C#编写15子游戏 使用C#编写15子游戏
LazyChun 人气:0想了解使用C#编写15子游戏的相关内容吗,LazyChun在本文为您仔细讲解C#编写15子游戏的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:C#,15子,游戏,下面大家一起来学习吧。
所需控件:一个Button,拖入Form1中即可。
源码:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ShiWuZhiGame { public partial class Form1 : Form { public Form1() { InitializeComponent(); } const int N = 4; //按钮的行、列数 Button[,] buttons = new Button[N, N]; //按钮的数组 private void Form1_Load(object sender, EventArgs e) { //产生所有按钮 GenerateAllButtons(); } //打乱顺序 void Shuffle() { //多次随机交换两个按钮 Random rnd = new Random(); for (int i = 0; i < 100; i++) { int a = rnd.Next(N); int b = rnd.Next(N); int c = rnd.Next(N); int d = rnd.Next(N); Swap(buttons[a, b], buttons[c, d]); } } //生成所有的按钮 void GenerateAllButtons() { int x0 = 100, y0 = 10, w = 45, d = 50; for (int r = 0; r < N; r++) for (int c = 0; c < N; c++) { int num = r * N + c; Button btn = new Button(); btn.Text = (num + 1).ToString(); btn.Top = y0 + r * d; btn.Left = x0 + c * d; btn.Width = w; btn.Height = w; btn.Visible = true; btn.Tag = r * N + c; //这个数据用来表示它所在行列位置 //注册事件 btn.Click += new EventHandler(btn_Click); buttons[r, c] = btn; //放到数组中 this.Controls.Add(btn); //加到界面上 } buttons[N - 1, N - 1].Visible = false; //最后一个不可见 } //交换两个按钮 void Swap(Button btna, Button btnb) { string t = btna.Text; btna.Text = btnb.Text; btnb.Text = t; bool v = btna.Visible; btna.Visible = btnb.Visible; btnb.Visible = v; } //按钮点击事件处理 void btn_Click(object sender, EventArgs e) { Button btn = sender as Button; //当前点中的按钮 Button blank = FindHiddenButton(); //空白按钮 //判断是否与空白块相邻,如果是,则交换 if (IsNeighbor(btn, blank)) { Swap(btn, blank); blank.Focus(); } //判断是否完成了 if (ResultIsOk()) { MessageBox.Show("ok"); } } //查找要隐藏的按钮 Button FindHiddenButton() { for (int r = 0; r < N; r++) for (int c = 0; c < N; c++) { if (!buttons[r, c].Visible) { return buttons[r, c]; } } return null; } //判断是否相邻 bool IsNeighbor(Button btnA, Button btnB) { int a = (int)btnA.Tag; //Tag中记录是行列位置 int b = (int)btnB.Tag; int r1 = a / N, c1 = a % N; int r2 = b / N, c2 = b % N; if (r1 == r2 && (c1 == c2 - 1 || c1 == c2 + 1) //左右相邻 || c1 == c2 && (r1 == r2 - 1 || r1 == r2 + 1)) return true; return false; } //检查是否完成 bool ResultIsOk() { for (int r = 0; r < N; r++) for (int c = 0; c < N; c++) { if (buttons[r, c].Text != (r * N + c + 1).ToString()) { return false; } } return true; } private void button1_Click_1(object sender, EventArgs e) { //打乱顺序 Shuffle(); } } }
运行效果如下:
程序启动时:
点击开始后:
加载全部内容