JS贪吃蛇游戏
双星。 人气:0效果图:
完整代码如下:
html:
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta http-equiv="X-UA-Compatible" content="IE=edge"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Document</title> <link rel="stylesheet" href="index.css" > <script src="index.js"></script> </head> <body> <div class="content"> <div class="btn startBtn"><button></button></div> <div class="btn pauseBtn"><button></button></div> <div id="snakeWrap"> <!-- <div class="snakeHead"></div> <div class="snakeBody"></div> <div class="food"></div> --> </div> </div> </body> </html>
css:
.content { position: relative; width: 640px; height: 640px; margin: 100px auto; } .btn { width: 100%; height: 100%; position: absolute; top: 0; left: 0; background-color: black; opacity: .1; z-index: 2; } .btn button { background: none; border: none; background-size: 100% 100%; cursor: pointer; outline: none; position: absolute; left: 50%; top: 50%; } .startBtn button { width: 200px; height: 80px; background-image: url(../贪吃蛇/img/btn.gif); margin-left: -100px; margin-top: -40px; } .pauseBtn { display: none; } .pauseBtn button { width: 70px; height: 70px; background-image: url(../贪吃蛇/img/btn4.png); margin-left: -35px; margin-top: -35px; } #snakeWrap { width: 600px; height: 600px; background-color: pink; border: 20px solid purple; position: relative; } /* #snakeWrap div { width: 20px; height: 20px; } */ .snakeHead { background-image: url(../贪吃蛇/img/snake.png); background-size: cover; } .snakeBody { background-color: rgb(85, 146, 126); border-radius: 50%; } .food { background-image: url(../贪吃蛇/img/草莓.png); background-size: cover; }
js:
window.addEventListener('load', function() { // 声明方块的宽高,行数和列数 var sw = 20, sh = 20, tr = 30, td = 30; var snake = null, //蛇的实例 food = null, //食物的实例 game = null; //游戏的实例 function Square(x, y, classname) { this.x = sw * x; this.y = sh * y; this.class = classname; this.viewContent = document.createElement('div'); //方块对应的DOM元素 this.viewContent.className = this.class; this.parent = document.getElementById('snakeWrap'); //方块的父级 } //创建方块DOM,并添加到页面里 Square.prototype.create = function() { this.viewContent.style.position = 'absolute'; this.viewContent.style.width = sw + 'px'; this.viewContent.style.height = sh + 'px'; this.viewContent.style.left = this.x + 'px'; this.viewContent.style.top = this.y + 'px'; this.parent.appendChild(this.viewContent); }; Square.prototype.remove = function() { this.parent.removeChild(this.viewContent); }; //蛇 function Snake() { this.head = null //存蛇头的信息 this.tail = null //存蛇尾的信息 this.pos = []; //存蛇身上每个方块的位置 //存储蛇走的方向,用一个对象来表示 this.directionNum = { left: { x: -1, y: 0, rotate: 180 }, right: { x: 1, y: 0, rotate: 0 }, up: { x: 0, y: -1, rotate: -90 }, down: { x: 0, y: 1, rotate: 90 } }; } //初始化 Snake.prototype.init = function() { //创建蛇头 var snakeHead = new Square(2, 0, 'snakeHead'); snakeHead.create(); this.head = snakeHead; //存储蛇头信息 this.pos.push([2, 0]); //把蛇头的位置存起来 //创建蛇身体1 var snakeBody1 = new Square(1, 0, 'snakeBody'); snakeBody1.create(); this.pos.push([1, 0]); //把蛇身1的坐标存起来 //创建蛇身体2 var snakeBody2 = new Square(0, 0, 'snakeBody'); snakeBody2.create(); this.tail = snakeBody2; //把蛇尾的信息存起来 this.pos.push([0, 0]); //把蛇身1的坐标存起来 //形成链表关系 snakeHead.last = null; snakeHead.next = snakeBody1; snakeBody1.last = snakeHead; snakeBody1.next = snakeBody2; snakeBody2.last = snakeBody1; snakeBody2.next = null; //给蛇添加一条属性,用来表示蛇的走向 this.direction = this.directionNum.right; //默认让蛇往右走 }; //该方法用来获取蛇头的下一个位置对应的元素,要根据元素做不同的事情 Snake.prototype.getNextPos = function() { var nextPos = [ //蛇头要走的下一个点的坐标 this.head.x / sw + this.direction.x, this.head.y / sh + this.direction.y ]; // console.log(nextPos[0]); //下个点是自己,游戏结束 var selfCollied = false; //是否撞到自己,默认是否 //value表示数组中的某一项 this.pos.forEach(function(value) { // console.log(nextPos[0], value[0]); if (value[0] == nextPos[0] && value[1] == nextPos[1]) { selfCollied = true; // console.log(2); } }); if (selfCollied) { console.log('撞到自己了!'); this.strategies.die.call(this); return; } // 下个点是墙,游戏结束 if (nextPos[0] < 0 || nextPos[1] < 0 || nextPos[0] > td - 1 || nextPos[1] > tr - 1) { console.log('撞墙!'); this.strategies.die.call(this); return; } // 