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Lua生成APK包 Lua脚本自动生成APK包

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想了解Lua脚本自动生成APK包的相关内容吗,在本文为您仔细讲解Lua生成APK包的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:Lua脚本,自动生成,APK包,下面大家一起来学习吧。

上次用了纯bat写了个脚本生成APK包,感觉bat扩展性和语法差的令人发指,这次用lua重写了一个脚本
可以根据需要自行扩展了。
使用前tool path 还有 target path的前两个还是需要自己设置下。
一些小的函数 jit_file copy_file 我就不贴了 比较简单,用来luajit 和 拷贝。

-- Authors: sails鸢@oschina
-- Date: 20th , August , 2014
-- Note:
-- This is used for Cocos2dx + Lua
-- This is a script to making .APK file for android platform
-- Make sure you have installed java, ant, android sdk, ndk, svn, jit
-- Also plz check and rewrite following paths before you use this script
-- Remarks:
-- The script will update your cocos engine directory and your Lua script which probably is Resources
-- then it should jit your Lua files , use ASMaker to encrypt your Lua-jit files 
-- all files and resources will move to this folder proj.android/assets
-- finally it will make a .APK package with ANT
require('support')
 
--tools paths
local JAVA_HOME = 'C:\\Program Files\\Java\\jdk1.8.0_05'
local ANT_HOME = 'D:\\ProgramSoftware\\apache-ant-1.9.4'
local ANDROID_HOME = '"D:\\ProgramSoftware\\android sdk\\sdk"'
local NDK_HOME = 'D:\\ProgramSoftware\\android-ndk-r9d-windows-x86_64\\android-ndk-r9d'
local SVN_HOME = 'C:\\Program Files\\TortoiseSVN\\bin\\'
 
--target paths
local ENGINE_DIR = 'D:\\engine'
local WORK_DIR = 'D:\\engine\\projects\\XXXX\\proj.android'
local RESOURCES_DIR = WORK_DIR ..'\\..\\Resources'
local ASSETS_DIR = WORK_DIR ..'\\assets'
 
--function detect directory
local function dir_exist(dir)
  return os.execute(string.format('pushd "%s">nul 2>nul && popd', dir))
end
 
--remove old assets
if dir_exist(ASSETS_DIR) then
  rmdir(ASSETS_DIR)
end
 
--remove old APK
local old_apk , err = io.open(WORK_DIR..'\\bin\\XXXX-release.apk')
if err == nil then
  old_apk:close()
  delfile(WORK_DIR..'\\bin\\XXXX-release.apk')
end
 
--svn update
--check
--svn_up(ENGINE_DIR)
--svn_up(WORK_DIR..'\\..')
 
--luajit 
--iter directory
local cmd = string.format("pushd %q &dir /b /s &popd" , RESOURCES_DIR)
local file_list = io.popen(cmd)
for line in file_list:lines() do
  line_to = string.gsub(line, 'Resources', 'Resources_jit')
  if dir_exist(line) then
    check_mk_path(line_to)
  else
    if(string.find(line,'.lua$')) then
      jit_file(WORK_DIR, line , line_to)
    else
      copy_file(line , line_to)
    end
  end
end
file_list:close()
 
--encryption with ASmaker
local enc_cmd = WORK_DIR..'\\ASmaker.exe'..' -i '..WORK_DIR..'\\..\\Resources_jit'.." -o "..ASSETS_DIR..' -f .lua -e .exe'
local enc_re = run_one_cmd(enc_cmd)
if enc_re:find ("失败") then
  print("ASmaker加密文件夹失败!",enc_re)
  os.exit(1)
end
 
--ndk build
local ndk_cmd = 'call '..NDK_HOME..'\\ndk-build'..' -C '..WORK_DIR..' '..'NDK_MODULE_PATH='..ENGINE_DIR..';'..ENGINE_DIR..'\\cocos2dx\\platform\\third_party\\android\\prebuilt'
local ndk_re = run_one_cmd(ndk_cmd)
if ndk_re:find ("error") then
  print("NDK build失败!",ndk_re)
  os.exit(1)
end
 
--android update
local and_cmd = 'call '..ANDROID_HOME..'\\tools\\android'..' update project -p '..WORK_DIR
local and_re = run_one_cmd(and_cmd)
and_cmd = 'call "'..ANDROID_HOME..'\\tools\\android"'..' update lib-project -p '..ENGINE_DIR..'\\cocos2dx\\platform\\android\\java'
and_re = run_one_cmd(and_cmd)
 
--ant
local ant_cmd = 'pushd '..WORK_DIR..'&call '..ANT_HOME..'\\bin\\ant release'
local ant_re = run_one_cmd(ant_cmd)
if ant_re:find ("failed") then
  print("生成APK失败!",ant_re)
  os.exit(1)
end

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