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Unity物体弧线运动 Unity实现物体弧线运动到规定的坐标

天人合一moonlight 人气:0

1、u3d场景的设置

2、 Run 脚本

using UnityEngine;
using System.Collections;
 
public class Run : MonoBehaviour
{
 public GameObject target; //要到达的目标
 public float speed = 10; //速度
 private float distanceToTarget; //两者之间的距离
 private bool move = true; 
 
 void Start()
 {
 //计算两者之间的距离
 distanceToTarget = Vector3.Distance(this.transform.position, target.transform.position); 
 StartCoroutine(StartShoot());
 }
 
 IEnumerator StartShoot()
 {
 
 while (move)
 {
 Vector3 targetPos = target.transform.position;
 
 //让始终它朝着目标
 this.transform.LookAt(targetPos);
 
 //计算弧线中的夹角
 float angle = Mathf.Min(1, Vector3.Distance(this.transform.position, targetPos) / distanceToTarget) * 45;
 this.transform.rotation = this.transform.rotation * Quaternion.Euler(Mathf.Clamp(-angle, -42, 42), 0, 0);
 float currentDist = Vector3.Distance(this.transform.position, target.transform.position);
 if (currentDist < 0.5f)
 move = true;
 this.transform.Translate(Vector3.forward * Mathf.Min(speed * Time.deltaTime, currentDist));
 yield return null;
 }
 }
 
 
}

3、运行结果

重合到一起后,拖动Start的小球,松手后又会重合。

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