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C#查找素数实现方法 C#查找素数实现方法

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想了解C#查找素数实现方法的相关内容吗,在本文为您仔细讲解C#查找素数实现方法的相关知识和一些Code实例,欢迎阅读和指正,我们先划重点:C#,查找,素数,方法,下面大家一起来学习吧。

本文所述为C#查找素数的程序代码,包括了可视化窗体的代码,找素数的方法可以借鉴。虽然实现的功能简单,不过为了演示一些C#技巧,本文实例中还用到了线程技术、ListBox列表框的使用、设置程序挂起等操作,其中备有详尽的注释,帮助大家更好的理解。

具体实现代码如下:

using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
namespace SuspendAndResume
{
 public class Form1 : System.Windows.Forms.Form
 {
 private System.Windows.Forms.Label label1;
 private System.Windows.Forms.ListBox listBox1;
 private System.Windows.Forms.Button button1;
 private System.Windows.Forms.Button button2;
 private System.Windows.Forms.Button button3;
 private System.Windows.Forms.Button button4;
 private System.Windows.Forms.Label label2;
 private System.Windows.Forms.Timer timer1;
 private System.ComponentModel.IContainer components;
 //公共委托,用于输出素数
 public delegate void UD(string returnVal);
 //声明私有线程
 private Thread pNT;
 //用于标识是否挂起线程
 bool suspend = false;
 //用于标识线程时候开始运行
 bool pNTstart = false;
 public Form1()
 {
  InitializeComponent();
  // TODO: 在 InitializeComponent 调用后添加任何构造函数代码
 }
 protected override void Dispose( bool disposing )
 {
  if( disposing )
  {
  if (components != null)
  {
   components.Dispose();
  }
  }
  base.Dispose( disposing );
 }
 #region Windows 窗体设计器生成的代码
 private void InitializeComponent()
 {
  this.components = new System.ComponentModel.Container();
  this.label1 = new System.Windows.Forms.Label();
  this.listBox1 = new System.Windows.Forms.ListBox();
  this.button1 = new System.Windows.Forms.Button();
  this.button2 = new System.Windows.Forms.Button();
  this.button3 = new System.Windows.Forms.Button();
  this.button4 = new System.Windows.Forms.Button();
  this.label2 = new System.Windows.Forms.Label();
  this.timer1 = new System.Windows.Forms.Timer(this.components);
  this.SuspendLayout();
  // label1
  this.label1.Location = new System.Drawing.Point(8, 8);
  this.label1.Name = "label1";
  this.label1.TabIndex = 0;
  this.label1.Text = "已找到的素数:";
  // listBox1
  this.listBox1.ItemHeight = 12;
  this.listBox1.Location = new System.Drawing.Point(8, 32);
  this.listBox1.MultiColumn = true;
  this.listBox1.Name = "listBox1";
  this.listBox1.Size = new System.Drawing.Size(272, 136);
  this.listBox1.TabIndex = 1;
  // button1
  this.button1.Location = new System.Drawing.Point(19, 184);
  this.button1.Name = "button1";
  this.button1.Size = new System.Drawing.Size(48, 23);
  this.button1.TabIndex = 2;
  this.button1.Text = "创建";
  this.button1.Click += new System.EventHandler(this.button1_Click);
  //
  // button2
  //
  this.button2.Location = new System.Drawing.Point(88, 184);
  this.button2.Name = "button2";
  this.button2.Size = new System.Drawing.Size(48, 23);
  this.button2.TabIndex = 3;
  this.button2.Text = "挂起";
  this.button2.Click += new System.EventHandler(this.button2_Click);
  //
  // button3
  //
  this.button3.Location = new System.Drawing.Point(157, 184);
  this.button3.Name = "button3";
  this.button3.Size = new System.Drawing.Size(48, 23);
  this.button3.TabIndex = 4;
  this.button3.Text = "恢复";
  this.button3.Click += new System.EventHandler(this.button3_Click);
  //
  // button4
  //
  this.button4.Location = new System.Drawing.Point(226, 184);
  this.button4.Name = "button4";
  this.button4.Size = new System.Drawing.Size(48, 23);
  this.button4.TabIndex = 5;
  this.button4.Text = "销毁";
  this.button4.Click += new System.EventHandler(this.button4_Click);
  //
  // label2
  //
  this.label2.Location = new System.Drawing.Point(24, 224);
  this.label2.Name = "label2";
  this.label2.Size = new System.Drawing.Size(200, 23);
  this.label2.TabIndex = 6;
  this.label2.Text = "线程未启动";
  //
  // timer1
  //
  this.timer1.Enabled = true;
