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Unity UI渐隐渐显 Unity实现UI渐隐渐显效果

Diviner_占卜者 人气:0

1、在UI对象上添加组件:CanvasGroup;

2、在对象上添加脚本:UI_FadeInFadeOut 脚本;

脚本信息:

(Blocks Raycasts=true可以交互;Blocks Raycasts=false无法交互)

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// UI的渐入渐出
/// </summary>
public class UI_FadeInFadeOut : MonoBehaviour {
 private float UI_Alpha = 1;    //初始化时让UI显示
 public float alphaSpeed = 2f;   //渐隐渐显的速度
 private CanvasGroup canvasGroup;
 
 // Use this for initialization
 void Start () {
  canvasGroup = this.GetComponent<CanvasGroup>();
 }
 
 // Update is called once per frame
 void Update () {
  if (canvasGroup == null)
  {
   return;
  }
 
  if (UI_Alpha != canvasGroup.alpha)
  {
   canvasGroup.alpha = Mathf.Lerp(canvasGroup.alpha, UI_Alpha, alphaSpeed * Time.deltaTime);
   if (Mathf.Abs(UI_Alpha - canvasGroup.alpha) <= 0.01f)
   {
    canvasGroup.alpha = UI_Alpha;
   }
  }
 }
 public void UI_FadeIn_Event()
 {
  UI_Alpha = 1;
  canvasGroup.blocksRaycasts = true;  //可以和该对象交互
 }
 public void UI_FadeOut_Event()
 {
  UI_Alpha = 0;
  canvasGroup.blocksRaycasts = false;  //不可以和该对象交互
 }
}

3、需要显示时,添加  UI_FadeIn_Event()  事件;

4、需要隐藏时,添加  UI_FadeOut_Event()  事件;

5、注意:父物体隐藏和显示时,子物体同样也隐藏和显示。

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