下个点是食物,吃 if (food && food.pos[0] == nextPos[0] && food.pos[1] == nextPos[1]) { //如这条件成立,说明蛇头走的下一点是食物的点 console.log('撞到食物了'); this.strategies.eat.call(this); return; } // 下个点什么都不是,继续走 this.strategies.move.call(this); }; // 处理碰撞后要做的事 Snake.prototype.strategies = { move: function(format) { //format这个参数用于决定要不要删除最后一个方块(蛇尾),当传了这个参数就表示要做的事情是吃 //创建新身体(在旧蛇头的位置) var newBody = new Square(this.head.x / sw, this.head.y / sh, 'snakeBody'); //更新链表的关系 newBody.next = this.head.next; newBody.next.last = newBody; newBody.last = null; //把旧蛇头从原来的位置删除 this.head.remove(); newBody.create(); //创建新的蛇头(蛇头下一个要走到的点nextPos) var newHead = new Square(this.head.x / sw + this.direction.x, this.head.y / sh + this.direction.y, 'snakeHead'); //更新链表关系 newHead.next = newBody; newHead.last = null; newBody.last = newHead; newHead.viewContent.style.transform = 'rotate(' + this.direction.rotate + 'deg)'; newHead.create(); //蛇身上的每一个方块的坐标也要更新 this.pos.splice(0, 0, [this.head.x / sw + this.direction.x, this.head.y / sh + this.direction.y]) this.head = newHead; //还要把this.head的信息更新一下 if (!format) { //如果format的值为false,表示需要删除(除了吃之外的操作) this.tail.remove(); this.tail = this.tail.last; this.pos.pop(); } }, eat: function() { this.strategies.move.call(this, true); createFood(); game.score++; }, die: function() { // console.log('die'); game.over(); } } snake = new Snake(); //创建食物 function createFood() { //食物小方块的随机坐标 var x = null; var y = null; var include = true; //循环跳出的条件,true表示食物坐标在蛇身上。(需要继续循环)false表示食物的坐标不再蛇身上(不用继续循环) while (include) { x = Math.round(Math.random() * (td - 1)); y = Math.round(Math.random() * (tr - 1)); snake.pos.forEach(function(value) { if (x != value[0] && y != value[1]) { //这个条件成立说明现在随机出来的这个坐标,在蛇身上没有找到。 include = false; } }); } //生成食物 food = new Square(x, y, 'food'); //存储生成食物的坐标,用于跟蛇头要走的下一坐标对比 food.pos = [x, y]; var foodDom = document.querySelector('.food'); if (foodDom) { foodDom.style.left = x * sw + 'px'; foodDom.style.top = y * sh + 'px'; } else { food.create(); } } //创建游戏逻辑 function Game() { this.timer = null; this.score = 0; } Game.prototype.init = function() { snake.init(); // snake.getNextPos(); createFood(); var flag = true; document.onkeydown = function(ev) { //当蛇在往右走,不能按左键 if (ev.which == 37 && snake.direction != snake.directionNum.right) { if (flag) { flag = false; setTimeout(function() { snake.direction = snake.directionNum.left; flag = true; }, 150) } } else if (ev.which == 38 && snake.direction != snake.directionNum.down) { if (flag) { flag = false; setTimeout(function() { snake.direction = snake.directionNum.up; flag = true; }, 150) } } else if (ev.which == 39 && snake.direction != snake.directionNum.left) { if (flag) { flag = false; setTimeout(function() { snake.direction = snake.directionNum.right; flag = true; }, 150) } } else if (ev.which == 40 && snake.direction != snake.directionNum.up) { if (flag) { flag = false; setTimeout(function() { snake.direction = snake.directionNum.down; flag = true; }, 150) } } } this.start(); }; //开始游戏 Game.prototype.start = function() { this.timer = setInterval(function() { snake.getNextPos(); }, 150); }; //暂停游戏 Game.prototype.pause = function() { clearInterval(this.timer); }; //游戏结束 Game.prototype.over = function() { clearInterval(this.timer); alert('你的得分为' + this.score); //游戏回到初始状态 var snakeWrap = document.getElementById('snakeWrap'); snakeWrap.innerHTML = ''; snake = new Snake(); game = new Game(); var startBtnWrap = document.querySelector('.startBtn'); startBtnWrap.style.display = 'block'; }; //开启游戏 game = new Game(); var startBtn = document.querySelector('.startBtn button'); console.log(startBtn); startBtn.onclick = function() { startBtn.parentNode.style.display = 'none'; game.init(); }; //暂停游戏 var snakeWrap = document.getElementById('snakeWrap'); console.log(snakeWrap); var pauseBtn = document.querySelector('.pauseBtn button'); console.log(pauseBtn); snakeWrap.onclick = function() { game.pause(); pauseBtn.parentNode.style.display = 'block'; console.log(123); }; pauseBtn.onclick = function() { game.start(); pauseBtn.parentNode.style.display = 'none'; } })
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