C#飞行棋 C#实现飞行棋项目
氪金万岁~ 人气:01.制作游戏头部:游戏头部介绍
2.绘制地图
使用一维数组装整个地图的路线
如果这个位置是0,绘制普通格子□
如果这个位置是1,绘制幸运轮盘◎
如果这个位置是2,绘制地雷★
如果这个位置是3,绘制暂停▲
如果这个位置是4,绘制时空隧道卍
规划幸运轮盘位置
int[] luckyturn = { 6, 23, 40, 55, 69, 83 };
规划地雷的位置
int[] landMine = { 5,13,17,33,38,50,64,80,94};
规划暂停位置
int[] pause = {9,27,60,93 };
规划时空隧道的位置
int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 };
3.设置特殊关卡
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace 飞行棋 { class Program { /// <summary> /// 整个地图数组 /// </summary> static int[] Maps = new int[100]; /// <summary> /// 玩家的位置 /// </summary> static int[] PlayerPos = new int[2]; /// <summary> /// 玩家的姓名 /// </summary> static string[] PlayerName = new string[2]; /// <summary> /// 记录两名玩家是否可以掷骰子 /// </summary> static bool[] PlayerFlag = new bool[2]; static void Main(string[] args) { //绘制地图头部 ShowTitle(); //输入玩家姓名 Console.WriteLine("请输入玩家A的姓名"); PlayerName[0]=Console.ReadLine(); while (PlayerName[0]=="") { Console.WriteLine("玩家A姓名不能为空,请重新输入"); PlayerName[0]=Console.ReadLine(); } Console.WriteLine("请输入玩家B的姓名"); PlayerName[1] = Console.ReadLine(); while (PlayerName[1]=="" || PlayerName[1]==PlayerName[0]) { if (PlayerName[1]=="") { Console.WriteLine("玩家B姓名不能为空,请重新输入"); PlayerName[1] = Console.ReadLine(); } if (PlayerName[1]==PlayerName[0]) { Console.WriteLine("玩家B姓名与玩家A的姓名一致,请重新输入"); PlayerName[1] = Console.ReadLine(); } } //输入完姓名,清空屏幕 Console.Clear(); //重新绘制游戏标题与游戏说明 ShowTitle(); //初始化地图关卡 InitialMap(); //显示地图 DrawMap(); //判断如果没有一个玩家到达终点则一直轮流掷筛子 while (PlayerPos[0]<99 && PlayerPos[1]<99) { if (PlayerFlag[0]==false) { PlayGame(0); } else { PlayerFlag[0] = false; } if (PlayerFlag[1]==false) { PlayGame(1); } else { PlayerFlag[1] = false; } if (PlayerPos[0] == 99) { Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[0]); break; } if (PlayerPos[1] == 99) { Console.WriteLine("恭喜玩家【{0}】游戏获胜!", PlayerName[1]); break; } } Console.ReadLine(); } #region 游戏标题 /// <summary> /// 设置游戏标题 /// </summary> static void ShowTitle() { Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("************************************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("************************************"); Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("***************飞行棋***************"); Console.ForegroundColor = ConsoleColor.Cyan; Console.WriteLine("************************************"); Console.ForegroundColor = ConsoleColor.Green; Console.WriteLine("************************************"); Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine("************************************"); } #endregion #region 初始化地图关卡 /// <summary> /// 初始化地图关卡 /// </summary> static void InitialMap() { //绘制幸运轮盘的位置◎==1 int[] luckyturn = { 6, 23, 40, 55, 69, 83 }; for (int i = 0; i < luckyturn.Length; i++) { Maps[luckyturn[i]] = 1; } //绘制绘制地雷的位置★==2 int[] landMine = { 5, 13, 17, 33, 38, 50, 64, 80, 94 }; for (int i = 0; i < landMine.Length; i++) { Maps[landMine[i]] = 2; } //绘制暂停的位置▲==3 int[] pause = { 9, 27, 60, 93 }; for (int i = 0; i < pause.Length; i++) { Maps[pause[i]] = 3; } //绘制时空隧道的位置卍==4 int[] timeTunnel = { 20, 25, 45, 63, 72, 88, 90 }; for (int i = 0; i < timeTunnel.Length; i++) { Maps[timeTunnel[i]] = 4; } } #endregion #region 绘制地图 /// <summary> /// 绘制地图 /// </summary> static void DrawMap() { Console.ForegroundColor = ConsoleColor.DarkRed; Console.WriteLine("玩家【{0}】使用A表示:",PlayerName[0]); Console.WriteLine("玩家【{0}】使用B表示:", PlayerName[1]); Console.WriteLine("游戏规则:"); Console.WriteLine(); Console.WriteLine("1.两名玩家轮流掷骰子,规定A玩家先玩掷"); Console.WriteLine("2.踩到□格子安全,没有奖惩!"); Console.WriteLine("3.踩到◎幸运轮盘,可以进行两种选择:a.置换与对方玩家位置;b.进行轰炸对方,是对方倒退6步."); Console.WriteLine("4.踩到★地雷,倒退6步!"); Console.WriteLine("5.踩到▲暂停,下一回合将暂停操作!"); Console.WriteLine("6.踩到卍时空隧道,直接前进10步!"); Console.WriteLine("7.