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JavaFX实现石头剪刀布小游戏

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用JavaFX写一个石头剪刀布的小游戏,供大家参考,具体内容如下

课程上布置的作业,其实java很少用来写这种程序的

- GUI界面部分
- 石头剪刀布的逻辑部分

书上教的是JavaFX,其实还有很多方法,书上说AWT和Swing基本上淘汰了,但事实上…

代码

MyJavaFX.java

package cn.homework;

import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.GridPane;
import javafx.scene.image.Image;
import javafx.scene.image.ImageView;
import javafx.scene.layout.StackPane;
import javafx.scene.text.*;
import javafx.scene.text.Font;
import javafx.stage.Stage;

import java.awt.*;


public class MyJavaFX extends Application {

 Lablepane lablepane=new Lablepane();
// String str1;
//
// public void setStr1(String str1) {
// this.str1 = str1;
// }

 @Override
 public void start(Stage primaryStage) throws Exception {
 GridPane pane = new GridPane();
 pane.setAlignment(Pos.CENTER);
 pane.setHgap(5);

 Label label = new Label("开始游戏:");
 label.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30));
 pane.add(label, 0, 0);
 //布
 Image image1 = new Image("https://timgsa.baidu.com/timg?image&quality=80&size=b9999_10000&sec=1521291025265&di=a0bc9a448dfcaac150e064577e6dabfd&imgtype=0&src=http%3A%2F%2Fimg1.ali213.net%2Fshouyou%2Fcover%2Fc%2F48302.jpg");
 ImageView imageView1 = new ImageView(image1);
 imageView1.setFitHeight(150);
 imageView1.setFitWidth(150);
 pane.add(imageView1, 0, 1);
 Image1HanderClass image1HanderClass = new Image1HanderClass();
 Button btOK1 = new Button("布");
 pane.add(btOK1, 0, 2);
 btOK1.setOnAction(image1HanderClass);
 //石头
 Image image2 = new Image("https://ss1.bdstatic.com/70cFvXSh_Q1YnxGkpoWK1HF6hhy/it/u=1419901674,657140521&fm=27&gp=0.jpg");
 ImageView imageView2 = new ImageView(image2);
 imageView2.setFitHeight(150);
 imageView2.setFitWidth(150);
 pane.add(imageView2, 1, 1);
 Image2HanderClass image2HanderClass = new Image2HanderClass();
 Button btOK2 = new Button("石头");
 pane.add(btOK2, 1, 2);
 btOK2.setOnAction(image2HanderClass);
 //剪刀
 Image image3 = new Image("https://ss2.bdstatic.com/70cFvnSh_Q1YnxGkpoWK1HF6hhy/it/u=2460250897,3788214935&fm=27&gp=0.jpg");
 ImageView imageView3 = new ImageView(image3);
 imageView3.setFitHeight(150);
 imageView3.setFitWidth(150);
 pane.add(imageView3, 2, 1);
 Image3HanderClass image3HanderClass = new Image3HanderClass();
 Button btOK3 = new Button("剪刀");
 pane.add(btOK3, 2, 2);
 btOK3.setOnAction(image3HanderClass);


 BorderPane borderPane=new BorderPane();
 borderPane.setCenter(pane);
 borderPane.setBottom(lablepane);
 BorderPane.setAlignment(pane,Pos.CENTER);


// 游戏结束
// Label label1 = new Label("111");
// label1.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30));
// pane.add(label1, 0, 3);

 pane.setStyle("-fx-background-color: #0effb8");

 Scene scene = new Scene(borderPane, 800, 500);
 primaryStage.setTitle("石头剪刀布");
 primaryStage.setScene(scene);
 primaryStage.show();
 }


 class Image1HanderClass implements EventHandler<ActionEvent> {

 //布2
 @Override
 public void handle(ActionEvent event) {
  Game game = new Game();
  String str = game.playgame(2);
  //setStr1(str);
  lablepane.show(str);
  System.out.println(str);

 }
 }

 class Image2HanderClass implements EventHandler<ActionEvent> {

 //石头0
 @Override
 public void handle(ActionEvent event) {
  Game game = new Game();
  String str = game.playgame(0);
  //setStr1(str);
  lablepane.show(str);
  System.out.println(str);
 }
 }

 class Image3HanderClass implements EventHandler<ActionEvent> {

 //剪刀1
 @Override
 public void handle(ActionEvent event) {
  Game game = new Game();
  String str = game.playgame(1);
  //setStr1(str);
  lablepane.show(str);
  System.out.println(str);
 }
 }
 class Lablepane extends StackPane{
 private Label label=new Label("结果");
 public Lablepane(){
  getChildren().add(label);
  label.setFont(Font.font("Times New Roman", FontWeight.BOLD, FontPosture.ITALIC, 30));
 }
 public void show(String str){
  label.setText(str);
 }
 }

}

代码

Game.java

package cn.homework;
import java.util.Random;
import java.util.Scanner;
public class Game {
 public static void main(String []args){
 String result=playgame(0);
 System.out.println(result);
 }
 public static String playgame(int user){
 //用户输入
 //System.out.println("请输入您要出的:如果出石头请输入0 如果出剪刀请输入1 如果出布请输入2");
 //系统生成
 Random xx = new Random(); //声明随机数
 int number = xx.nextInt(3); //赋值随机数给number
 //比较
 if(user==0 && number==0){
  return "你出的是石头,系统出的是石头,双方平局。";
 }
 else if(user==1 && number==0){
  return "你出的是剪刀,系统出的是石头,你输了。";
 }
 else if(user==2 && number==0){
  return "你出的是布,系统出的是石头,你赢了。";
 }
 else if(user==0 && number==1){
  return "你出的是石头,系统出的是剪刀,你赢了。";
 }
 else if(user==1 && number==1){
  return "你出的是石头,系统出的是石头,双方平局。";
 }
 else if(user==2 && number==1){
  return "你出的是布,系统出的是剪刀,你输了。";
 }
 else if(user==0 && number==2){
  return "你出的是石头,系统出的是布,你输了。";
 }
 else if(user==1 && number==2){
  return "你出的是剪刀,系统出的是布,你赢了。";
 }
 else{
  return "你出的是布,系统出的是布,双方平局。";
 }
 }

}
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