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java斗地主发牌 用java实现斗地主发牌过程

weixin_52132674 人气:0

 

一、牌类实现

定义牌的相关属性,点数、花色、大小

package com.softeem.lesson18.doudizhu;

import java.util.Objects;

public class Card {
 //牌面值
 private String name;
 //花色
 private String flower;
 //点数
 private int num;
 
 public Card() {
 // TODO Auto-generated constructor stub
 }

 public Card(String name, String flower, int num) {
 super();
 this.name = name;
 this.flower = flower;
 this.num = num;
 }
 public String getName() {
 return name;
 }

 public void setName(String name) {
 this.name = name;
 }

 public String getFlower() {
 return flower;
 }

 public void setFlower(String flower) {
 this.flower = flower;
 }

 public int getNum() {
 return num;
 }

 public void setNum(int num) {
 this.num = num;
 }

 @Override
 public String toString() {
 if(Objects.nonNull(flower)) {
 return name+"-"+num+"-"+flower;
 }
 return name+"-"+num;
 } 
 
}

二、玩家类

玩家类中定义了万家的相关属性,名字,ID,还定义了一个牌类数组,将每位玩家的牌加入到数组中。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;

public class Player {
 private int id;
 private String name;
 private boolean boss;
 private ArrayList<Card> cards = new ArrayList<>();
 
 public Player() {
 }

 public Player(int id, String name, boolean boss, ArrayList<Card> cards) {
 super();
 this.id = id;
 this.name = name;
 this.boss = boss;
 this.cards = cards;
 }

 public int getId() {
 return id;
 }

 public void setId(int id) {
 this.id = id;
 }

 public String getName() {
 return name;
 }

 public void setName(String name) {
 this.name = name;
 }

 public boolean isBoss() {
 return boss;
 }

 public void setBoss(boolean boss) {
 this.boss = boss;
 }

 public ArrayList<Card> getCards() {
 return cards;
 }

 public void setCards(ArrayList<Card> cards) {
 this.cards = cards;
 }

 @Override
 public String toString() {
 return name+(boss?"(地主)" : "") + cards;
 } 
}

三、功能类

功能类中实现了牌的分发,每人17张牌,然后地主多三张牌的实现,以及对玩家进行随机分配地主等功能。

package com.softeem.lesson18.doudizhu;

import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;

public class GameManage {
 
 private static ArrayList<Card> all = new ArrayList<>();
 private static String [] names = {"3","4","5","6","7","8","9","10","J","Q","K","A","2","Queen","King"};
 private static String [] flowers = {"红桃","黑桃","方块","梅花"};
 private ArrayList<Player> players = new ArrayList<Player>();
 private static Random randomGen = new Random();
 
 static {
 //初始化所有牌
 int i = 0;
 for(; i < names.length - 2;i++) {
 for(int j = 0;j < flowers.length;j++) {
 Card c = new Card(names[i],flowers[j],i);
 all.add(c);
 }
 }
 //加入大小王
 all.add(new Card(names[names.length - 2],null,i++));
 all.add(new Card(names[names.length - 1],null,i++)); 
 }
 public void addPlayer() {
 @SuppressWarnings("resource")
 Scanner sc = new Scanner(System.in);
 System.out.println("请输入第一个玩家的名字:");
 String name1 = sc.nextLine();
 System.out.println("请输入第二个玩家的名字:");
 String name2 = sc.nextLine();
 System.out.println("请输入第三个玩家的名字:");
 String name3 = sc.nextLine();
 
 Player p1 = new Player();
 p1.setId(1);
 p1.setName(name1);
 
 Player p2 = new Player();
 p2.setId(2);
 p2.setName(name2);
 
 Player p3 = new Player();
 p3.setId(3);
 p3.setName(name3);
 
 players.add(p1);
 players.add(p2);
 players.add(p3);
 }
 
 public void randomBoss() {
 //添加玩家
 addPlayer();
 //随机地址索引
 int i = randomGen.nextInt(players.size());
 players.get(i).setBoss(true);
 }
 
 public void sendCard() {
 randomBoss();
 //对玩家遍历
 for(Player p : players) {
 //先为每一位玩家随机发17张牌
 for(int i = 0;i <17;i++) {
 int cardIndex = randomGen.nextInt(all.size());
 Card card = all.get(cardIndex);
 //将牌加入到玩家的牌容器中
 p.getCards().add(card);
 //从牌组中移除已经发出去的牌
 all.remove(card);
 }
 }
 //最后三张牌给地主
 for(Player p : players) {
 if(p.isBoss()) {
 p.getCards().addAll(all);
 }
 }
 for(Player p : players) {
 System.out.println(p);
 }
 } 
 public static void main(String[] args) {
 new GameManage().sendCard();
 }
}

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