Android屏幕旋转四个方向监听
小风666 人气:0在做相机开发时,遇到一个问题,就是需要监听屏幕旋转。最简单的就是使用onConfigurationChanged()和OrientationEventListener这两种方法来实现,但是最后都遇到了问题。
#1 一开始是使用onConfigurationChanged()这个回调,重新Activity里面的这个方法就可以了,简单又方便。用了之后发现,它只能监听,横屏切竖屏的情况。左横屏切右横屏是监听不到的,而且切完之后你也不知道是左横屏还是右横屏。下面是使用onConfigurationChanged()进行监听的简单使用。
@Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); if(newConfig.orientation == Configuration.ORIENTATION_LANDSCAPE){ // 横屏 }else if(newConfig.orientation == Configuration.ORIENTATION_PORTRAIT){ // 竖屏 } }
#2 之后又想到了OrientationEventListener来监听屏幕旋转的实时角度,这个非常灵活,手机转动实时角度都会回调出来。下面是使用OrientationEventListener的简单实现。在适当的位置调用enable()和disable()来开启和关闭监听。
class MyOrientationEventListener extends OrientationEventListener { private static final int SENSOR_ANGLE = 10; public MyOrientationEventListener(Context context) { super(context); } @Override public void onOrientationChanged(int orientation) { Log.d(TAG, "onOrientationChanged orientation=" + orientation); if (orientation == OrientationEventListener.ORIENTATION_UNKNOWN) { return; //手机平放时,检测不到有效的角度 } //下面是手机旋转准确角度与四个方向角度(0 90 180 270)的转换 if (orientation > 360 - SENSOR_ANGLE || orientation < SENSOR_ANGLE) { orientation = 0; } else if (orientation > 90 - SENSOR_ANGLE && orientation < 90 + SENSOR_ANGLE) { orientation = 90; } else if (orientation > 180 - SENSOR_ANGLE && orientation < 180 + SENSOR_ANGLE) { orientation = 180; } else if (orientation > 270 - SENSOR_ANGLE && orientation < 270 + SENSOR_ANGLE) { orientation = 270; } else { return; } } }
MyOrientationEventListener listener = new MyOrientationEventListener(this); listener.enable(); listener.disable();
但是,它只有当手机竖直握持,然后左右转动时是有效的,手机平放,左右转动,是感应不到角度变化的。原因是OrientationEventListener原理是只采集了Sensor X和Y方向上的加速度进行计算的。可以从下面源码中看到orientation的值只跟X和Y有关。(下面的源码取自android.view.OrientationEventListener)而且使用这个判断还有一个弊端,就是当屏幕实际已经进行旋转切换,但是OrientationEventListener回调的值还没到达旋转后的值。这就导致了系统屏幕旋转了,但是我们app的UI因为没有收到callback而没有改变的问题。
class SensorEventListenerImpl implements SensorEventListener { private static final int _DATA_X = 0; private static final int _DATA_Y = 1; private static final int _DATA_Z = 2; public void onSensorChanged(SensorEvent event) { float[] values = event.values; int orientation = ORIENTATION_UNKNOWN; float X = -values[_DATA_X]; float Y = -values[_DATA_Y]; float Z = -values[_DATA_Z]; float magnitude = X*X + Y*Y; // Don't trust the angle if the magnitude is small compared to the y value if (magnitude * 4 >= Z*Z) { float OneEightyOverPi = 57.29577957855f; float angle = (float)Math.atan2(-Y, X) * OneEightyOverPi; orientation = 90 - (int)Math.round(angle); // normalize to 0 - 359 range while (orientation >= 360) { orientation -= 360; } while (orientation < 0) { orientation += 360; } } if (mOldListener != null) { mOldListener.onSensorChanged(Sensor.TYPE_ACCELEROMETER, event.values); } if (orientation != mOrientation) { mOrientation = orientation; onOrientationChanged(orientation); } }
#3 为了解决上述问题,其实最好的就是在系统屏幕旋转的时候,能有个回调,告诉我当前是哪个角度,这样就是最准确的了。但是onConfigurationChanged只能告诉你是横的还是竖的,虽然它做不了,但是给了一个方向。就是屏幕旋转系统调用onConfigurationChanged的时候,肯定是知道旋转后的角度的。根据阅读源码可知,当屏幕旋转时,会调用IRotationWatcher#onRotationChanged(),但是对app来说是Hide的api,无法对他进行监听。然后又发现android.hardware.LegacySensorManager类它在构造函数里面,对IRotationWatcher进行了注册,onRotationChanged()返回的值,也会保存在sRotation,所以可以在这里做文章了。
public class ScreenOrientationListener extends OrientationEventListener { private static final String TAG = ScreenOrientationListener.class.getSimpleName(); private int mOrientation; private OnOrientationChangedListener mOnOrientationChangedListener; private Context mContext; private Field mFieldRotation; private Object mOLegacy; public ScreenOrientationListener(Context context) { super(context); mContext = context; } public void setOnOrientationChangedListener(OnOrientationChangedListener listener) { this.mOnOrientationChangedListener = listener; } public int getOrientation() { int rotation = -1; try { if (null == mFieldRotation) { SensorManager sensorManager = (SensorManager) mContext.getSystemService(Context.SENSOR_SERVICE); Class clazzLegacy = Class.forName("android.hardware.LegacySensorManager"); Constructor constructor = clazzLegacy.getConstructor(SensorManager.class); constructor.setAccessible(true); mOLegacy = constructor.newInstance(sensorManager); mFieldRotation = clazzLegacy.getDeclaredField("sRotation"); mFieldRotation.setAccessible(true); } rotation = mFieldRotation.getInt(mOLegacy); } catch (Exception e) { Log.e(TAG, "getRotation e=" + e.getMessage()); e.printStackTrace(); } // Log.d(TAG, "getRotation rotation=" + rotation); int orientation = -1; switch (rotation) { case Surface.ROTATION_0: orientation = 0; break; case Surface.ROTATION_90: orientation = 90; break; case Surface.ROTATION_180: orientation = 180; break; case Surface.ROTATION_270: orientation = 270; break; default: break; } // Log.d(TAG, "getRotation orientation=" + orientation); return orientation; } @Override public void onOrientationChanged(int orientation) { if (orientation == OrientationEventListener.ORIENTATION_UNKNOWN) { return; // 手机平放时,检测不到有效的角度 } orientation = getOrientation(); if (mOrientation != orientation) { mOrientation = orientation; if (null != mOnOrientationChangedListener) { mOnOrientationChangedListener.onOrientationChanged(mOrientation); Log.d(TAG, "ScreenOrientationListener onOrientationChanged orientation=" + mOrientation); } } } public interface OnOrientationChangedListener { void onOrientationChanged(int orientation); } }
上面的代码,就是通过监听OrientationEventListener实时角度变化,然后使用反射的方法去获取LegacySensorManager里面的rotation,这样拿到的角度就是准确的,在配合角度变化时才回调callback,就完美实现了4个方向角度旋转时的监听。
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