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C++推箱子小游戏 C/C++实现推箱子小游戏

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效果演示

实现功能

如上图所示。按键控制小猪的运动,推箱子到达目的地。

如何实现

1.首先思考要保存箱子,小猪等信息,添加多个map可以用到三维数组。
2.定义小猪,箱子,墙,空地等信息在三维数组里的数值。

 空地             0     
 墙               1
 目的地           2   
 箱子             3
 猪               4  2+4=6 猪到达目的地也显示猪
 箱子到达目的地   2+3=5

3.按键实现推箱子运动。

考虑多种情况:

①.小猪的运动(空地,目的在)
②.小猪推箱子运动(空地,目的地)

用三维数组保存map信息:这里我只做了两种图,可自行添加

int backgrand[MAP][ROW][COL] =//map图
{
 {
  1, 1, 1, 1, 1, 1, 1, 1,
  1, 0, 0, 0, 2, 0, 0, 1,
  1, 1, 0, 0, 3, 1, 1, 1,
  1, 2, 3, 0, 4, 0, 0, 1,
  1, 0, 1, 0, 3, 3, 2, 1,
  1, 1, 0, 3, 2, 0, 0, 1,
  1, 0, 0, 2, 0, 0, 1, 1,
  1, 1, 1, 1, 1, 1, 1, 1
 },
 {
  0, 1, 1, 1, 1, 1, 1, 1,
  1, 1, 0, 2, 0, 0, 0, 1,
  1, 1, 0, 0, 3, 0, 1, 1,
  1, 2, 3, 0, 4, 0, 0, 1,
  1, 0, 1, 0, 0, 0, 1, 1,
  1, 1, 0, 3, 2, 3, 0, 1,
  1, 0, 0, 0, 0, 2, 0, 1,
  1, 1, 1, 1, 1, 1, 1, 1
 },
};

绘图用到了easyx库,加载图片和绘制窗口只用到了三条语句:很简单

initgraph();//绘制窗口大小
loadimage();//加载图片
putinmage();//放出图片

具体可看代码!

代码块

#include<stdio.h>
#include<Windows.h>
#include<stdlib.h>
#include<time.h>
#include<conio.h>
#include<graphics.h>
#define ROW 8
#define COL 8
#define MAP 2//map个可以自己添加数


int count = 0;//哪个map图
/*
空地             0
墙               1
目的地           2
箱子             3
猪               4  2+4=6 猪到达目的地也显示猪
箱子到达目的地   2+3=5


*/


IMAGE image1, image2, image3, image4, image5, image6;

int backgrand[MAP][ROW][COL] =//map图
{
 {
  1, 1, 1, 1, 1, 1, 1, 1,
  1, 0, 0, 0, 2, 0, 0, 1,
  1, 1, 0, 0, 3, 1, 1, 1,
  1, 2, 3, 0, 4, 0, 0, 1,
  1, 0, 1, 0, 3, 3, 2, 1,
  1, 1, 0, 3, 2, 0, 0, 1,
  1, 0, 0, 2, 0, 0, 1, 1,
  1, 1, 1, 1, 1, 1, 1, 1
 },
 {
  0, 1, 1, 1, 1, 1, 1, 1,
  1, 1, 0, 2, 0, 0, 0, 1,
  1, 1, 0, 0, 3, 0, 1, 1,
  1, 2, 3, 0, 4, 0, 0, 1,
  1, 0, 1, 0, 0, 0, 1, 1,
  1, 1, 0, 3, 2, 3, 0, 1,
  1, 0, 0, 0, 0, 2, 0, 1,
  1, 1, 1, 1, 1, 1, 1, 1
 },
};
int Judge(){//p判断是否结束一局
 int i = 0;
 for (i = 0; i < ROW; i++){
  int j = 0;
  for (j = 0; j < COL; j++){
   if (backgrand[count][i][j] == 3 || backgrand[count][i][j] == 2){//判断是否还有箱子或者目的地
    return 0;
   }
  }
 }
 return 1;
}

void Backgrand(){//绘制地图
 int i = 0;
 for (; i < ROW; i++){
  int j = 0;
  for (; j < COL; j++){
   int x = 80 * j;//横轴是y(列),数轴是x(行)。
   int y = 80 * i;
   switch (backgrand[count][i][j]){
   case 0:
    putimage(x, y, &image3);
    break;
   case 1:
    putimage(x, y, &image1);
    break;
   case 2:
    putimage(x, y, &image6);
    break;
   case 3:
    putimage(x, y, &image4);
    break;
   case 4:
   case 6:
    putimage(x, y, &image2);
    break;
   case 5:
    putimage(x, y, &image5);
    break;
   default:
    break;
   }
  }
 }
}

