java弹弹球 Java实力弹弹球实现代码
qq_26525215 人气:0想了解Java实力弹弹球实现代码的相关内容吗,qq_26525215在本文为您仔细讲解java弹弹球的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:java,弹球,下面大家一起来学习吧。
先看看效果图:
直接上代码了。
微调按钮加画布画几个圆,再实现监听。。。
package cn.hncu.threadDemo.thread2; import java.awt.Canvas; import java.awt.Color; import java.awt.Graphics; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.FocusEvent; import java.awt.event.FocusListener; import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.JPanel; import javax.swing.JSpinner; import javax.swing.Timer; import javax.swing.event.ChangeEvent; import javax.swing.event.ChangeListener; public class BallsJFrame extends JFrame implements ChangeListener{ private BallsCanvas ball; private JSpinner spinner; public BallsJFrame(){ super("弹弹球"); this.setBounds(300, 200, 400, 300); this.setDefaultCloseOperation(EXIT_ON_CLOSE); Color colors[] = {Color.red,Color.green,Color.blue,Color.magenta,Color.cyan}; ball = new BallsCanvas(colors,100); this.getContentPane().add(ball);//默认是CENTER位置 JPanel panel = new JPanel(); this.getContentPane().add(panel,"South"); panel.add(new JLabel("Delay")); spinner = new JSpinner(); spinner.setValue(100); panel.add(spinner); spinner.addChangeListener(this); this.setVisible(true); } @Override public void stateChanged(ChangeEvent e) { int value = Integer.parseInt(""+spinner.getValue()); ball.setDelay(value); } public static void main(String[] args) { new BallsJFrame(); } } class BallsCanvas extends Canvas implements ActionListener, FocusListener{ private Ball balls[];//存放所有的球 private Timer timer;//javax.swing.Timer public BallsCanvas(Color colors[] ,int delay){ this.balls = new Ball[colors.length]; for(int i=0,x=40;i<colors.length;i++,x+=20){ this.balls[i] = new Ball(x,x,colors[i]); } //让当前画布监听 焦点事件 this.addFocusListener(this); timer = new Timer(delay,this); timer.start(); } public void setDelay(int delay){ timer.setDelay(delay); } @Override public void paint(Graphics g) { for(int i=0;i<this.balls.length;i++){ g.setColor(balls[i].color); //让每个球的坐标变化一下---(x坐标) balls[i].x = balls[i].left ? balls[i].x-10:balls[i].x+10; //当球碰壁时,更改球的方向 if(balls[i].x<=0||balls[i].x>=this.getWidth()-24){ balls[i].left = !balls[i].left;//切换方向 } //让每个球的坐标变化一下---(y坐标) balls[i].y = balls[i].up ? balls[i].y-10:balls[i].y+10; //当球碰壁时,更改球的方向 if(balls[i].y<=0||balls[i].y>=this.getHeight()-22){ balls[i].up = !balls[i].up;//切换方向 } g.fillOval(balls[i].x, balls[i].y, 20, 20); } } @Override public void actionPerformed(ActionEvent e) { //System.out.println("aaa"); repaint();//刷新画布.调用paint(Graphics g) } @Override public void focusGained(FocusEvent e) { timer.stop(); } @Override public void focusLost(FocusEvent e) { timer.restart(); } private static class Ball{ int x,y; boolean up,left; Color color; public Ball(int x, int y, Color color) { this.x = x; this.y = y; this.color = color; up = left = false; } } }
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