python简单贪吃蛇开发 python简单贪吃蛇开发
wwxy261 人气:0import sys import random import pygame from pygame.locals import * # 目标方块的颜色 红色 redColor = pygame.Color(255, 0, 0) # 游戏界面的背景颜色 纯黑色 blackColor = pygame.Color(0, 0, 0) # 贪吃蛇的颜色 白色 whiteColor = pygame.Color(255, 255, 255) # 定义游戏结束的函数 def gameOver(): pygame.quit() sys.exit() # 定义main函数 def main(): # 初始化pygame pygame.init() # 定义一个控制速度的函数 fpsClock = pygame.time.Clock() # 创建显示层 playSurface = pygame.display.set_mode((640,480)) # 界面的大小 pygame.display.set_caption('贪吃蛇') # 初始化蛇的位置 snake_position=[100,100] # 初始化蛇的长度 snake_body = [[100,100],[80,100],[60,100]] # 初始化目标方块的位置 target_position = [300,300] # 目标方块的状态 target_flag = 1 # 初始化一个方向 direction = 'right' # 定义蛇的方向变量 changeDirection = direction while True: # pygame的交互模块和事件队列 for event in pygame.event.get(): # 是否推出 if event.type == QUIT: pygame.quit() sys.exit() # 判断键盘事件 elif event.type == KEYDOWN: if event.key == K_RIGHT: changeDirection = 'right' if event.key == K_LEFT: changeDirection = 'left' if event.key == K_UP: changeDirection = 'up' if event.key == K_DOWN: changeDirection = 'down' if event.key == K_SPACE: pygame.event.post(pygame.event.Event(QUIT)) # 根据键盘反应确定方向 if changeDirection == 'left' and not direction == 'right': direction = changeDirection if changeDirection == 'right' and not direction == 'left': direction = changeDirection if changeDirection == 'up' and not direction == 'down': direction = changeDirection if changeDirection == 'down' and not direction == 'up': direction = changeDirection # 根据方向移动蛇头的坐标 if direction == 'right': snake_position[0] += 20 if direction == 'left': snake_position[0] -= 20 if direction == 'up': snake_position[1] -= 20 if direction == 'down': snake_position[1] += 20 # 蛇与自身的碰撞检测 for body in snake_body: if snake_position[0] == body[0] and snake_position[1] == body[1]: gameOver() # 蛇移动 snake_body.insert(0,list(snake_position)) if snake_position[0] == target_position[0] and snake_position[1] == target_position[1]: target_flag = 0 else: # 如果没吃到,蛇尾弹出栈 snake_body.pop() # 如果吃掉目标方块,重新生成一个目标方块 if target_flag == 0: x = random.randrange(1,32) y = random.randrange(1,24) # 20*20的像素为一个小矩形 target_position = [int(x*20),int(y*20)] target_flag = 1 # 绘制显示层 playSurface.fill(blackColor) # 绘制蛇 for position in snake_body: pygame.draw.rect(playSurface, redColor, Rect(position[0],position[1],20,20)) # 画目标方块 pygame.draw.rect(playSurface, whiteColor, Rect(target_position[0], target_position[1], 20, 20)) pygame.display.flip() # 判断死亡 if snake_position[0] > 620 or snake_position[1] < 0: gameOver() elif snake_position[1] > 460 or snake_position[1] < 0: gameOver() # 控制游戏的速度 fpsClock.tick(5) if __name__ == '__main__': main()
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