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Android仿支付宝芝麻信用分仪表盘 Android自定义View仿支付宝芝麻信用分仪表盘

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想了解Android自定义View仿支付宝芝麻信用分仪表盘的相关内容吗,在本文为您仔细讲解Android仿支付宝芝麻信用分仪表盘的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:android,芝麻信用动画,android,仿芝麻信用,android,芝麻信用,下面大家一起来学习吧。

先看下iOS的芝麻信用分截图

这是我做的效果,还是有点差距的

支付宝9.9版本芝麻信用分的实现

首先初始化各种画笔,默认的sizepadding,小圆点.

(因为实在找不到原版芝麻信用的带点模糊效果的小圆点,所以只好用这个代替)

//View的默认大小
defaultSize = dp2px(250);
//默认Padding大小
arcDistance = dp2px(14);

//外层圆环画笔
mMiddleArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mMiddleArcPaint.setStrokeWidth(8);
mMiddleArcPaint.setColor(Color.WHITE);
mMiddleArcPaint.setStyle(Paint.Style.STROKE);
mMiddleArcPaint.setAlpha(80);

//内层圆环画笔
mInnerArcPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mInnerArcPaint.setStrokeWidth(30);
mInnerArcPaint.setColor(Color.WHITE);
mInnerArcPaint.setAlpha(80);
mInnerArcPaint.setStyle(Paint.Style.STROKE);

//正中间字体画笔
mTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mTextPaint.setColor(Color.WHITE);
mTextPaint.setTextAlign(Paint.Align.CENTER);

//圆环大刻度画笔
mCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCalibrationPaint.setStrokeWidth(4);
mCalibrationPaint.setStyle(Paint.Style.STROKE);
mCalibrationPaint.setColor(Color.WHITE);
mCalibrationPaint.setAlpha(120);

//圆环小刻度画笔
mSmallCalibrationPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mSmallCalibrationPaint.setStrokeWidth(1);
mSmallCalibrationPaint.setStyle(Paint.Style.STROKE);
mSmallCalibrationPaint.setColor(Color.WHITE);
mSmallCalibrationPaint.setAlpha(130);

//圆环刻度文本画笔
mCalibrationTextPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mCalibrationTextPaint.setTextSize(30);
mCalibrationTextPaint.setColor(Color.WHITE);

//外层进度画笔
mArcProgressPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
mArcProgressPaint.setStrokeWidth(8);
mArcProgressPaint.setColor(Color.WHITE);
mArcProgressPaint.setStyle(Paint.Style.STROKE);
mArcProgressPaint.setStrokeCap(Paint.Cap.ROUND);

//外层圆环上小圆点Bitmap画笔
mBitmapPaint = new Paint();
mBitmapPaint.setStyle(Paint.Style.FILL);
mBitmapPaint.setAntiAlias(true);

//初始化小圆点图片
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_circle);
//当前点的实际位置
pos = new float[2];
//当前点的tangent值
tan = new float[2];
matrix = new Matrix();

代码很简单,就是各种初始化,往下看.

View的测量,主要在给设置warp_content时候给定一个默认宽高值.

@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec){ 
setMeasuredDimension(resolveMeasure(widthMeasureSpec, defaultSize), 
  resolveMeasure(heightMeasureSpec, defaultSize));}

//根据传入的值进行测量
public int resolveMeasure(int measureSpec, int defaultSize){ 
int result = 0; 
int specSize = MeasureSpec.getSize(measureSpec); 
switch (MeasureSpec.getMode(measureSpec)) 
 {  
 case MeasureSpec.UNSPECIFIED:   
 result = defaultSize;   
 break;  
 case MeasureSpec.AT_MOST:   
 //设置warp_content时设置默认值   
 result = Math.min(specSize, defaultSize);   
 break;  
 case MeasureSpec.EXACTLY:   
 //设置math_parent 和设置了固定宽高值   
 break;  
 default:   
 result = defaultSize; 
 } 
 return result;}

然后确定View的宽高后的回调方法.

