Unity工具类之生成文本验证码
人气:1文本验证码
由于我经常使用Unity进行webgl版本的开发,看到网站上面用户登录有很多的验证码验证。借鉴相关博客,写了Unity的工具类文本验证码,代码如下:
工具类:VerificationCode
using System.Collections; using System.Collections.Generic; using System.Text; /// <summary> /// 该工具类为:生成验证码 /// 作者:hys /// 时间:2019.12.30 /// 邮箱:840917807@qq.com /// </summary> public class VerificationCode { private static char[] constant = { '0','1','2','3','4','5','6','7','8','9', 'a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z', 'A','B','C','D','E','F','G','H','I','J','K','L','M','N','O','P','Q','R','S','T','U','V','W','X','Y','Z' }; /// <summary> /// 获取随机生成的验证码 /// </summary> /// <param name="Length">长度</param> /// <returns></returns> public static string SetDeleKey(int Length) { StringBuilder newRandom = new StringBuilder(62); System.Random rd = new System.Random(); for (int i = 0; i < Length; i++) { newRandom.Append(constant[rd.Next(62)]); //rd.Next(62)返回小于62的非负随机数,Append将Length次随机的码进行拼接 } return newRandom.ToString(); } }
Unity脚本
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class HuangVerificationCodeTextScripts : MonoBehaviour { private Text verificationCodeText; //验证码Text. private void Awake() { init(); } void Start() { } void Update() { } /// <summary> /// 进行初始化 /// </summary> private void init() { verificationCodeText = GameObject.Find("VerificationCodeText").GetComponent<Text>(); } /// <summary> /// 生成验证码 /// </summary> /// <param name="length">验证码长度</param> /// <returns>字符串类型的验证码</returns> public string generateVerificationCode(int length) { string code= VerificationCode.SetDeleKey(length); verificationCodeText.text = code; return code; } }
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