C语言斗兽棋
考拉爱睡觉鸭~ 人气:0效果图
核心代码
#include<stdio.h> #include<easyx.h> #include<stdlib.h> #include<time.h> #define IMAGE_NUM_ANIMAL 8 //动物图片数量 /* 动物类型枚举 从弱到强*/ enum AnimalType { AT_None, //没有 AT_Mouse, //老鼠 AT_Cat, //猫 AT_Dog, //狗 AT_Wolf, //狼 AT_Leopard, //豹子 AT_Tiger, //老虎 AT_Lion, //狮子 AT_Elephant, //大象 AT_Max }; enum BothType { BT_Red, BT_Blue }; IMAGE img_animals[17]; IMAGE imgs[2]; //背景 前面间距28 水平间距42 上面间距65 垂直间距43 void loadResource() { loadimage(img_animals + 0, "./res/Road.png"); loadimage(img_animals + 1, "./res/BMouse.png"); loadimage(img_animals + 2, "./res/BCat.png"); loadimage(img_animals + 3, "./res/BDog.png"); loadimage(img_animals + 4, "./res/BWolf.png"); loadimage(img_animals + 5, "./res/BLeopard.png"); loadimage(img_animals + 6, "./res/BTiger.png"); loadimage(img_animals + 7, "./res/BLion.png"); loadimage(img_animals + 8, "./res/BElephant.png"); loadimage(img_animals + 9, "./res/RMouse.png"); loadimage(img_animals + 10, "./res/RCat.png"); loadimage(img_animals + 11, "./res/RDog.png"); loadimage(img_animals + 12, "./res/RWolf.png"); loadimage(img_animals + 13, "./res/RLeopard.png"); loadimage(img_animals + 14, "./res/RTiger.png"); loadimage(img_animals + 15, "./res/RLion.png"); loadimage(img_animals + 16, "./res/RElephant.png"); loadimage(imgs + 0, "./res/BackGround.png"); loadimage(imgs + 1, "./res/Card.png"); } IMAGE* getAnimalImage(int type) { //如果格子已经加密了 if (type > 20) { return imgs + 1; } if (type >= 0 && type < AT_Max) { return img_animals + type; } else if (type > 8 && type < 2 * AT_Max - 1) { return img_animals + type; } return NULL; } struct Card { int row; int col; int animalType; //动物类型 //int bothType; //双方类型 红 蓝 }; #define CardW() img_animals[0].getwidth() #define CardH() img_animals[0].getheight() #define CardX(col) (28 + col * (CardW() + 42)) //28 左边的间隔 42 横向中间的间隔 #define CardY(row) (65 + row * (CardH() + 43)) //65 上边的间隔 43 横向中间的间隔 void card_init(Card* card, int row, int col, int aniType) { card->row = row; card->col = col; card->animalType = aniType; } void card_draw(Card* card) { putimage(CardX(card->col), CardY(card->row), getAnimalImage(card->animalType)); } //获取 int card_type(Card* card) { if (card->animalType <= 8) { return BT_Blue; } else if (card->animalType > 8 && card->animalType < AT_Max * 2 - 1) { return BT_Red; } } //两张牌类型是否相同 bool card_sameType(Card* card1, Card* card2) { return card_type(card1) == card_type(card2); } //消费者是否能吃食物 bool card_eat(Card* food, Card* consumer) { //先把大于8的,也转成小于八的,方便比较 int ftype = food->animalType; int ctype = consumer->animalType; ftype = ftype > 8 ? food->animalType - 8 : ftype; ctype = ctype > 8 ? consumer->animalType - 8 : ctype; if (!card_sameType(food, consumer) && //不是同一方 ftype <= ctype || /*大吃小*/ (ftype == AT_Elephant && ctype == AT_Mouse)//老鼠吃大象 ) { return true; } return false; } Card cards[4][4]; int curBothType = BT_Blue; //当前行棋方 enum State { Begin, End }; int press = Begin;//第一次点击还是第二次点击 struct Index { int row; int col; }beg = { -1,-1 }, end = { -1,-1 }; void init() { srand(time(NULL)); for (int i = 0; i < 4; i++) { for (int k = 0; k < 4; k++) { card_init(cards[i] + k, i, k, i * 4 + k + 1); } } //打乱数组 for (int i = 0; i < 4; i++) { for (int k = 0; k < 4; k++) { int r = rand() % 4; int c = rand() % 4; Card t = cards[r][c]; cards[r][c] = cards[i][k]; cards[i][k] = t; } } //加密数组 for (int i = 0; i < 4; i++) { for (int k = 0; k < 4; k++) { cards[i][k].animalType += 20; printf("%d ", cards[i][k].animalType); } putchar('\n'); } } void draw() { //绘制背景 putimage(0, 0, imgs + 0); for (int i = 0; i < 4; i++) { for (int k = 0; k < 4; k++) { IMAGE* t = getAnimalImage(cards[i][k].animalType); putimage(CardX(k), CardY(i), t); } } if (beg.row != -1) { setlinestyle(PS_SOLID, 3); setlinecolor(RED); int x = CardX(beg.col); int y = CardY(beg.row); int w = CardW(); int h = CardH(); rectangle(x, y, x + w, y + h); } } //65 264 28 65 90 108 bool isIn(int x, int y, int left, int top, int w, int h) { if (x > left && x < left + w && y > top && y < top + h) { return true; } return false; } void onMouseLbuttonDown(ExMessage* msg) { for (int i = 0; i < 4; i++) { for (int k = 0; k < 4; k++) { //判断是否在卡牌上点击 if (isIn(msg->x, msg->y, CardX(k), CardY(i), CardW(), CardH())) { //如果没有翻开,则翻开 if (cards[i][k].animalType > 20) { cards[i][k].animalType -= 20; } //如果翻开了,可以移动或者吃 else { //如果点击的是同一方的牌,直接改变begin //if (card_type(&cards[i][k]) == curBothType) //{ // press = Begin; //} //点击不同的牌在move函数里进行判断 //移动或者吃,需要知道两次点击的牌 if (press == Begin) { beg = { i,k }; press = End; printf("begin(%d %d) %d\n", i, k, curBothType); } else if (press == End) { end = { i ,k }; press = Begin; printf("end(%d %d) %d\n", i, k, curBothType); } } } } } } void move() { //beg end不为-1 并且不是同一个位置 if ((beg.row != -1 && end.row != -1) && !(beg.row == end.row && beg.col == end.col)) { //在同一列或者同一行 if ((abs(beg.row - end.row) == 1 && beg.col == end.col) || (abs(beg.col - end.col) == 1 && beg.row == end.row)) { //吃 bool ok = card_eat(&cards[end.row][end.col], &cards[beg.row][beg.col]); //移动 if (ok || cards[end.row][end.col].animalType == AT_None) { cards[end.row][end.col] = cards[beg.row][beg.col]; cards[beg.row][beg.col].animalType = AT_None; beg = end = { -1,-1 }; //切换棋手 curBothType = (curBothType + 1) % 2; } } } } int main() { initgraph(540, 677/*, EW_SHOWCONSOLE*/); loadResource(); init(); while (true) { BeginBatchDraw(); draw(); EndBatchDraw(); ExMessage msg; while (peekmessage(&msg, EM_MOUSE)) { if (msg.message == WM_LBUTTONDOWN) { onMouseLbuttonDown(&msg); } } move(); } getchar(); return 0; }
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