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自定义View之kotlin绘制手势设置温度控件 自定义View系列之kotlin绘制手势设置温度控件的方法

villa_mou7 人气:0

引言

最近公司接了一个车联网的项目,主要是新能源汽车的一些控制功能,其中涉及到一个是温度的调节功能,产品的意思是做一个手势滑动调节温度,大概意思我是明白的。就是要手势调节呗,没办法,谁让我是搬砖的呢,人为刀俎,我为鱼肉,只有搞了;

最后搞出来的效果大概如下,不过还没确定,


思路

在这里我先说下自己的实现思路,这个控件的难点主要是手势控制,其他的都很简单,没有什么好说的,控制的一些具体的数值我是写死的,没有做自定义拓展,主要是闲麻烦,如果有需要可以自己的实现;

具体的实现步奏

代码实现

1,绘制前的准备

首先kotlin提供了init方法,我们需要在这个方法里面初始化我们需要的画笔和一些数据

注:这里涉及到阴影的绘制,所以必须关闭硬件加速

 init {
  //关闭硬件加速
  setLayerType(View.LAYER_TYPE_SOFTWARE, null)

  mInCirclePaint.color = Color.WHITE
  mInCirclePaint.strokeWidth = 1f
  mInCirclePaint.style = Paint.Style.FILL
  mInCirclePaint.setShadowLayer(25f, 0f, 0f, Color.GRAY)


  mGrayLinePaint.color = Color.parseColor("#00EEEE")
  mGrayLinePaint.strokeWidth = dp2px(1f).toFloat()
  mGrayLinePaint.style = Paint.Style.STROKE
  mGrayLinePaint.setShadowLayer(15f, 0f, 0f, Color.GRAY)

  mTempTextPaint.textSize = sp2px(32f).toFloat()
  mTempTextPaint.style = Paint.Style.FILL
  mTempTextPaint.color = Color.parseColor("#7CCD7C")
  mTempTextPaint.textAlign = Paint.Align.CENTER
  mTempTextPaint.isFakeBoldText = true
  mTempTextPaint.setShadowLayer(5f, 0f, 0f, Color.GRAY)

  mTextPaint.textSize = sp2px(18f).toFloat()
  mTextPaint.style = Paint.Style.FILL
  mTextPaint.color = Color.parseColor("#aaaaaa")
  mTextPaint.textAlign = Paint.Align.CENTER
//  mTextPaint.setShadowLayer(5f, 0f, 0f, Color.GRAY)

  mLineProgressPaint.style = Paint.Style.STROKE
  mLineProgressPaint.strokeWidth = dp2px(10f).toFloat()
  mLineProgressPaint.color = Color.parseColor("#7CCD7C")
//  mLineProgressPaint.setShadowLayer(5f, 0f, 0f, Color.GRAY)

  mProgressCirclePaint.style = Paint.Style.FILL
//  mProgressCirclePaint.setShadowLayer(15f, 0f, 0f, Color.GRAY)

  mProgressPaint.style = Paint.Style.FILL
  mProgressPaint.color = Color.parseColor("#436EEE")
  mProgressPaint.strokeCap = Paint.Cap.ROUND
//  mProgressPaint.setShadowLayer(5f, 0f, 0f, Color.GRAY)

  mPaintTriangle.style = Paint.Style.FILL
  mPaintTriangle.color = Color.parseColor("#436EEE")

 }

然后我们需要重写onMeasure()方法,因为这个控件必须是正方形的,所以我们必须保证宽和高一致;

 override fun onMeasure(widthMeasureSpec: Int, heightMeasureSpec: Int) {
  val width = View.MeasureSpec.getSize(widthMeasureSpec)
  val height = View.MeasureSpec.getSize(heightMeasureSpec)
  val imageSize = if (width < height) width else height
  setMeasuredDimension(imageSize, imageSize)
 }

再之后我们需要知道一些具体的宽高值,从而设置半径的大小,一般是在onSizeChanged()方法里面拿到

 override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
  super.onSizeChanged(w, h, oldw, oldh)
  mHeight = Math.min(h, w)
  mWidth = height
  dialRadius = (width / 2 - dp2px(10f))
  arcRadius = dialRadius / 2
  mBgRectf = RectF(-dialRadius * 1f / 2 - dp2px(5f), -dialRadius * 1f / 2 - dp2px(5f), dialRadius * 1f / 2 + dp2px(5f), dialRadius * 1f / 2 + dp2px(5f))
 }

2,绘制

接下来就开始绘制视图了,绘制之前需要把视图的原心移动到中心位置

 canvas.translate(mWidth * 1f / 2, mHeight * 1f / 2);

接着就开始绘制,首先我们绘制最外边源的线,这里绘制180根线,其中30根长线

 private var beginAngle = 0f
 private val drawLine = { canvas: Canvas ->
  beginAngle = 0f
  canvas.save()
  for (i in 0..180) {
   canvas.save()
   canvas.rotate(beginAngle)
   mGrayLinePaint.setARGB(180, (0.7 * i * 2).toInt(), ((255 - 0.7 * i * 2).toInt()), ((255 - 0.7 * i * 2).toInt()))
   if (beginAngle % 12 == 0f) {
    canvas.drawLine(dialRadius * 7f / 9 - dp2px(5f), 0f, dialRadius * 8f / 9, 0f, mGrayLinePaint)
   } else {
    canvas.drawLine(dialRadius * 7f / 9, 0f, dialRadius * 8f / 9, 0f, mGrayLinePaint)
   }
   beginAngle += 2f
   canvas.restore()
  }
  canvas.restore()
 }

