C#实现拼图游戏
lijiao 人气:0(一)需求:(这个需求书写较为简单)
- 图片:有图
- 切割:拼图不是一个图,我们需要把一个整图它切割成N*N的小图
- 打乱:把这N*N的小图打乱顺序,才能叫拼图qwq
- 判断:判断拼图是否成功
- 交互:选择鼠标点击拖动的方式
- 展示原图:拼不出来可以看看
- 更换图片:腻了可以从本地选择一张你喜欢的来拼图
- 选择难度:除了2×2还可以选择切割成3×3或者4×4,看你喜欢qwq
(二)设计:
使用VS的c#来实现
界面设计:picturebox控件来显示图片,button控件来实现按钮点击的各类事件:图片重排、换图、查看原图等,使用numericUpDown控件来控制切割的边数。如下图:
把要拼的图片放进resource文件里
设计函数,使用cutpicture类来切割图片
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
using System.Drawing.Imaging;
using System.Windows.Forms;
namespace 拼图游戏
{
class CutPicture
{
public static string picturePath = "";
public static List<Bitmap> BitMapList = null;
public static Image Resize(string path, int iwidth, int iheignt)
{
Image thumbnail = null;
try
{
var img = Image.FromFile(path);
thumbnail = img.GetThumbnailImage(iwidth, iheignt, null, IntPtr.Zero);
thumbnail.Save(Application.StartupPath.ToString() + "//Picture//img.jpeg");
}
catch (Exception exp)
{
Console.WriteLine(exp.Message);
}
return thumbnail;
}
public static Bitmap Cut(Image b, int startX, int startY, int iwidth, int iheight)
{
if (b == null)
{ return null; }
int w = b.Width;
int h = b.Height;
if (startX >= w || startY >= h)
{ return null; }
if (startX + iwidth > w)
{ iwidth = w - startX; }
if (startY + iheight > h)
{ iheight = h - startY; }
try
{
Bitmap bmpout = new Bitmap(iwidth, iheight, PixelFormat.Format24bppRgb);
Graphics g = Graphics.FromImage(bmpout);
g.DrawImage(b, new Rectangle(0, 0, iwidth, iheight), new Rectangle(startX, startY, iwidth, iheight),
GraphicsUnit.Pixel);
g.Dispose();
return bmpout;
}
catch
{
return null;
}
}
}
}
Form_Main函数为主函数
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
namespace 拼图游戏
{
public partial class Form_Main : Form
{
PictureBox[] picturelist = null;
SortedDictionary<string, Bitmap> pictureLocationDict = new SortedDictionary<string, Bitmap>();
Point []pointlist=null;
SortedDictionary<string, PictureBox > pictureBoxLocationDict = new SortedDictionary<string, PictureBox>();
PictureBox currentpicturebox = null;
PictureBox havetopicturebox = null;
Point oldlocation = Point.Empty;
Point newlocation = Point.Empty;
Point mouseDownPoint = Point.Empty;
Rectangle rect = Rectangle.Empty;
bool isDrag = false;
public string originalpicpath;
private int Imgnubers
{
get
{
return (int)this.numericUpDown1.Value;
}
}
private int sidelength
{
get { return 600 / this.Imgnubers; }
}
public void InitRandomPictureBox()
{
pnl_Picture.Controls.Clear();
picturelist = new PictureBox[Imgnubers * Imgnubers];
pointlist = new Point [Imgnubers * Imgnubers];
for (int i = 0; i < this.Imgnubers; i++)
{
for (int j = 0; j < this.Imgnubers; j++)
{
PictureBox pic = new PictureBox();
pic.Name = "picturebox" + (j + i * Imgnubers + 1).ToString();
pic.Location = new Point(j * sidelength, i * sidelength);
pic.Size = new Size(sidelength, sidelength);
pic.Visible = true;
pic.BorderStyle = BorderStyle.FixedSingle;
pic.MouseDown += new MouseEventHandler(picture_MouseDown);
pic.MouseMove += new MouseEventHandler(picture_MouseMove);
pic.MouseUp += new MouseEventHandler(picture_MouseUp);
pnl_Picture.Controls.Add(pic);
picturelist[j + i * Imgnubers] = pic;
pointlist[j + i * Imgnubers] = new Point(j * sidelength, i * sidelength);
}
}
}
public void Flow(string path, bool disorder)
{
InitRandomPictureBox();
Image bm = CutPicture.Resize(path, 600, 600);
