Unity拖拽滑动翻页 Unity工具类ScrollView实现拖拽滑动翻页
真像大白阿 人气:0简介:
在进行UI设计的时候,经常会使用Unity中UI提供的ScrollView,类似Android中的ScrollView,在进行图片预览,多个翻页的时候,能实现很好的效果。
该类中根据Unity的EventSystems中拖拽事件,实现对页码的滑动监听,在使用的时候,新建UI--->ScrollView,把该类组件添加到ScrollView上,把对应的content加入该脚本中的content,调整ScrollView和Content,设置单个滑动页的宽度,拖拽的阈值,即可监听到拖拽,如果是动态实例化ScrollView中的child,需设置当前最大页码数。SetCurIndex可以实现直接定位到当前页码对应的滑动页,代码比较简单,直接贴出来。
public class ScrollViewListener : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler { //滑动方向 public enum MoveDirection { None = 0, Left, Right, } public float SingleItemWidth;//单个滑动页的宽度 public RectTransform content;//当前ScrollView的Content public float DragMinValue = 5f;//拖动过程中允许的最小的拖拽值,低于此值就不算拖拽,不执行翻页事件 private MoveDirection direction = MoveDirection.None; private int CurIndex = 0;//当前页码 private int MaxIndex = 0;//最大页码 public bool canMove = true;//是否能移动 private Vector3 originalPos; private float maxDeltaX = 0f;//取整个拖动过程中的最大值 public Action<int> OnPageChange;//对外提供页码修改的回调 /// <summary> /// 滑到下一页 /// </summary> private void MoveToNext() { if (direction == MoveDirection.Left) { if (CurIndex < MaxIndex) { CurIndex++; canMove = false; content.DOLocalMoveX(content.localPosition.x - SingleItemWidth, 1f).OnComplete(() => { if (null != OnPageChange) { OnPageChange(CurIndex); } canMove = true; }); } } else if (direction == MoveDirection.Right) { if (CurIndex > 0) { CurIndex--; canMove = false; content.DOLocalMoveX(content.localPosition.x + SingleItemWidth, 1f).OnComplete(() => { if (null != OnPageChange) { OnPageChange(CurIndex); } canMove = true; }); } } } /// <summary> /// 设置当前滑动列表的页数的最大值 /// </summary> /// <param name="max"></param> public void SetMaxIndex(int max) { MaxIndex = max - 1;//最大下标值为页数减1 } /// <summary> /// 设置当前页 /// </summary> /// <param name="index"></param> public void SetCurIndex(int index) { CurIndex = index; float x = content.localPosition.x - SingleItemWidth * CurIndex; content.localPosition = new Vector3(x, content.localPosition.y, content.localPosition.z); } public void ResetPosition() { content.localPosition = originalPos; } private void Awake() { CurIndex = 0; originalPos = content.localPosition; } public void OnDrag(PointerEventData eventData) { if (Mathf.Abs(eventData.delta.x) > maxDeltaX) { maxDeltaX = Mathf.Abs(eventData.delta.x); } } public void OnBeginDrag(PointerEventData eventData) { if (eventData.delta.x > 0) { direction = MoveDirection.Right; } else if (eventData.delta.x < 0) { direction = MoveDirection.Left; } else { direction = MoveDirection.None; } if (Mathf.Abs(eventData.delta.x) > maxDeltaX) { maxDeltaX = Mathf.Abs(eventData.delta.x); } } public void OnEndDrag(PointerEventData eventData) { if (Mathf.Abs(eventData.delta.x) > maxDeltaX) { maxDeltaX = Mathf.Abs(eventData.delta.x); } if (maxDeltaX > DragMinValue) { //计算下一页的目的点 然后移动 if (canMove) { MoveToNext(); } } maxDeltaX = 0f; } }
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