如果踩到对方,则对方直接退6步!"); ///第一横行地图 for (int i = 0; i < 30; i++) { Console.Write(DrawString(i)); } Console.WriteLine(); ///第一竖行 for (int i = 30; i < 35; i++) { for (int j = 0; j < 29; j++) { Console.Write(" "); } Console.Write(DrawString(i)); Console.WriteLine(); } ///第二横行 for (int i = 64; i > 34; i--) { Console.Write(DrawString(i)); } Console.WriteLine(); ///第二竖行 for (int i = 65; i < 70; i++) { Console.WriteLine(DrawString(i)); } ///第三横行 for (int i = 70; i < 100; i++) { Console.Write(DrawString(i)); } Console.WriteLine(); } #endregion #region 设置地图关卡,玩家初始位置 /// <summary> /// 设置地图关卡,玩家初识位置 /// </summary> /// <param name="pos">索引</param> private static string DrawString(int pos) { string str = ""; //判断两个玩家的位置一样,确定两个玩家都在地图中 if (PlayerPos[0] == PlayerPos[1] && PlayerPos[0] == pos) { Console.ForegroundColor = ConsoleColor.Cyan; str ="<>"; } else if (PlayerPos[0] == pos) { Console.ForegroundColor = ConsoleColor.Cyan; str ="A"; } else if (PlayerPos[1] == pos) { Console.ForegroundColor = ConsoleColor.Red; str = "B"; } else { switch (Maps[pos]) { case 0: Console.ForegroundColor = ConsoleColor.Blue; str = "□"; break; case 1: Console.ForegroundColor = ConsoleColor.Cyan; str = "◎"; break; case 2: Console.ForegroundColor = ConsoleColor.DarkRed; str = "★"; break; case 3: Console.ForegroundColor = ConsoleColor.DarkCyan; str = "▲"; break; case 4: Console.ForegroundColor = ConsoleColor.Yellow; str = "卍"; break; default: break; } } return str; } #endregion #region 开始游戏 static void PlayGame(int PlayNum) { Random r = new Random(); Console.WriteLine("玩家【{0}】按下任意键掷骰子",PlayerName[PlayNum]); Console.ReadKey(true); int number = r.Next(1, 7); Console.WriteLine("玩家【{0}】掷出<{1}>点。",PlayerName[PlayNum],number); Console.WriteLine("玩家【{0}】按下任意键进行移动",PlayerName[PlayNum]); Console.ReadKey(true); PlayerPos[PlayNum] += number; Console.WriteLine("玩家【{0}】移动完成!",PlayerName[PlayNum]); ChangedCheck(); //玩家踩到对方 if (PlayerPos[PlayNum]==PlayerPos[1-PlayNum]) { Console.WriteLine("玩家【{0}】踩到玩家【{1}】,玩家【{1}】退6格",PlayerName[PlayNum],PlayerName[1-PlayNum]); PlayerPos[1 - PlayNum] -= 6; } else { switch (Maps[PlayerPos[PlayNum]]) { //踩到0普通地板,安全没有奖惩 case 0: Console.WriteLine("玩家【{0}】踩到安全地带,没有奖惩!按下任意键继续游戏",PlayerName[PlayNum]); Console.ReadKey(true); break; //踩到1幸运轮盘,选择奖励 case 1: Console.WriteLine("玩家【{0}】踩到幸运轮盘,选择奖励:a--->交换位置 b--->轰炸对方", PlayerName[PlayNum]); string input = Console.ReadLine(); while (true) { if (input=="a") { Console.WriteLine("玩家【{0}】选择与玩家【{1}】交换位置。",PlayerName[PlayNum],PlayerName[1-PlayNum]); int temp = PlayerPos[PlayNum]; PlayerPos[PlayNum] = PlayerPos[1 - PlayNum]; PlayerPos[1 - PlayNum] = temp; Console.WriteLine("玩家【{0}】与玩家【{1}】交换位置成功!按下任意键继续游戏", PlayerName[PlayNum], PlayerName[1 - PlayNum]); Console.ReadKey(true); break; } else if (input=="b") { Console.WriteLine("玩家【{0}】选择轰炸玩家【{1}】。", PlayerName[PlayNum], PlayerName[1 - PlayNum]); PlayerPos[1 - PlayNum] -= 6; Console.WriteLine("玩家【{0}】被轰炸倒退6步!按下任意键继续游戏", PlayerName[1 - PlayNum]); Console.ReadKey(true); break; } else { Console.WriteLine("选择格式错误,请重新选择!"); input = Console.ReadLine(); } } Console.ReadKey(true); break; //踩到2地雷,倒退6步 case 2: Console.WriteLine("玩家【{0}】踩到地雷,倒退6步!按下任意键继续游戏!",PlayerName[PlayNum]); PlayerPos[PlayNum] -= 6; Console.ReadKey(true); break; //踩到3暂停,下一回合不能掷骰子 case 3: Console.WriteLine("玩家【{0}】踩到暂停,下一回合不能掷骰子!按下任意键继续游戏!", PlayerName[PlayNum]); PlayerFlag[PlayNum] = true; Console.ReadKey(true); break; //踩到4时空穿梭,直接前进10步 case 4: Console.WriteLine("玩家【{0}】踩到时空穿梭,直接前进10步!按下任意键继续游戏!", PlayerName[PlayNum]); PlayerPos[PlayNum] += 10; Console.ReadKey(true); break; default: break; } } ChangedCheck(); Console.Clear(); ShowTitle(); DrawMap(); } #endregion static void ChangedCheck() { if (PlayerPos[0] < 0) { PlayerPos[0] = 0; } if (PlayerPos[0] > 99) { PlayerPos[0] = 99; } if (PlayerPos[1] < 0) { PlayerPos[1] = 0; } if (PlayerPos[1] > 99) { PlayerPos[1] = 99; } } } }
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