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Unity实现苹果手机Taptic震动

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文件:ios震动.zip

将上方文件解压之后将MultiHaptic.mm的文件放到Assets/Plugins/iOS目录下,MultiHaptic.cs文件不用挂载到游戏物体上,在需要的时候调用里面的三个静态方法即可

附上MultiHaptic.cs的代码:

using UnityEngine;
using System.Runtime.InteropServices;
 
public class MultiHaptic
{
  [DllImport("__Internal")]
  static extern void _hapticMedium();
 
  [DllImport("__Internal")]
  static extern void _hapticLight();
 
  [DllImport("__Internal")]
  static extern void _hapticHeavy();
 
  public static void HapticLight()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic", 1) == 1)
      {
        _hapticLight();
      }
  }
 
  public static void HapticMedium()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic", 1) == 1)
      {
        _hapticMedium();
      }
  }
 
  public static void HapticHeavy()
  {
    if (Application.platform == RuntimePlatform.IPhonePlayer)
      if (PlayerPrefs.GetInt("Taptic", 1) == 1)
      {
        _hapticHeavy();
      }
  }
}
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