void Keymove(){//按键控制猪的运动
 int i = 0;
 int j = 0;//j定义出来了,里面for循环要初始化
 for (i = 0; i < ROW; i++){ //找到猪的坐标
  for (j = 0; j < COL; j++){
   if (backgrand[count][i][j] == 4 || backgrand[count][i][j] == 6){
    break;
   }
  }
  if (backgrand[count][i][j] == 4 || backgrand[count][i][j] == 6){
   break;
  }
 }
 char key = _getch();//获得按键
 switch (key){
 case 'w':
 case 'W':
 case 72:
  if (backgrand[count][i - 1][j] == 0 ||\
   backgrand[count][i - 1][j] == 2)
  {  
   backgrand[count][i][j] = backgrand[count][i][j] - 4;//猪运动,猪旁边是空地或者是目的地
   backgrand[count][i - 1][j] = backgrand[count][i - 1][j] + 4;
  }
  if (backgrand[count][i - 1][j] == 3 && (backgrand[count][i - 2][j] == 0 || \
   backgrand[count][i - 2][j] == 2))   //猪推箱子运动条件,猪旁边是箱子与上箱子旁边是空地。
  {                                       //后面或的条件要括号括起来
   backgrand[count][i][j] = backgrand[count][i][j] - 4;                                      
   backgrand[count][i - 1][j] = backgrand[count][i - 1][j] + 4;
   backgrand[count][i - 1][j] -= 3;
   backgrand[count][i - 2][j] += 3;
  }
  if (backgrand[count][i - 1][j] == 5 &&\
   backgrand[count][i - 2][j] == 0)  //箱子到达目的地,后面还有空的情况
  {
   backgrand[count][i][j] -= 4;
   backgrand[count][i - 1][j] += 4;
   backgrand[count][i - 1][j] -= 3;
   backgrand[count][i - 2][j] += 3;
  }
  break;
 case 's':
 case 'S':
 case 80:
  if (backgrand[count][i + 1][j] == 0 || \
   backgrand[count][i + 1][j] == 2)
  {  //猪运动
   backgrand[count][i][j] = backgrand[count][i][j] - 4;
   backgrand[count][i + 1][j] = backgrand[count][i + 1][j] + 4;
  }
  if (backgrand[count][i + 1][j] == 3 && (backgrand[count][i + 2][j] == 0 ||\
   backgrand[count][i + 2][j] == 2))
  {
   backgrand[count][i][j] = backgrand[count][i][j] - 4;
   backgrand[count][i + 1][j] = backgrand[count][i + 1][j] + 4;
   backgrand[count][i + 1][j] -= 3;
   backgrand[count][i + 2][j] += 3;
  }
  if (backgrand[count][i + 1][j] == 5 && \
   backgrand[count][i + 2][j] == 0)
  {
   backgrand[count][i][j] -= 4;
   backgrand[count][i + 1][j] += 4;
   backgrand[count][i + 1][j] -= 3;
   backgrand[count][i + 2][j] += 3;
  }
  break;
 case 'a':
 case 'A':
 case 75:
  if (backgrand[count][i][j - 1] == 0 || \
   backgrand[count][i][j - 1] == 2)
  {  //猪运动
   backgrand[count][i][j] = backgrand[count][i][j] - 4;
   backgrand[count][i][j - 1] = backgrand[count][i][j - 1] + 4;
  }
  if (backgrand[count][i][j - 1] == 3 &&\
   (backgrand[count][i][j - 2] == 0 ||\
   backgrand[count][i][j - 2] == 2))
  {
   backgrand[count][i][j] = backgrand[count][i][j] - 4;
   backgrand[count][i][j - 1] = backgrand[count][i][j - 1] + 4;
   backgrand[count][i][j - 1] -= 3;
   backgrand[count][i][j - 2] += 3;
  }
  if (backgrand[count][i][j - 1] == 5 && \
   backgrand[count][i][j - 2] == 0)
  {
   backgrand[count][i][j] -= 4;
   backgrand[count][i][j - 1] += 4;
   backgrand[count][i][j - 1] -= 3;
   backgrand[count][i][j - 2] += 3;
  }
  break;
 case 'd':
 case 'D':
 case 77:
  if (backgrand[count][i][j + 1] == 0 || \
   backgrand[count][i][j + 1] == 2)
  {  //猪运动
   backgrand[count][i][j] = backgrand[count][i][j] - 4;
   backgrand[count][i][j + 1] = backgrand[count][i][j + 1] + 4;
  }
  if (backgrand[count][i][j + 1] == 3 && (backgrand[count][i][j + 2] == 0 ||\
   backgrand[count][i][j + 2] == 2))
  {
   backgrand[count][i][j] -= 4;
   backgrand[count][i][j + 1] += 4;
   backgrand[count][i][j + 1] -= 3;
   backgrand[count][i][j + 2] += 3;
  }
  if (backgrand[count][i][j + 1] == 5 && backgrand[count][i][j + 2] == 0){
   backgrand[count][i][j] -= 4;
   backgrand[count][i][j + 1] += 4;
   backgrand[count][i][j + 1] -= 3;
   backgrand[count][i][j + 2] += 3;
  }
  break;
 default:
  break;
 }


}


void Initgraph(){
 initgraph(80 * ROW, 80 * COL);
 loadimage(&image1, "1.jpg");//墙
 loadimage(&image2, "2.jpg");//猪
 loadimage(&image3, "3.jpg");//空地
 loadimage(&image4, "4.jpg");//箱子
 loadimage(&image6, "6.jpg");//目的地
 loadimage(&image5, "5.jpg");//箱子到目的地
}



int main(){
 Initgraph();
 while (1){
  Backgrand();
  Keymove();
  if (Judge()){
   Backgrand();
   Sleep(500);
   count++;
  }
  if (count == MAP){
   break;
  }
 }


 getchar();
 closegraph();
 system("pause");
 return 0;
}

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