2; for(i=0;i<6;i=i+2) map[ cur_x+shape[id][i] ][ cur_y+shape[id][i+1] ]=2; fun_score(); set=0; } if(mark!=1)ShowMap(id); goto Here; } char key; key=getch(); if(key==72){ int tmp=id; id++; if( id%4==0 && id!=0 )id=id-4; if(judge_in(cur_x,cur_y,id)!=1)id=tmp; } else if(key==80 && judge_in(cur_x+1,cur_y,id)==1)cur_x++; else if(key==75 && judge_in(cur_x,cur_y-1,id)==1)cur_y--; else if(key==77 && judge_in(cur_x,cur_y+1,id)==1)cur_y++; else if(key==27){gotoxy(1,SIZE_N+1);exit(0);} } getch(); return 0; }
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