Android简单实现圆盘抽奖界面 Android简单实现圆盘抽奖界面
andywuchuanlong 人气:0想了解Android简单实现圆盘抽奖界面的相关内容吗,andywuchuanlong在本文为您仔细讲解Android简单实现圆盘抽奖界面的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:Android,抽奖,下面大家一起来学习吧。
闲来无事,做了一个简单的抽奖转盘的ui实现,供大家参考
package com.microchange.lucky; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.RectF; import android.util.AttributeSet; import android.util.Log; import android.view.MotionEvent; import android.view.View; public class HalfCircle extends View { private Paint paint; private RectF oval; private float startAngle; private float sweepSpeed; private float sweepAngle; boolean useCenter; int count;// 等份 @Override protected void onDraw(Canvas canvas) { setSweepAngle(count); while (startAngle <= 360) { if (startAngle % (count*3) == 0) { paint.setColor(Color.BLUE); } else if (startAngle % (count*2) == 0){ paint.setColor(Color.GREEN); }else { paint.setColor(Color.RED); } Log.e(""+startAngle, paint.getColor()+""); canvas.drawArc(oval, startAngle, sweepAngle, useCenter, paint); startAngle += count; } float centerX = oval.centerX(); float centerY = oval.centerY(); paint.setColor(Color.WHITE); // paint.setStrokeWidth(5); // paint.setStyle(Paint.Style.STROKE); //设置空心 paint.setAntiAlias(true); //消除锯齿 canvas.drawCircle(centerX, centerY, 50, paint); String text = "奖"; paint.setTextSize(20 * getContext().getResources().getDisplayMetrics().density); float measureText = paint.measureText(text); float textY = paint.descent() - paint.ascent(); paint.setColor(Color.RED); // canvas.drawLine(0, centerY, 480, centerY, paint); // canvas.drawText(text, centerX-(measureText/2), centerY, paint); canvas.drawText(text, centerX-(measureText/2), centerY+(textY/4), paint); } private void init() { paint = new Paint(); paint.setColor(Color.BLUE); paint.setAntiAlias(true); paint.setStrokeWidth(5); } @Override public boolean onTouchEvent(MotionEvent event) { return super.onTouchEvent(event); } /** * @return the count */ public int getCount() { return count; } /** * @param count the count to set */ public void setCount(int count) { this.count = 360 / count; } public Paint getPaint() { return paint; } public void setPaint(Paint paint) { this.paint = paint; } public RectF getOval() { return oval; } public void setOval(RectF oval) { this.oval = oval; } public float getStartAngle() { return startAngle; } public void setStartAngle(float startAngle) { this.startAngle = startAngle; } public float getSweepSpeed() { return sweepSpeed; } public void setSweepSpeed(float sweepSpeed) { this.sweepSpeed = sweepSpeed; } public float getSweepAngle() { return sweepAngle; } public void setSweepAngle(float sweepAngle) { this.sweepAngle = sweepAngle; } public boolean isUseCenter() { return useCenter; } public void setUseCenter(boolean useCenter) { this.useCenter = useCenter; } public HalfCircle(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(); } public HalfCircle(Context context, AttributeSet attrs) { this(context, attrs, 0); } public HalfCircle(Context context) { this(context, null, 0); } }
package com.microchange.lucky; import android.app.Activity; import android.graphics.RectF; import android.os.Bundle; import android.view.animation.AccelerateInterpolator; import android.view.animation.Animation; import android.view.animation.DecelerateInterpolator; import android.view.animation.Interpolator; import android.view.animation.RotateAnimation; public class MainActivity extends Activity { RectF rect; int radius = 300; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); HalfCircle circle = new HalfCircle(getApplicationContext()); circle.setOval(getRectF()); // circle.setStartAngle(90); circle.setUseCenter(true); circle.setCount(9); Animation animation = new RotateAnimation(0, 135*10, getRectF().centerX(), getRectF().centerY()); animation.setDuration(5000); animation.setInterpolator(new DecelerateInterpolator()); // animation.setRepeatCount(-1); circle.setAnimation(animation ); // animation.start(); setContentView(circle); } public RectF getRectF(){ if (rect==null){ // getWindow().getDecorView().getWidth() int width = getResources().getDisplayMetrics().widthPixels; int height = getResources().getDisplayMetrics().heightPixels; int top = (height - radius)/2; int left = (width - radius)/2; rect = new RectF(left, top, left+radius, top+radius); } return rect; } }
希望本文所述对大家学习Android程序设计有所帮助。
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