C#实现智能AI五子棋游戏详解
Csharp小记 人气:0文章描述
这个程序也记不清是什么时候写的了,犹记得那时我还很年轻,偶然从网上看到了这样一个类似的标题(AI五子棋的实现),进去后看到那个是javascript写的,自己转成了C#,这次又拿出来稍微整理了下,很多人会认为这个标题带点噱头,嗯,我曾经也这么认为。当时写完之后,还在想,这是什么智能AI,不就是换了个算法么。再后来仔细想想,这或许就是现在所说的、智能AI的一个最底层或者说最简单的实现思路,对,是思路。
这篇文章一共分文两篇,这篇不会写关于算法什么的,主要把UI(棋盘绘制)以及页面的相关事件写一下。
开发环境
.NET Framework版本:4.5
开发工具
Visual Studio 2013
实现代码
//棋盘大小 static Size boardSize = new Size(800, 800); //单元格大小 static Size cellSize = new Size(40, 40); //棋子大小 static Size chessSize = new Size(25, 25); int xCellCount = boardSize.Height / cellSize.Height; int yCellCount = boardSize.Width / cellSize.Width; Graphics graphics; GraphicsState graphicsState; Pen pen = new Pen(Color.Black); //记录下过的棋子 List<ChessModel> chessList = new List<ChessModel>();
private void Form_Chess_Load(object sender, EventArgs e) { Width = boardSize.Width + 100; Height = boardSize.Height; panel_board.Width = boardSize.Width; panel_board.Height = boardSize.Height; Location = new Point((Screen.PrimaryScreen.WorkingArea.Width - Width) / 2, (Screen.PrimaryScreen.WorkingArea.Height - Height) / 2); graphics = panel_board.CreateGraphics(); InitData(); } private void Form_Chess_Resize(object sender, EventArgs e) { if (WindowState == FormWindowState.Minimized) { graphicsState = graphics.Save(); } } /// <summary> /// 绘制棋盘 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void panel_board_Paint(object sender, PaintEventArgs e) { //绘制横线 for (int i = 1; i < xCellCount; i++) { Point pt1 = new Point(cellSize.Width, cellSize.Width * i); Point pt2 = new Point(boardSize.Width - cellSize.Width, cellSize.Width * i); graphics.DrawLine(pen, pt1, pt2); } //绘制竖线 for (int i = 1; i < yCellCount; i++) { Point pt1 = new Point(cellSize.Height * i, cellSize.Height); Point pt2 = new Point(cellSize.Height * i, boardSize.Height - cellSize.Height); graphics.DrawLine(pen, pt1, pt2); } if (graphicsState != null) { chessList.ForEach(s => { graphics.DrawImage(s.type ? Properties.Resources.黑棋子 : Properties.Resources.白棋子, s.point.X, s.point.Y, chessSize.Width, chessSize.Height); }); } } private void SetStatus(int x, int y, bool type) { if (type) { lb_white_status.Text = string.Format("白棋下在了第{0}行第{1}列", y, x); } else { lb_black_status.Text = string.Format("黑棋下在了第{0}行第{1}列", y, x); } } private void Reset() { graphics = panel_board.CreateGraphics(); chessList.Clear(); InitData(); graphicsState = null; panel_board.Refresh(); panel_board_Paint(null, null); } private void btn_min_Click(object sender, EventArgs e) { WindowState = FormWindowState.Minimized; } private void btn_close_Click(object sender, EventArgs e) { Close(); } private void btn_reset_Click(object sender, EventArgs e) { Reset(); }
实现效果
代码解析:棋盘是在Paint事件中动态绘制的,可参考变量boardSize
以及cellSize
,棋子是添加到资源文件中的两个图片。然后就是最小化后对数据进行还原
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