  this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
  //
  // Form1
  //
  this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
  this.ClientSize = new System.Drawing.Size(292, 266);
  this.Controls.Add(this.label2);
  this.Controls.Add(this.button4);
  this.Controls.Add(this.button3);
  this.Controls.Add(this.button2);
  this.Controls.Add(this.button1);
  this.Controls.Add(this.listBox1);
  this.Controls.Add(this.label1);
  this.Name = "Form1";
  this.Text = "素数";
  this.Load += new System.EventHandler(this.Form1_Load);
  this.ResumeLayout(false);
 }
 #endregion
 /// <summary>
 /// 应用程序的主入口点。
 /// </summary>
 [STAThread]
 static void Main()
 {
  Application.Run(new Form1());
 }
 private void button1_Click(object sender, System.EventArgs e)
 {
  //创建线程实例,设置属性
  pNT = new Thread(new ThreadStart(GPN));
  pNT.Name = "Prime Numbers Exaple";
  pNT.Priority = ThreadPriority.BelowNormal;
  //设置按键,停用开始按键,启用挂起按键和销毁按键
  button1.Enabled = false;
  button2.Enabled = true;
  button4.Enabled = true;
  //线程开始,并设置标识
  pNT.Start();
  pNTstart = true;
 }
 private void button2_Click(object sender, System.EventArgs e)
 {
  //设置挂起bool变量为真
  suspend = true;
  //设置按键,停用挂起按键, 启用恢复按键
  button2.Enabled = false;
  button3.Enabled = true;
 }
 private void button3_Click(object sender, System.EventArgs e)
 {
  //设置挂起bool变量为假
  suspend = false;
  //当线程当前状态为挂起时,恢复该线程
  if(pNT.ThreadState == System.Threading.ThreadState.Suspended
  || pNT.ThreadState == System.Threading.ThreadState.SuspendRequested)
  {
  try
  {
   //恢复线程
   pNT.Resume();
   //设置按键,停用恢复按键,启用挂起按键
   button3.Enabled = false;
   button2.Enabled = true;
  }
  catch(ThreadStateException Ex)
  {
   MessageBox.Show(Ex.ToString(), "提示");
  }
  }
 }
 private void button4_Click(object sender, System.EventArgs e)
 {
  //设置按键,启用开始按键,停用其他按键
  button1.Enabled = true;
  button2.Enabled = false;
  button3.Enabled = false;
  button4.Enabled = false;
  //销毁线程
  pNT.Abort();
 }
 //GPN为GetPrimeNumber的缩写,用于查找并显示素数
 public void GPN()
 {
  //声明变量
  long Counter;  //素数个数
  long NumberNow;  //当前数
  long SqrtOfNow;  //辅助数,做数组下标
  bool IsPrime = false; //标识是否为素数
  //数组,用于存储已找到素数
  long[] PrimeArray = new long[256];
  //委托,用于显示素数,即将其添加到ListBox中
  string[] args = new string[] {"2"};
  UD UIDel = new UD(UpdateUI);
  //初始化,从3开始计算,从第2个素数开始计算
  NumberNow = 3;
  Counter = 2;
  //添加2为素数,放入素数数组并将其显示
  PrimeArray[1] = 2;
  this.Invoke(UIDel, args);
  //循环,用于找到并输出256个素数
  while(Counter <= 255)
  {
  IsPrime = true;
  //从1到当前数的平方根,穷尽计算是否为素数
  for(SqrtOfNow = 1; (PrimeArray[SqrtOfNow]
   * PrimeArray[SqrtOfNow] <= NumberNow);
   SqrtOfNow++)
  {
   //若能被已找到的素数整除,则不是素数
   if(NumberNow % PrimeArray[SqrtOfNow] == 0)
   {
   //若不是素数,跳出for循环
   IsPrime = false;
   break;
   }
  }
  //若为素数,将其添加到ListBox以显示
  if(IsPrime)
  {
   //将素数存入数组中储存
   PrimeArray[Counter] = NumberNow;
   Counter++;
   //将素数显示到ListBox中
   args[0] = NumberNow.ToString();
   this.Invoke(UIDel,args);
   //利用bool变量,控制是否挂起线程
   if( suspend == true)
   {
   //调用Suspend方法,并捕捉异常
   try
   {
    pNT.Suspend();
   }
   catch(ThreadStateException Ex)
   {
    MessageBox.Show(Ex.ToString(), "提示");
   }
   }
   //使线程睡眠,使过程清楚显示,且有时间挂起线程
   Thread.Sleep(500);
  }
  //除2外,素数必为奇数,故跳过偶数的检查,优化算法
  NumberNow += 2;
  }
 }
 //更新ListBox的方法
 void UpdateUI(string result)
 {
  listBox1.Items.Add(result);
 }
 //利用Timer控件显示线程当前状态
 private void timer1_Tick(object sender, System.EventArgs e)
 {
  //在线程开时候再获取状态并显示
  if( pNTstart )
  {
  label2.Text = "线程当前状态是:" + pNT.ThreadState.ToString();
  }
 }
 private void Form1_Load(object sender, System.EventArgs e)
 {
  //设置按键,启用开始按键,停用其他按键
  button1.Enabled = true;
  button2.Enabled = false;
  button3.Enabled = false;
  button4.Enabled = false;
 }
 }
}

感兴趣的读者可以动手调试一下该程序代码,相信会有一定的启发与借鉴价值。

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