Android开发input问题解决分析
咖啡你冲不冲 人气:0Android Input
Android Input指的是输入事件,主要是触摸滑动,当然还包括类似蓝牙外设的输入。Input涉及到的主要模块
- EventHub :对输入事件进行映射
- InputReader : 收集input事件
- InputDispatcher : 将事件分发到上层
- InputManager : framework中对input事件的接收和分发
- WMS : 管理窗口,收集和分发input事件
本篇主要以framework的视角来debug input问题,介绍input的资料已经很多了,所以不讲input传递流程和机制,只看如何去解决问题。
从framework的视角,首先我们要排查input driver的问题,比如从屏幕触摸输入的,那就是显示屏的input驱动;如果是蓝牙外设输入的,那就需要找BT的驱动层。
adb shell getEvent
然后再输入,看键值是否正常,如果getEvent都没有收到,就不属于framework的范畴了。
确定驱动没有问题之后,就可以通过动态或静态开启debug log。不同厂商的开关log的命令有些差异,打印log的内容也不太一样。
这里我们直接以本地debug为例,参考Android T版本的common code自己添加关键log,然后开始复现问题,检查问题时间点的log。顺便补充一下,可以通过如下命令使时间显示到秒,这样方便复现问题时对应log时间
adb shell settings put secure clock_seconds 1
Step1.查看ViewRootImpl是否有收到input event
/frameworks/base/core/java/android/view/ViewRootImpl.java
@UnsupportedAppUsage void enqueueInputEvent(InputEvent event, InputEventReceiver receiver, int flags, boolean processImmediately) { QueuedInputEvent q = obtainQueuedInputEvent(event, receiver, flags); if (event instanceof MotionEvent) { MotionEvent me = (MotionEvent) event; if (me.getAction() == MotionEvent.ACTION_CANCEL) { EventLog.writeEvent(EventLogTags.VIEW_ENQUEUE_INPUT_EVENT, "Motion - Cancel", getTitle().toString()); } } else if (event instanceof KeyEvent) { KeyEvent ke = (KeyEvent) event; if (ke.isCanceled()) { EventLog.writeEvent(EventLogTags.VIEW_ENQUEUE_INPUT_EVENT, "Key - Cancel", getTitle().toString()); } } // Always enqueue the input event in order, regardless of its time stamp. // We do this because the application or the IME may inject key events // in response to touch events and we want to ensure that the injected keys // are processed in the order they were received and we cannot trust that // the time stamp of injected events are monotonic. QueuedInputEvent last = mPendingInputEventTail; if (last == null) { mPendingInputEventHead = q; mPendingInputEventTail = q; } else { last.mNext = q; mPendingInputEventTail = q; } mPendingInputEventCount += 1; Trace.traceCounter(Trace.TRACE_TAG_INPUT, mPendingInputEventQueueLengthCounterName, mPendingInputEventCount); //添加log打印关键信息 Log.i(">_<!!","enqueueInputEvent: event = " + event + " ,this = " + this); if (processImmediately) { doProcessInputEvents(); } else { scheduleProcessInputEvents(); } }
这里只需要根据添加的log查看两个参数即可,event会打印出来 KeyEvent的action和keyCode,我们需要看下这里的action和keyCode是否有紊乱的情况,如果输入和get到的不对应,那还是需要driver来协调。后面打印出来的this就是此ViewRootImpl对象,具体内容可以看它的toString方法。
我们只需要在最终的log中观察这句是否打印出来,如果打印出来了,说明input事件已经成功发送到应用端了,跳过下面步骤,直接检查Step5,如果没打印这段log,再看Step2
Step2. 查看inputDispatcher是否有收到input event
/frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp
bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, std::shared_ptr<KeyEntry> entry, DropReason* dropReason, nsecs_t* nextWakeupTime) { // Preprocessing. if (!entry->dispatchInProgress) { // 这个是AOSP的log机制,不用再另外添加log logOutboundKeyDetails("dispatchKey - ", *entry); } void InputDispatcher::logOutboundKeyDetails(const char* prefix, const KeyEntry& entry) { //if (DEBUG_OUTBOUND_EVENT_DETAILS) { if (true) { ALOGD("%seventTime=%" PRId64 ", deviceId=%d, source=0x%x, displayId=%" PRId32 ", " "policyFlags=0x%x, action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, " "metaState=0x%x, repeatCount=%d, downTime=%" PRId64, prefix, entry.eventTime, entry.deviceId, entry.source, entry.displayId, entry.policyFlags, entry.action, entry.flags, entry.keyCode, entry.scanCode, entry.metaState, entry.repeatCount, entry.downTime); } }