效果如下


接着开始绘制中心的文字,如果如下

 private val drawText = { canvas: Canvas ->
  val baseLineY = Math.abs(mTempTextPaint.ascent() + mTempTextPaint.descent()) / 2
  mTempTextPaint.setARGB(180, (0.7 * currentAngle).toInt(), (255 - 0.7 * currentAngle).toInt(), (255 - 0.7 * currentAngle).toInt())
  if (temText == 30 || temText == 29) {
   mTempTextPaint.setARGB(255, 255, 0, 0)
  } else if (temText == 15) {
   mTempTextPaint.setARGB(255, 0, 255, 255)
  }
  canvas.drawText("${temText}°", 0f, baseLineY + dp2px(20f), mTempTextPaint)
  canvas.drawText("最大温度设置", 0f, baseLineY - dp2px(20f), mTextPaint)
 }


接下来就开始绘制进度条和阴影部分

 private val drawPointCircle = { canvas: Canvas ->
  canvas.save()
  canvas.rotate(rotateAngle + 2)
  mProgressPaint.setARGB(255, (0.7 * currentAngle).toInt(), (260 - 0.7 * currentAngle).toInt(), (260 - 0.7 * currentAngle).toInt())
  mPaintTriangle.setARGB(255, (0.7 * currentAngle).toInt(), (260 - 0.7 * currentAngle).toInt(), (260 - 0.7 * currentAngle).toInt())
  if (temText == 30 || temText == 29) {
   mProgressPaint.setARGB(255, 255, 0, 0)
   mPaintTriangle.setARGB(255, 255, 0, 0)
  } else if (temText == 15) {
   mProgressPaint.setARGB(255, 0, 255, 255)
   mPaintTriangle.setARGB(255, 0, 255, 255)
  }
  val path = Path()
  path.moveTo(dialRadius * 1f / 2 + dp2px(5f), (-dp2px(10f)).toFloat())
  path.lineTo(dialRadius * 1f / 2 + dp2px(5f), dp2px(10f).toFloat())
  path.lineTo(dialRadius * 1f / 2 - dp2px(10f), 0f)
  path.close()
  canvas.drawPath(path, mPaintTriangle)
  val point = dialRadius * 1f / 2 + dp2px(5f)
  canvas.drawCircle(point, 0f, dp2px(10f).toFloat(), mProgressPaint)
  canvas.restore()
 }

 private val drawProgress = { canvas: Canvas ->
  if (rotateAngle > 0) {
   mProgressCirclePaint.color = Color.parseColor("#00ffff")
   canvas.drawCircle(dialRadius * 1f / 2 + dp2px(5f), 0f, dp2px(5f).toFloat(), mProgressCirclePaint)
  }
  val colors = intArrayOf(Color.parseColor("#00ffff"), Color.parseColor("#ff0000"))
  val mShader = SweepGradient(0f, 0f, colors, null)
  mLineProgressPaint.shader = mShader
  canvas.drawArc(mBgRectf, 0f, rotateAngle, false, mLineProgressPaint)
 }


2,手势

绘制视图结束,现在开始手势的处理,主要就是处理touch事件,我们以圆心为坐标圆点,建立坐标系,求出(targetX, targetY)坐标与x轴的夹角,显现代码如下

private val calcAngle = { targetX: Float, targetY: Float ->
  val x = targetX - width / 2
  val y = targetY - height / 2
  val radian: Double

  if (x != 0f) {
   val tan = Math.abs(y / x)
   if (x > 0) {
    if (y >= 0) {
     radian = Math.atan(tan.toDouble())
    } else {
     radian = 2 * Math.PI - Math.atan(tan.toDouble())
    }
   } else {
    if (y >= 0) {
     radian = Math.PI - Math.atan(tan.toDouble())
    } else {
     radian = Math.PI + Math.atan(tan.toDouble())
    }
   }
  } else {
   if (y > 0) {
    radian = Math.PI / 2
   } else {
    radian = -Math.PI / 2
   }
  }
  (radian * 180 / Math.PI).toFloat()
 }

然后在touch事件中进行处理,主要代码如下

override fun onTouchEvent(event: MotionEvent): Boolean {
  when (event.action) {
   MotionEvent.ACTION_DOWN -> {
    isDown = true
    downX = event.x
    downY = event.y
    currentAngle = calcAngle(downX, downY)
   }

   MotionEvent.ACTION_MOVE -> {
    isMove = true
    val targetX: Float = event.x
    val targetY: Float = event.y
    val angle = calcAngle(targetX, targetY)
    // 滑过的角度增量
    var angleIncreased = angle - currentAngle
    if (angleIncreased < -180) {
     angleIncreased += 360
    } else if (angleIncreased > 180) {
     angleIncreased -= 360
    }
    increaseAngle(angleIncreased)
    currentAngle = angle
    invalidate()
    // 滑过的角度增量
   }

   MotionEvent.ACTION_CANCEL, MotionEvent.ACTION_UP -> {
    if (isDown) {
     if (isMove) {
      temparetureChangeListner?.invoke(temText)
      isMove = false
     }
     isDown = false
    }
   }

  }
  return true
 }

计算出当前角度对应的温度值

 /**
  * 增加旋转角度
  */
 private val increaseAngle = { angle: Float ->
  rotateAngle += angle
  if (rotateAngle < 0) {
   rotateAngle = 0f
  } else if (rotateAngle > 360f) {
   rotateAngle = 360f
  }
  temText = (rotateAngle / 360 * 15).toInt() + 15
 }

这样一个温度控件就做好了,喜欢的话麻烦点个赞哦

项目也传到了github,有兴趣可以去下载玩一下

github项目地址 (本地下载

总结

以上就是这篇文章的全部内容了,希望本文的内容对大家的学习或者工作具有一定的参考学习价值,如果有疑问大家可以留言交流,谢谢大家对的支持。

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