JavaFX实现石头剪刀布小游戏
人气:0用JavaFX写一个石头剪刀布的小游戏,供大家参考,具体内容如下
课程上布置的作业,其实java很少用来写这种程序的
- GUI界面部分
- 石头剪刀布的逻辑部分
书上教的是JavaFX,其实还有很多方法,书上说AWT和Swing基本上淘汰了,但事实上…
代码
MyJavaFX.java
package cn.homework; import javafx.application.Application; import javafx.event.ActionEvent; import javafx.event.EventHandler; import javafx.geometry.Pos; import javafx.scene.Scene; import javafx.scene.control.Button; import javafx.scene.control.Label; import javafx.scene.layout.BorderPane; import javafx.scene.layout.GridPane; import javafx.scene.image.Image; import javafx.scene.image.ImageView; import javafx.scene.layout.StackPane; import javafx.scene.text.*; import javafx.scene.text.Font; import javafx.stage.Stage; import java.awt.*; public class MyJavaFX extends Application { Lablepane lablepane=new Lablepane(); // String str1; // // public void setStr1(String str1) { // this.str1 = str1; // } @Override public void start(Stage primaryStage) throws Exception { GridPane pane = new GridPane(); pane.setAlignment(Pos.CENTER); pane.setHgap(5); Label label = new Label("开始游戏:"); label.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30)); pane.add(label, 0, 0); //布 Image image1 = new Image("https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1521291025265&di=a0bc9a448dfcaac150e064577e6dabfd&imgtype=0&src=http%3A%2F%2Fimg1.ali213.net%2Fshouyou%2Fcover%2Fc%2F48302.jpg"); ImageView imageView1 = new ImageView(image1); imageView1.setFitHeight(150); imageView1.setFitWidth(150); pane.add(imageView1, 0, 1); Image1HanderClass image1HanderClass = new Image1HanderClass(); Button btOK1 = new Button("布"); pane.add(btOK1, 0, 2); btOK1.setOnAction(image1HanderClass); //石头 Image image2 = new Image("https://ss1.bdstatic.com/70cFvXSh_Q1YnxGkpoWK1HF6hhy/it/u=1419901674,657140521&fm=27&gp=0.jpg"); ImageView imageView2 = new ImageView(image2); imageView2.setFitHeight(150); imageView2.setFitWidth(150); pane.add(imageView2, 1, 1); Image2HanderClass image2HanderClass = new Image2HanderClass(); Button btOK2 = new Button("石头"); pane.add(btOK2, 1, 2); btOK2.setOnAction(image2HanderClass); //剪刀 Image image3 = new Image("https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=2460250897,3788214935&fm=27&gp=0.jpg"); ImageView imageView3 = new ImageView(image3); imageView3.setFitHeight(150); imageView3.setFitWidth(150); pane.add(imageView3, 2, 1); Image3HanderClass image3HanderClass = new Image3HanderClass(); Button btOK3 = new Button("剪刀"); pane.add(btOK3, 2, 2); btOK3.setOnAction(image3HanderClass); BorderPane borderPane=new BorderPane(); borderPane.setCenter(pane); borderPane.setBottom(lablepane); BorderPane.setAlignment(pane,Pos.CENTER); // 游戏结束 // Label label1 = new Label("111"); // label1.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30)); // pane.add(label1, 0, 3); pane.setStyle("-fx-background-color: #0effb8"); Scene scene = new Scene(borderPane, 800, 500); primaryStage.setTitle("石头剪刀布"); primaryStage.setScene(scene); primaryStage.show(); } class Image1HanderClass implements EventHandler<ActionEvent> { //布2 @Override public void handle(ActionEvent event) { Game game = new Game(); String str = game.playgame(2); //setStr1(str); lablepane.show(str); System.out.println(str); } } class Image2HanderClass implements EventHandler<ActionEvent> { //石头0 @Override public void handle(ActionEvent event) { Game game = new Game(); String str = game.playgame(0); //setStr1(str); lablepane.show(str); System.out.println(str); } } class Image3HanderClass implements EventHandler<ActionEvent> { //剪刀1 @Override public void handle(ActionEvent event) { Game game = new Game(); String str = game.playgame(1); //setStr1(str); lablepane.show(str); System.out.println(str); } } class Lablepane extends StackPane{ private Label label=new Label("结果"); public Lablepane(){ getChildren().add(label); label.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30)); } public void show(String str){ label.setText(str); } } }
代码
Game.java
package cn.homework; import java.util.Random; import java.util.Scanner; public class Game { public static void main(String []args){ String result=playgame(0); System.out.println(result); } public static String playgame(int user){ //用户输入 //System.out.println("请输入您要出的:如果出石头请输入0 如果出剪刀请输入1 如果出布请输入2"); //系统生成 Random xx = new Random(); //声明随机数 int number = xx.nextInt(3); //赋值随机数给number //比较 if(user==0 && number==0){ return "你出的是石头,系统出的是石头,双方平局。"; } else if(user==1 && number==0){ return "你出的是剪刀,系统出的是石头,你输了。"; } else if(user==2 && number==0){ return "你出的是布,系统出的是石头,你赢了。"; } else if(user==0 && number==1){ return "你出的是石头,系统出的是剪刀,你赢了。"; } else if(user==1 && number==1){ return "你出的是石头,系统出的是石头,双方平局。"; } else if(user==2 && number==1){ return "你出的是布,系统出的是剪刀,你输了。"; } else if(user==0 && number==2){ return "你出的是石头,系统出的是布,你输了。"; } else if(user==1 && number==2){ return "你出的是剪刀,系统出的是布,你赢了。"; } else{ return "你出的是布,系统出的是布,双方平局。"; } } }
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