这里AOSP的log已经添加的很全面了,我们只需要手动将打印条件置为true即可。这段log中同样可以对应上action和keyCode,不过c++代码打印出来的是十六进制,但是也和上面java code中打印出来的字符串是一一对应的。如果我们最终可以搜索到这段log,说明inputDispatcher已经收到input event了,那么直接快进到Step4检查inputDispatcher状态是否正常。如果没有查看到这句log,再看Step3
Step3. 查看inputreader线程里面是否有keycode
/frameworks/native/services/inputflinger/reader/mapper/KeyboardInputMapper.cpp
int32_t usageCode) { int32_t keyCode; int32_t keyMetaState; uint32_t policyFlags; if (getDeviceContext().mapKey(scanCode, usageCode, mMetaState, &keyCode, &keyMetaState, &policyFlags)) { keyCode = AKEYCODE_UNKNOWN; keyMetaState = mMetaState; policyFlags = 0; } if (mParameters.handlesKeyRepeat) { policyFlags |= POLICY_FLAG_DISABLE_KEY_REPEAT; } NotifyKeyArgs args(getContext()->getNextId(), when, readTime, getDeviceId(), mSource, getDisplayId(), policyFlags, down ? AKEY_EVENT_ACTION_DOWN : AKEY_EVENT_ACTION_UP, AKEY_EVENT_FLAG_FROM_SYSTEM, keyCode, scanCode, keyMetaState, downTime); getListener().notifyKey(&args); ALOGI("device: %s, keyCode=%d, scanCode=%d, eventTime = %lld, action=0x%x,duwnTime=%lld",getDeviceName().c_str(), keyCode, scanCode, args,eventTime, args.action. args.downTime); }
KeyboardInputMapper.cpp 是在Android R之后添加的工具,如果是比较旧的版本,需要在InputReader.cpp中添加log。此处可以确定input event被发送到了inputReader了,这里的值就是从getEvent读取的,如果getEvent的值是对的,但这里没有打印log,就需要打印cpp文件的callstack,看看是流程中哪一步出错。
Step4. 检查inputDispatcher的状态是否正常
可以通过adb命令来查看inputDispatcher的状态
adb shell dumpsys input
/frameworks/native/services/inputflinger/dispatcher/InputDispatcher.cpp
void InputDispatcher::dumpDispatchStateLocked(std::string& dump) { dump += StringPrintf(INDENT "DispatchEnabled: %s\n", toString(mDispatchEnabled)); dump += StringPrintf(INDENT "DispatchFrozen: %s\n", toString(mDispatchFrozen)); dump += StringPrintf(INDENT "InputFilterEnabled: %s\n", toString(mInputFilterEnabled)); dump += StringPrintf(INDENT "FocusedDisplayId: %" PRId32 "\n", mFocusedDisplayId);
DispatcherEnabled 必须为1,并且DispatcherFrozen 必须为0,如果是inputDispatcher状态有问题,需要在代码中查看哪些地方有修改inputDispatcher的状态mDispatchEnabled,mDispatchFrozen,找到将修改状态的地方来分析问题。如果打印出来的FocusedDisplayId或FocusedApplications不符合预期,那就是display or WMS相关问题,与input流程没有关系。
Step5. 查看最终input消费event的是哪个页面
/frameworks/base/core/java/android/view/View.java
public boolean dispatchKeyEvent(KeyEvent event) { if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onKeyEvent(event, 0); } Log.i(">_<!!","dispatchKeyEvent event:" + event + " to :" + v); // Give any attached key listener a first crack at the event. //noinspection SimplifiableIfStatement ListenerInfo li = mListenerInfo; if (li != null && li.mOnKeyListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && li.mOnKeyListener.onKey(this, event.getKeyCode(), event)) { //表明input被消费了 Log.i(">_<!!","Event:" + event+ " handle in: " + v + " ,ListenerInfo = " + li.toString()); return true; } if (event.dispatch(this, mAttachInfo != null ? mAttachInfo.mKeyDispatchState : null, this)) { return true; } if (mInputEventConsistencyVerifier != null) { mInputEventConsistencyVerifier.onUnhandledEvent(event, 0); } return false; }
这里的log可以表明input event正在按照view的层级依次dispatch并最终被哪个view消费,如果这个view并不是所期望的view,那么就需要查看为什么消费到这个view上面了,是layout区域有透明边界?还是期望的view并不存在,可能性就很多,细节可以再深思下。如果这里的view是符合期望的,那么问题就回到应用层了,看应用层对此input事件的响应是否有异常。
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