.net的序列化与反序列化 .net的序列化与反序列化实例
人气:0本文实例讲述了.net的序列化与反序列化的实现方法。分享给大家供大家参考。具体方法如下:
1.序列化与反序列化概述
C#中如果需要:将一个结构很复杂的类的对象存储起来,或者通过网路传输到远程的客户端程序中去,这时就需要用到序列化,反序列化(Serialization & Deserialization)
2.BinaryFormattter
.NET中串行有三种,BinaryFormatter, SoapFormatter和XmlSerializer.
其中BinaryFormattter最简单,它是直接用二进制方式把对象 (Object)进行串行或反串,他的优点是速度快,可以串行private或者protected的member, 在不同版本的。NET中都兼容,可以看作是。NET自己的本命方法,当然缺点也就随之而来了,离开了。NET它就活不了,所以不能在其他平台或跨网路上进 行。
3.序列化
MemoryStream ms = new MemoryStream();
ser.Serialize(ms, DS);
byte[] buffer = ms.ToArray();
MemoryStream :创建其支持存储区为内存的流
4.反序列化
MemoryStream ms = new MemoryStream(bytes);
BinaryFormatter ser = new BinaryFormatter();
DataSetSurrogate dss = ser.Deserialize(ms) asDataSetSurrogate;
5.完整实例:
using System.Collections.Generic;
using System.Text;
using System.IO.Compression;
using System.IO;
namespace Common
{
/// <summary>
/// 利用GzipStream进行压缩和解压
/// </summary>
public class GZipUtil
{
private static GZipStream gZipStream = null;
/// <summary>
/// 压缩
/// </summary>
/// <param name="srcBytes"></param>
/// <returns></returns>
public static byte[] Compress(byte[] srcBytes)
{
MemoryStream ms = new MemoryStream(srcBytes);
gZipStream = new GZipStream(ms, CompressionMode.Compress);
gZipStream.Write(srcBytes, 0, srcBytes.Length);
gZipStream.Close();
return ms.ToArray();
}
/// <summary>
/// 解压
/// </summary>
/// <param name="srcBytes"></param>
/// <returns></returns>
public static byte[] Decompress(byte[] srcBytes)
{
MemoryStream srcMs = new MemoryStream(srcBytes);
gZipStream = new GZipStream(srcMs, CompressionMode.Decompress);
MemoryStream ms = new MemoryStream();
byte[] buffer = new byte[40960];
int n;
while ((n = gZipStream.Read(buffer, 0, buffer.Length)) > 0)
{
ms.Write(buffer, 0, n);
}
gZipStream.Close();
return ms.ToArray();
}
/// <summary>
/// 将指定的字节数组压缩,并写入到目标文件
/// </summary>
/// <param name="srcBuffer">指定的源字节数组</param>
/// <param name="destFile">指定的目标文件</param>
public static void CompressData(byte[] srcBuffer, string destFile)
{
FileStream destStream = null;
GZipStream compressedStream = null;
try
{
//打开文件流
destStream = new FileStream(destFile, FileMode.OpenOrCreate, FileAccess.Write);
//指定压缩的目的流(这里是文件流)
compressedStream = new GZipStream(destStream, CompressionMode.Compress, true);
//往目的流中写数据,而流将数据写到指定的文件
compressedStream.Write(srcBuffer, 0, srcBuffer.Length);
}
catch (Exception ex)
{
throw new Exception(String.Format("压缩数据写入文件{0}时发生错误", destFile), ex);
}
finally
{
// Make sure we allways close all streams
if (null != compressedStream)
{
compressedStream.Close();
compressedStream.Dispose();
}
if (null != destStream)
destStream.Close();
}
}
/// <summary>
/// 将指定的文件解压,返回解压后的数据
/// </summary>
/// <param name="srcFile">指定的源文件</param>
/// <returns>解压后得到的数据</returns>
public static byte[] DecompressData(string srcFile)
{
if (false == File.Exists(srcFile))
throw new FileNotFoundException(String.Format("找不到指定的文件{0}", srcFile));
FileStream sourceStream = null;
GZipStream decompressedStream = null;
byte[] quartetBuffer = null;
try
{
sourceStream = new FileStream(srcFile, FileMode.Open, FileAccess.Read, FileShare.Read);
decompressedStream = new GZipStream(sourceStream, CompressionMode.Decompress, true);
// Read the footer to determine the length of the destiantion file
//GZIP文件格式说明:
//10字节的头,包含幻数、版本号以及时间戳
//可选的扩展头,如原文件名
//文件体,包括DEFLATE压缩的数据
//8字节的尾注,包括CRC-32校验和以及未压缩的原始数据长度(4字节) 文件大小不超过4G
//为Data指定byte的长度,故意开大byte数据的范围
//读取未压缩的原始数据长度
quartetBuffer = new byte[4];
long position = sourceStream.Length - 4;
sourceStream.Position = position;
sourceStream.Read(quartetBuffer, 0, 4);
int checkLength = BitConverter.ToInt32(quartetBuffer, 0);
byte[] data;
if (checkLength <= sourceStream.Length)
{
data = new byte[Int16.MaxValue];
}
else
{
data = new byte[checkLength + 100];
}
//每100byte从解压流中读出数据,并将读出的数据Copy到Data byte[]中,这样就完成了对数据的解压
byte[] buffer = new byte[100];
sourceStream.Position = 0;
int offset = 0;
int total = 0;
while (true)
{
int bytesRead = decompressedStream.Read(buffer, 0, 100);
if (bytesRead == 0)
break;
buffer.CopyTo(data, offset);
offset += bytesRead;
total += bytesRead;
}
//剔除多余的byte
byte[] actualdata = new byte[total];
for (int i = 0; i < total; i++)
actualdata[i] = data[i];
return actualdata;
}
catch (Exception ex)
{
throw new Exception(String.Format("从文件{0}解压数据时发生错误", srcFile), ex);
}
finally
{
if (sourceStream != null)
sourceStream.Close();
if (decompressedStream != null)
decompressedStream.Close();
}
}
}
}
6.小结
进行序列化,反序列化,利用到的都是BinaryFormate,都得借普通流MemoryStream,不同的是:
序列化时,将对象序列化后放到MemoryStream,而反序列化时,将MemoryStream中的byte[]数据,反序列成对象
希望本文所述对大家的C#程序设计有所帮助。
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