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python贪吃蛇小游戏 Python贪吃蛇小游戏实例分享

Maggie晨曦 人气:0
想了解Python贪吃蛇小游戏实例讲解的相关内容吗,Maggie晨曦在本文为您仔细讲解python贪吃蛇小游戏的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:python,贪吃蛇,下面大家一起来学习吧。

使用的库

pygame 、random 、pyautogui

流程简述

1.设置初始参数

设置每个网格大小为 20 px ,size可以随意修改但最好为20的倍数,设置初始方向向右,初始蛇长为 3 。

# 初始化参数
size = 320
screen = pygame.display.set_mode([size,size],0 , 32)
pygame.display.set_caption("贪吃蛇")
cell_size = 20
cell_num = int(size/20)
x , y = [60,0]
# 初始方向向右
dir_snake = 'R'
body_snake = [[0,0],[20,0],[40,0],[60,0]]
# 初始蛇长为3
len_snake = 3
# 初始食物坐标
food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
# 蛇移动速度
clock = pygame.time.Clock()

2.键盘控制

键盘上下左右控制蛇方向,禁止反向。

3.食物

蛇头吃到食物后,蛇长加一 ,random 一个随机坐标,如果坐标再蛇身上则继续 random。

if [x,y] == food_coor[:2]:
    food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
    if food_coor[:2] in body_snake[-2:-len_snake -1 :-1]:
        food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
    len_snake +=1

4. 胜负判断

蛇头与蛇身碰撞判输,弹出游戏结束窗口,说明最终蛇长为多长。

if body_snake[-1] in body_snake[-2:-len_snake -1 :-1]:
    pyautogui.alert(text='游戏结束,最终蛇长为{}'.format(len_snake))
    exit()

代码及结果

代码

import pygame , random ,pyautogui
from pygame.locals import *
# 初始化参数
size = 500
screen = pygame.display.set_mode([size,size],0 , 32)
pygame.display.set_caption("贪吃蛇")
cell_size = 20
cell_num = int(size/20)
x , y = [60,0]
# 初始方向向右
dir_snake = 'R'
body_snake = [[0,0],[20,0],[40,0],[60,0]]
# 初始蛇长为3
len_snake = 3
# 初始食物坐标
food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
# 蛇移动速度
clock = pygame.time.Clock()
# bg
def bg():
    for i in range(0, size , int(cell_size)):
        pygame.draw.line(screen,[72,72,72],[i,0],[i,size])
    for i in range(0, size, int(cell_size)):
        pygame.draw.line(screen, [72, 72, 72], [0, i], [size,i])
# 蛇
def snake(K):
    for x,y in K[:-len_snake - 1:-1]:
        pygame.draw.rect(screen,[255,255,255],[x,y,20,20],0)
# 食物
def food():
    pygame.draw.rect(screen,[255,0,0],food_coor,0)
# 主循环
def running():
    global x ,y , dir_snake ,food_coor , len_snake
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                exit()
        screen.fill((40, 43, 46))
        # 方向规则
        if dir_snake == 'U':
            y -= 20
        elif dir_snake == 'R':
            x += 20
        elif dir_snake == 'D':
            y += 20
        elif dir_snake == 'L':
            x -= 20
        # 键盘方向控制
        if event.type == KEYDOWN:
            if event.key == K_LEFT and dir_snake != 'R':
                dir_snake = 'L'
            elif event.key == K_DOWN and dir_snake != 'U':
                dir_snake = 'D'
            elif event.key == K_RIGHT and dir_snake != 'L':
                dir_snake = 'R'
            elif event.key == K_UP and dir_snake != 'D':
                dir_snake = 'U'
        # 撞墙之后
        if x < 0:
            x += size
        elif x >= size:
            x -= size
        elif y < 0:
            y += size
        elif y >= size:
            y -= size
        # draw蛇体
        body_snake.append([x,y])
        snake(body_snake)
        food()
        # 吃到食物后food换位置
        if [x,y] == food_coor[:2]:
            food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
            if food_coor[:2] in body_snake[-2:-len_snake -1 :-1]:
                food_coor = [random.randint(0, cell_num - 1) * 20, random.randint(0, cell_num - 1) * 20, 20, 20]
            len_snake +=1
        # 游戏结束
        if body_snake[-1] in body_snake[-2:-len_snake -1 :-1]:
            pyautogui.alert(text='游戏结束,最终蛇长为{}'.format(len_snake))
            exit()
        # 格线
        bg()
        # 右下角显示蛇长
        font = pygame.font.SysFont("simsunnsimsun", 40)
        text_surface = font.render("{}".format(len_snake), True, (255,255, 255))
        screen.blit(text_surface , (size-40,size-40))
        pygame.display.update()
        # 蛇的移动速度随着蛇的长度而越来越快
        clock.tick(len_snake * 2)

if __name__ == '__main__':
    pygame.init()
    running()

输出结果

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