Android Camera1预览框显示
峥嵘life 人气:0Android要预览Camer界面其实非常简单,只需要几句话就行。
1、首先要再AndroidManifest.xml中添加权限
<uses-permission android:name="android.permission.CAMERA"/>
2、创建一个xml包含控件TextureView
比如activity_main.xml:
<?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="match_parent" android:layout_height="match_parent"> <TextureView android:id="@+id/textureView" android:layout_width="match_parent" android:layout_height="match_parent" /> <Button android:id="@+id/btnStop" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="0.8dp" android:text="stop preview" android:layout_alignParentBottom="true" android:layout_alignParentEnd="true"/> <Button android:id="@+id/btnStart" android:layout_width="wrap_content" android:layout_height="wrap_content" android:layout_margin="0.8dp" android:text="start preview" android:layout_alignParentBottom="true" android:layout_toStartOf="@id/btnStop"/> </RelativeLayout>
3、在Activity创建使用Camera
(1)使用Camera.open(0)获取Camera对象
(2)Camera进行参数设置,最后执行camera.startPreview
(3)关闭预览框的时候释放一下对象就行
比如下面的MainActivity.java代码:
package com.lwz.camera; import androidx.annotation.NonNull; import androidx.appcompat.app.AppCompatActivity; import androidx.core.app.ActivityCompat; import android.Manifest; import android.content.Context; import android.content.pm.PackageManager; import android.graphics.SurfaceTexture; import android.hardware.Camera; import android.os.Bundle; import android.util.Log; import android.view.Display; import android.view.TextureView; import android.view.View; import android.view.WindowManager; import android.widget.Toast; public class MainActivity extends AppCompatActivity { private static final String TAG = "Camera2Test"; private TextureView mTextureView; //预览框对象 @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); Log.e(TAG, "onCreate!"); setContentView(R.layout.activity_main); intiView(); initEvent(); } private void intiView() { mTextureView = (TextureView) findViewById(R.id.textureView); } private void initEvent() { //预览按钮点击监听 findViewById(R.id.btnStart).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i(TAG, "btnStart!"); startPreview(); } }); //停止预览按钮点击监听 findViewById(R.id.btnStop).setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Log.i(TAG, "btnStop!"); stopPreview(); } }); //预览框状态监听 mTextureView.setSurfaceTextureListener(new TextureView.SurfaceTextureListener() { @Override public void onSurfaceTextureAvailable(@NonNull SurfaceTexture surface, int width, int height) { Log.i(TAG, "onSurfaceTextureAvailable width = " + width + ",height = " + height); //当SurefaceTexture可用的时候,可以设置相机参数并打开相机 handleRequestCamera(surface); //handleRequestCamera(mTextureView.getSurfaceTexture()); //如果和mTextureView是同一个类内,效果和上面是一样的 } @Override public void onSurfaceTextureSizeChanged(@NonNull SurfaceTexture surface, int width, int height) { Log.i(TAG, "onSurfaceTextureSizeChanged width = " + width + ",height = " + height); } @Override public boolean onSurfaceTextureDestroyed(@NonNull SurfaceTexture surface) { Log.i(TAG, "onSurfaceTextureDestroyed!"); return false; } @Override public void onSurfaceTextureUpdated(@NonNull SurfaceTexture surface) { //正常预览的时候,会一直打印 //Log.i(TAG, "onSurfaceTextureUpdated!"); } }); } Camera mCameram; //可以用来对打开的摄像头进行关闭,释放 int mCameraId = 0; private void handleRequestCamera(SurfaceTexture texture) { Log.i(TAG, "handleRequestCamera"); //简单的判断权限 if (ActivityCompat.checkSelfPermission(this, Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED) { ActivityCompat.requestPermissions(this, new String[]{"android.permission.CAMERA"}, 100); Log.e(TAG, "openCamera no Permission!"); Toast.makeText(this, "无摄像头权限", Toast.LENGTH_LONG).show(); return; } try { //0/1/2 mCameram = Camera.open(mCameraId);//手机上可以用来切换前后摄像头,不同的设备要看底层支持情况 Log.i(TAG, "handleRequestCamera mCameraId = " + mCameraId); Camera.Parameters parameters = mCameram.getParameters(); parameters.setPreviewSize(720, 1280); // parameters.setPreviewSize(1280, 720);//不同的设备屏幕尺寸不同,有的设备设置错误的尺寸会崩溃 mCameram.setParameters(parameters); mCameram.setPreviewTexture(texture); mCameram.startPreview(); } catch (Exception error) { Log.e(TAG, "handleRequestCamera error = " + error.getMessage()); } } /** * 开始预览 */ private void startPreview() { Log.i(TAG, "startPreview"); SurfaceTexture mSurfaceTexture = mTextureView.getSurfaceTexture(); handleRequestCamera(mSurfaceTexture); } /** * 停止预览 * 根据情况选择是否释放, * 可以stopPreview,停止预览界面,后面用startPreview可以恢复预览界面 */ private void stopPreview() { if (mCameram != null) { mCameram.stopPreview(); mCameram.release(); mCameram = null; } } @Override protected void onDestroy() { super.onDestroy(); stopPreview();//界面退出要释放对象 } }
需要注意的是,调用Camera.open之前,要确保预览框已经准备好了,
即onSurfaceTextureAvailable方法已经回调,正常界面显示的时候,都是没有问题的,
但是如果在代码中,View或者Activity创建的时候调用Camera.open,这时候是无法预览界面的,
如果需要代码多处,调用Camera.open,正常做法可以设置一个全局变量,判断SurfaceTexture是否可用。
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