CutPicture.BitMapList = new List<Bitmap>();
for(int y=0;y<600;y+=sidelength )
{
for (int x = 0; x < 600; x += sidelength)
{
Bitmap temp = CutPicture.Cut(bm, x, y, sidelength, sidelength);
CutPicture.BitMapList.Add(temp);
}
}
ImporBitMap(disorder );
}
public void ImporBitMap(bool disorder)
{
try
{
int i=0;
foreach (PictureBox item in picturelist )
{
Bitmap temp = CutPicture.BitMapList[i];
item.Image = temp;
i++;
}
if(disorder )ResetPictureLoaction();
}
catch (Exception exp)
{
Console .WriteLine (exp.Message );
}
}
public void ResetPictureLoaction()
{
Point[] temp = DisOrderLocation();
int i = 0;
foreach (PictureBox item in picturelist)
{
item.Location = temp[i];
i++;
}
}
public Point[] DisOrderLocation()
{
Point[] tempArray = (Point[])pointlist.Clone();
for (int i = tempArray.Length - 1; i > 0; i--)
{
Random rand = new Random();
int p = rand.Next(i);
Point temp = tempArray[p];
tempArray[p] = tempArray[i];
tempArray[i] = temp;
}
return tempArray;
}
private void Form_Main_Load(object sender, EventArgs e)
{
}
public void initgame()
{
/* picturelist = new PictureBox[9] { pictureBox1, pictureBox2, pictureBox3, pictureBox4, pictureBox5, pictureBox6, pictureBox7, pictureBox8, pictureBox9 };
pointlist = new Point[9] { new Point(0, 0), new Point(100, 0), new Point(200, 0), new Point(0, 100), new Point(100, 100), new Point(200, 100), new Point(0, 200), new Point(100, 200), new Point(200, 200) };
*/if (!Directory.Exists(Application.StartupPath.ToString() + "//Resources"))
{
Directory.CreateDirectory(Application.StartupPath.ToString() + "//Resources");
Properties.Resources._0.Save(Application.StartupPath.ToString() + "//Resources//0.jpg");
Properties.Resources._1.Save(Application.StartupPath.ToString() + "//Resources//1.jpg");
Properties.Resources._2.Save(Application.StartupPath.ToString() + "//Resources//2.jpg");
Properties.Resources._3.Save(Application.StartupPath.ToString() + "//Resources//3.jpg");
Properties.Resources._4.Save(Application.StartupPath.ToString() + "//Resources//4.jpg");
}
Random r=new Random ();
int i=r.Next (5);
originalpicpath = Application.StartupPath.ToString() + "//Resources//" + i.ToString() + ".jpg";
Flow(originalpicpath ,true );
}
public PictureBox GetPictureBoxByLocation(int x, int y)
{
PictureBox pic = null;
foreach (PictureBox item in picturelist)
{
if (x > item.Location.X && y > item.Location.Y && item.Location.X + sidelength > x && item.Location.Y + sidelength > y)
{ pic = item; }
}
return pic;
}
public PictureBox GetPictureBoxByHashCode(string hascode)
{
PictureBox pic = null;
foreach (PictureBox item in picturelist)
{
if (hascode == item.GetHashCode().ToString())
{
pic = item;
}
}
return pic;
}
private void picture_MouseDown(object sender, MouseEventArgs e)
{
oldlocation = new Point(e.X, e.Y);
currentpicturebox = GetPictureBoxByHashCode(sender.GetHashCode().ToString());
MoseDown(currentpicturebox, sender, e);
}
public void MoseDown(PictureBox pic, object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
oldlocation = e.Location;
rect = pic.Bounds;
}
}
private void picture_MouseMove(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
isDrag = true;
rect.Location = getPointToForm(new Point(e.Location.X - oldlocation.X, e.Location.Y - oldlocation.Y));
this.Refresh();
}
}
