C语言推箱子小游戏
~小煤球 人气:0此推箱子游戏可以实现人物移动,箱子移动,人物不出框,自义定文件关卡,重新开始以及回退复位等功能的实现,由于系统或版本问题,关卡和人物及物体未做美化处理,希望美化的可自行美化。
1.所用到的宏
#include <stdio.h> #include <stdlib.h> #include <getopt.h> #define MAX_ROWS 16 #define MAX_CLOS 16 #define MAX_LEVEL 5 #define FILE_NAME_LEN 40 #define ROAD 0 //路 #define WALL 1 //墙 #define BOX 2 //箱子 #define TERM 3 //门 #define MOUS 4 //老鼠 #define IGN 224 //无效的键值 #define LEFT 75 //上下左右相对应的键值 #define RIGHT 77 #define UP 72 #define DOWN 80 #define MINT MOUS+TERM //老鼠在门上 #define BINT BOX+TERM //箱子在门上 #define QUIT 'q'//退出 #define RESET 'r'//重新开始 #define BACK 'b'//回退 #define NM 0 #define MM 1 #define BM 2 #define MAX_BACK_STEP 10//回退最多的步数
2.变量声明
struct Act{ int dir; int sta; }; struct Act acts[MAX_BACK_STEP] = {}; int stepsize = 0;//用于记录回退的数量 int newindex = -1;//用于记录产生一个新的动作 int board[MAX_ROWS][MAX_CLOS] = {}; int row, col; int mx = 0,my = 0;//记录老鼠位置 int bcnt = 0;//记录箱子
3.地图文件开启
void load(int level){//将地图文件存放在Dev-CC文件夹下 char fileName[FILE_NAME_LEN] = ""; sprintf(fileName,"%d.txt",level); FILE *fp = fopen(fileName,"r");//只读形式打开文件 if(fp == NULL){ printf("%s文件打开失败\n",fileName); exit(-1);//失败退出 } fscanf(fp,"%d %d",&row,&col); int i,j; bcnt = 0; for(i=0;i<row;i++){ for(j=0;j<col;j++){ fscanf(fp,"%d",&board[i][j]);//读取地图行和列 if(board[i][j] == MOUS || board[i][j] == MINT){ mx = i; my = j; } else if(board[i][j] == BOX || board[i][j] == BINT){ ++bcnt; } } } fclose(fp); stepsize = 0; newindex = -1;//返回值初始化 }
4.地图显示及记录模块
//显示地图,记录箱子到达终点 int show(void){ int i,j; int bs = 0; for(i=0;i<row;i++){ for(j=0;j<col;j++){ switch(board[i][j]){//画出地图 case ROAD: printf(" "); break; case WALL: printf("#"); break; case BINT: ++bs; case BOX: printf("@"); break; case TERM: printf("O"); break; case MOUS: case MINT: printf("&"); break; } } printf("\n"); } return bs; }
5.物体的移动和关卡的延续
int move(int stepx,int stepy){//老鼠和箱子的移动 int nx = mx + stepx; int ny = my + stepy; if (board[nx][ny] == ROAD || board[nx][ny] == TERM){ board[mx][my] -= MOUS; board[nx][ny] += MOUS; mx = nx; my = ny; return MM; } else if(board[nx][ny] == BOX || board[nx][ny] == BINT){//推着箱子走 int nnx = nx + stepx; int nny = ny + stepy;//箱子的坐标 if(board[nnx][nny] == ROAD || board[nnx][nny] == TERM){ board[nnx][nny] += BOX;//箱子到达新的地方 board[nx][ny] -= BOX;//箱子从原来的地方离开 board[mx][my] -= MOUS;//老鼠离开 board[nx][ny] += MOUS;//老鼠到达的新的点 mx = nx; my = ny; return BM; } } return NM; }
6.回退功能的实现(最难部分)
void moveback(int stepx,int stepy){//回退 int nx = mx+stepx; int ny = my+stepy; board[mx][my] -= MOUS; board[nx][ny] += MOUS; if(acts[newindex].sta == BM){ int bx = mx-stepx; int by = my-stepy; board[bx][by] -=BOX; board[mx][my] +=BOX; } mx = nx; my = ny; } void back(void){ if(stepsize >0){ switch(acts[newindex].dir){ case UP: moveback(+1,0); break; case DOWN: moveback(-1,0); break; case LEFT: moveback(0,+1); break; case RIGHT: moveback(0,-1); break; } --stepsize; --newindex; if(newindex == -1){ newindex = MAX_BACK_STEP -1; } } }
7.游戏运行主要部分
void play(int level){ while(1){ system("cls");//清屏 int ret = show(); if(ret == bcnt){//箱子和被推到终点的箱子数一样时 printf("恭喜过关,按任意键进入下一关!!"); getch(); return; } int key = getch(); if(key == IGN){ key = getch(); } if(key == QUIT){//退出 printf("GAME OVER\n"); exit(0); } else if(key == RESET){//重新开始 load(level);//重新加载地图 } else if(key == BACK){//回退功能 back(); } ret = NM; switch(key){ case UP: ret = move(-1,0); break; case DOWN: ret = move(+1,0); break; case LEFT: ret = move(0,-1); break; case RIGHT: ret = move(0,+1); break; } if(ret == MM || ret == BM){//保存有效动作 用于回退 struct Act act = {key,ret}; //记录动作 ++newindex; if(newindex>= MAX_BACK_STEP){ newindex = 0; } acts[newindex] = act; if(stepsize<MAX_BACK_STEP){ ++stepsize;//可以退回的步数+1 } } } } //运行函数 void run(void){ int level; for(level=1;level<=MAX_LEVEL;level++){ load(level); play(level); } } //主函数 int main(int argc, char *argv[]) { run(); return 0; }
8.参考关卡文件(可使用windos记事本以.txt 形式保存,第一列均为空格)
具体解释存在于代码中。如有不足,请指正!
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