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C++桥模式

吃米饭 人气:0

单一职责模式:

在软件组件的设计中,如果责任划分的不清晰,使用继承得到的结果往往是随着需求的变化,子类急剧膨胀,同时充斥着重复代码,这时候的关键是划清责任。

典型模式

Bridge

动机(Motivation)

模式定义

将抽象部分(业务功能)与实现部分(平台实现)分离,使它们都可以独立地变化。

结构

在这里插入图片描述

要点总结

cpp

class Messager {
public:
    virtual void Login(string username, string password) = 0;
    virtual void SendMessage(string message) = 0;
    virtual void SendPicture(Image image) = 0;
    virtual void PlaySound() = 0;
    virtual void DrawShape() = 0;
    virtual void WriteText() = 0;
    virtual void Connect() = 0;
    virtual ~Messager() {}
};
//平台实现
class PCMessagerBase : public Messager {
public:
    virtual void PlaySound() {
        //**********
    }
    virtual void DrawShape() {
        //**********
    }
    virtual void WriteText() {
        //**********
    }
    virtual void Connect() {
        //**********
    }
};
class MobileMessagerBase : public Messager {
public:
    virtual void PlaySound() {
        //==========
    }
    virtual void DrawShape() {
        //==========
    }
    virtual void WriteText() {
        //==========
    }
    virtual void Connect() {
        //==========
    }
};
//业务抽象
class PCMessagerLite : public PCMessagerBase {
public:
    virtual void Login(string username, string password) {
        PCMessagerBase::Connect();
        //........
    }
    virtual void SendMessage(string message) {
        PCMessagerBase::WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        PCMessagerBase::DrawShape();
        //........
    }
};
class PCMessagerPerfect : public PCMessagerBase {
public:
    virtual void Login(string username, string password) {
        PCMessagerBase::PlaySound();
        //********
        PCMessagerBase::Connect();
        //........
    }
    virtual void SendMessage(string message) {
        PCMessagerBase::PlaySound();
        //********
        PCMessagerBase::WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        PCMessagerBase::PlaySound();
        //********
        PCMessagerBase::DrawShape();
        //........
    }
};
class MobileMessagerLite : public MobileMessagerBase {
public:
    virtual void Login(string username, string password) {
        MobileMessagerBase::Connect();
        //........
    }
    virtual void SendMessage(string message) {
        MobileMessagerBase::WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        MobileMessagerBase::DrawShape();
        //........
    }
};
class MobileMessagerPerfect : public MobileMessagerBase {
public:
    virtual void Login(string username, string password) {
        MobileMessagerBase::PlaySound();
        //********
        MobileMessagerBase::Connect();
        //........
    }
    virtual void SendMessage(string message) {
        MobileMessagerBase::PlaySound();
        //********
        MobileMessagerBase::WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        MobileMessagerBase::PlaySound();
        //********
        MobileMessagerBase::DrawShape();
        //........
    }
};
void Process() {
    //编译时装配
    Messager* m = new MobileMessagerPerfect();
}
class Messager {
protected:
    MessagerImp* messagerImp;//...
public:
    virtual void Login(string username, string password) = 0;
    virtual void SendMessage(string message) = 0;
    virtual void SendPicture(Image image) = 0;
    virtual ~Messager() {}
};
class MessagerImp {
public:
    virtual void PlaySound() = 0;
    virtual void DrawShape() = 0;
    virtual void WriteText() = 0;
    virtual void Connect() = 0;
    virtual MessagerImp() {}
};
//平台实现 n
class PCMessagerImp : public MessagerImp {
public:
    virtual void PlaySound() {
        //**********
    }
    virtual void DrawShape() {
        //**********
    }
    virtual void WriteText() {
        //**********
    }
    virtual void Connect() {
        //**********
    }
};
class MobileMessagerImp : public MessagerImp {
public:
    virtual void PlaySound() {
        //==========
    }
    virtual void DrawShape() {
        //==========
    }
    virtual void WriteText() {
        //==========
    }
    virtual void Connect() {
        //==========
    }
};
//业务抽象 m
//类的数目:1+n+m
class MessagerLite :public Messager {
public:
    virtual void Login(string username, string password) {
        messagerImp->Connect();
        //........
    }
    virtual void SendMessage(string message) {
        messagerImp->WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        messagerImp->DrawShape();
        //........
    }
};
class MessagerPerfect :public Messager {
public:
    virtual void Login(string username, string password) {
        messagerImp->PlaySound();
        //********
        messagerImp->Connect();
        //........
    }
    virtual void SendMessage(string message) {
        messagerImp->PlaySound();
        //********
        messagerImp->WriteText();
        //........
    }
    virtual void SendPicture(Image image) {
        messagerImp->PlaySound();
        //********
        messagerImp->DrawShape();
        //........
    }
};
void Process() {
    //运行时装配
    MessagerImp* mImp = new PCMessagerImp();
    Messager* m = new Messager(mImp);
}

总结

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