@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh){ 
 super.onSizeChanged(w, h, oldw, oldh); 
 width = w; 
 height = h; 
 radius = width / 2; 
//外层圆环矩形
 mMiddleRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding); 
//内层圆环矩形
 mInnerRect = new RectF(defaultPadding + arcDistance, defaultPadding + arcDistance,width - defaultPadding - arcDistance, height - defaultPadding - arcDistance); 
// 外层进度矩形
 mMiddleProgressRect = new RectF(defaultPadding, defaultPadding,width - defaultPadding, height - defaultPadding);
}

这里就是初始化圆弧所需要的矩形实现,下边开始进行重点,绘制,

绘制外层的圆弧,很简单, 圆弧的起始角度,角度.

private void drawMiddleArc(Canvas canvas){ 
canvas.drawArc(mMiddleRect, mStartAngle, mEndAngle, false, mMiddleArcPaint);
}

绘制内层圆弧

private void drawInnerArc(Canvas canvas){ 
 canvas.drawArc(mInnerRect, mStartAngle, mEndAngle, false, mInnerArcPaint);
}

绘制内层圆弧上的小刻度,画布旋转到圆弧左下角起点,计算出每条刻度线的起始点后,整个圆弧是210度,

每6角度绘制一条刻度线.

private void drawSmallCalibration(Canvas canvas){ 
 //旋转画布 
 canvas.save(); 
 canvas.rotate(-105, radius, radius); 
 //计算刻度线的起点结束点 
 int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1); 
 int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth()); 
 for (int i = 0; i <= 35; i++) {  
 //每旋转6度绘制一个小刻度  
 canvas.drawLine(radius, startDst, radius, endDst, mSmallCalibrationPaint);  
 canvas.rotate(6, radius, radius); 
} 
canvas.restore();
}

绘制内层圆弧上的大刻度,350, 550, 600,650, 700, 950,对应的信用分值,

一样旋转画布,计算刻度线的起始点,计算出每次旋转的角度,每35度旋转一次,依次绘制对应的大刻度线,

然后绘制对应的文本内容,使用paintmeasureText方法测量出文本的长度,依次绘制对应的文本内容.

private void drawCalibrationAndText(Canvas canvas){ 
 //旋转画布进行绘制对应的刻度 
 canvas.save(); 
 canvas.rotate(-105, radius, radius); 
 //计算刻度线的起点结束点 
 int startDst = (int) (defaultPadding + arcDistance - mInnerArcPaint.getStrokeWidth() / 2 - 1); 
 int endDst = (int) (startDst + mInnerArcPaint.getStrokeWidth()); 
 //刻度旋转的角度 
 int rotateAngle = 210 / 10; 
 for (int i = 1; i < 12; i++) {  
 if (i % 2 != 0)  
 {   
 canvas.drawLine(radius, startDst, radius, endDst, mCalibrationPaint);  
 }  
 // 测量文本的长度  
float textLen = mCalibrationTextPaint.measureText(sesameStr[i - 1]); 
canvas.drawText(sesameStr[i - 1], radius - textLen / 2, endDst + 40, mCalibrationTextPaint);  
canvas.rotate(rotateAngle, radius, radius); 
} 
canvas.restore();}

绘制中间的信用分值,信用等级,评估时间等文本,这个比较简单,直接drawText,依次高低排列绘制即可.

private void drawCenterText(Canvas canvas){ 
 //绘制Logo 
 mTextPaint.setTextSize(30); 
 canvas.drawText("BETA", radius, radius - 130, mTextPaint); 
 //绘制信用分数 
 mTextPaint.setTextSize(200); 
 mTextPaint.setStyle(Paint.Style.STROKE); 
 canvas.drawText(String.valueOf(mMinNum), radius, radius + 70, mTextPaint); 
 //绘制信用级别 
 mTextPaint.setTextSize(80); 
 canvas.drawText(sesameLevel, radius, radius + 160, mTextPaint); 
 //绘制评估时间 
 mTextPaint.setTextSize(30); 
 canvas.drawText(evaluationTime, radius, radius + 205, mTextPaint);
}