private Point getPointToForm(Point p)
{
return this.PointToClient(pictureBox1 .PointToScreen (p));
}
private void reset()
{
mouseDownPoint = Point.Empty;
rect = Rectangle.Empty;
isDrag = false;
}
private void picture_MouseUp(object sender, MouseEventArgs e)
{
oldlocation = new Point(currentpicturebox .Location .X ,currentpicturebox .Location .Y );
if (oldlocation.X + e.X > 600 || oldlocation.Y + e.Y > 600 || oldlocation.X + e.X < 0 || oldlocation.Y + e.Y < 0)
{
return;
}
havetopicturebox = GetPictureBoxByLocation(oldlocation.X + e.X, oldlocation.Y + e.Y);
newlocation = new Point(havetopicturebox.Location.X, havetopicturebox.Location.Y);
havetopicturebox.Location = oldlocation;
PictureMouseUp(currentpicturebox, sender, e);
if (Judge())
{
MessageBox.Show("恭喜拼图成功");
}
}
public void PictureMouseUp(PictureBox pic, object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
{
if (isDrag)
{
isDrag = false;
pic.Location = newlocation;
this.Refresh();
}
reset();
}
}
public bool Judge()//判断是否成功
{
bool result=true;
int i=0;
foreach (PictureBox item in picturelist)
{
if (item.Location != pointlist[i])
{ result = false; }
i++;
}
return result;
}
public void ExchangePictureBox(MouseEventArgs e)
{ }
public PictureBox[] DisOrderArray(PictureBox[] pictureArray)
{
PictureBox[] tempArray = pictureArray;
for (int i = tempArray.Length - 1; i > 0; i--)
{
Random rand = new Random();
int p = rand.Next(i);
PictureBox temp = tempArray[p];
tempArray[p] = tempArray[i];
tempArray[i] = temp;
}
return tempArray;
}
public Form_Main()
{
InitializeComponent();
initgame();
}
private void pnl_Picture_Paint(object sender, PaintEventArgs e)
{
}
private void splitContainer1_Panel1_Paint(object sender, PaintEventArgs e)
{
}
private void btn_import_Click(object sender, EventArgs e)
{
if (new_picture.ShowDialog() == DialogResult.OK)
{
originalpicpath = new_picture.FileName;
CutPicture.picturePath = new_picture.FileName;
Flow(CutPicture.picturePath, true);
}
}
private void btn_changepic_Click(object sender, EventArgs e)
{
Random r = new Random();
int i = r.Next(5);
originalpicpath = Application.StartupPath.ToString() + "//Resources//" + i.ToString() + ".jpg";
Flow(originalpicpath, true);
}
private void btn_Reset_Click(object sender, EventArgs e)
{
Flow(originalpicpath, true);
}
private void btn_originalpic_Click(object sender, EventArgs e)
{
Form_Original original = new Form_Original();
original.picpath = originalpicpath;
original.ShowDialog();
}
private void button1_Click(object sender, EventArgs e)
{
timer1.Start();
timer1.Enabled = true;
timer1.Interval = 10000;
}
private void timer1_Tick(object sender, EventArgs e)
{
if (Judge())
{ MessageBox.Show("挑战成功"); timer1.Stop(); }
else { MessageBox.Show("挑战失败"); timer1.Stop(); }
}
}
}
ps:挑战模式貌似有点小问题,没法显示倒数的时间在页面上,体验感觉不好==
接下来是设计显示原图的页面,只需要一个picturebox即可,代码如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace 拼图游戏
{
public partial class Form_Original : Form
{
public string picpath;
public Form_Original()
{
InitializeComponent();
}
private void pic_Original_Click(object sender, EventArgs e)
{
}
private void Form_Original_Load(object sender, EventArgs e)
{
pic_Original.Image = CutPicture.Resize(picpath, 600, 600);
}
}
}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
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