绘制最外层的进度,这里使用的Path添加要绘制的圆弧,因为需要去不断的计算坐标点,主要用到了PathMeasure这个类,将绘制的圆弧加入到path中,

当前点的实际位置

private float[] pos;

当前的tangent值

private float[] tan;

获取路径的终点的正切值和坐标,然后根据坐标点绘制小圆点

PathMeasure pathMeasure = new PathMeasure(path, false);
pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan);
private void drawRingProgress(Canvas canvas){ 

 Path path = new Path(); 
 path.addArc(mMiddleProgressRect, mStartAngle, mCurrentAngle);
 PathMeasure pathMeasure = new PathMeasure(path, false);
 pathMeasure.getPosTan(pathMeasure.getLength() * 1, pos, tan); 
 matrix.reset(); 
 matrix.postTranslate(pos[0] - bitmap.getWidth() / 2, pos[1] - bitmap.getHeight() / 2);
 canvas.drawPath(path, mArcProgressPaint); 
 //起始角度不为0时候才进行绘制小圆点 
 if (mCurrentAngle == 0)  
  return; 
 canvas.drawBitmap(bitmap, matrix, mBitmapPaint); 
 mBitmapPaint.setColor(Color.WHITE); 
 canvas.drawCircle(pos[0], pos[1], 8, mBitmapPaint);
}

好了,到这里所有绘制完毕了,接下来让圆弧进度条动起来吧,使用ValueAnimator,进度条动画定义了圆弧进度条的开始角度mCurrentAngle,圆弧角度mTotalAngle,数值动画定义了初始化minNum=0maxNum根据传入的数值进行计算.

public void startAnim(){ 
 ValueAnimator mAngleAnim = ValueAnimator.ofFloat(mCurrentAngle, mTotalAngle); 
 mAngleAnim.setInterpolator(new AccelerateDecelerateInterpolator()); 
 mAngleAnim.setDuration(3000); 
 mAngleAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener(){  
 @Override  
 public void onAnimationUpdate(ValueAnimator valueAnimator){   
 mCurrentAngle = (float) valueAnimator.getAnimatedValue();   
 postInvalidate();  

} 
}); 
 mAngleAnim.start(); 

 ValueAnimator mNumAnim = ValueAnimator.ofInt(mMinNum, mMaxNum);
 mNumAnim.setDuration(3000); 
 mNumAnim.setInterpolator(new LinearInterpolator()); 
 mNumAnim.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() { 
 @Override  
 public void onAnimationUpdate(ValueAnimator valueAnimator){   
 mMinNum = (int) valueAnimator.getAnimatedValue();   
 postInvalidate();  

} 
}); 
 mNumAnim.start();}

最后根据传入的信用分值计算圆弧进度条所到的角度.

public void setSesameValues(int values){ 
 if (values <= 350){  
 mMaxNum = values;  
 mTotalAngle = 0f;  
 sesameLevel = "信用较差";  
 evaluationTime = "评估时间:" + getCurrentTime(); 
 } else if (values <= 550){  
 mMaxNum = values;  
 mTotalAngle = (values - 350) * 80 / 400f + 2;  
 sesameLevel = "信用较差";  
 evaluationTime = "评估时间:" + getCurrentTime(); 
 } else if (values <= 700)
 {  
 mMaxNum = values;  
 if (values > 550 && values <= 600){   
 sesameLevel = "信用中等";  
 } else if (values > 600 && values <= 650){   
 sesameLevel = "信用良好";  
 } else {   
 sesameLevel = "信用优秀";  
 }  
 mTotalAngle = (values - 550) * 120 / 150f + 43;  
 evaluationTime = "评估时间:" + getCurrentTime(); 
 } else if (values <= 950){  
 mMaxNum = values;  
 mTotalAngle = (values - 700) * 40 / 250f + 170;  
 sesameLevel = "信用极好";  
 evaluationTime = "评估时间:" + getCurrentTime(); 
 } else{  
 mTotalAngle = 240f; 
 } 
 startAnim();
}

总结

这篇文章只分析了新版的实现过程,旧版的的实现思路也差不多,代码也不复杂。希望这篇文章对大家开发Android能有所帮助,如果有疑问可以留言交流。

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