AS类:颜色属性ColorProperty
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用AS来调整图片的色调、亮度、灰度、饱和度、对比度、反相虽然不难,但因为涉及到ColorMatrixFilter的颜色矩阵的应用,使用起来有点麻烦,因此写了这个类ColorProperty。 这个类是对MovieClip类扩展,为MovieClip增加了这些属性:
色调:_color
亮度:_brightness
灰度:_grayscale
饱和度:_saturation
对比度:_contrast
反相:_invert
当然,你也可以改写这个类,使之成为一个新类,而不是扩展MovieClip类。
用法(与_width,_height用法一样):
import ColorProperty;
ColorProperty.init();
//色调,用如0xFF0000的16进制
//img._color=0x333399;
//trace(img._color);
//亮度,取值范围为:-255~255
img._brightness = 100;
//trace(img._brightness)
//灰度,布尔值,true为灰度,false则反之。
//img._grayscale = true;
//trace(img._grayscale);
//饱和度,一般范围为:0~3为宜
//img._saturation = 3;
//trace(img._saturation);
//对比度,取值范围为:0~1
//img._contrast = 0.15;
//反相,布尔值,true为反相,false则反之。
//trace(img._contrast);
//img._invert=true;
代码如下:
复制代码 代码如下:
/**
* @Name:ColorProperty(MovieClip颜色属性)
* 色调:_color,亮度:_brightness,灰度:_grayscale,饱和度:_saturation,对比度:_contrast,反相:_invert
* @author:Flashlizi
* @version:1.0
*/
import flash.filters.ColorMatrixFilter;
class ColorProperty
{
//_matrix是ColorMatrixFilter类的默认恒等矩阵
//_nRed,_nGreen,_nBlue是计算机图形颜色亮度的常量
//private static var _matrix : Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0];
private static var _nRed : Number = 0.3086;
private static var _nGreen : Number = 0.6094;
private static var _nBlue : Number = 0.0820;
function ColorProperty ()
{
}
public static function init ()
{
setColorProperty ();
//色调Color
MovieClip.prototype.addProperty ("_color", MovieClip.prototype.getColor, MovieClip.prototype.setColor);
//亮度Brightness(取值范围为:-255~255)
MovieClip.prototype.addProperty ("_brightness", MovieClip.prototype.getBrightness, MovieClip.prototype.setBrightness);
//灰度Grayscale
MovieClip.prototype.addProperty ("_grayscale", MovieClip.prototype.getGrayscale, MovieClip.prototype.setGrayscale);
//饱和度Saturation(饱和度级别一般范围为:0~3)
MovieClip.prototype.addProperty ("_saturation", MovieClip.prototype.getSaturation, MovieClip.prototype.setSaturation);
//对比度Contrast(取值范围为:0~1)
MovieClip.prototype.addProperty ("_contrast", MovieClip.prototype.getContrast, MovieClip.prototype.setContrast);
//反相Invert
MovieClip.prototype.addProperty ("_invert", MovieClip.prototype.getInvert, MovieClip.prototype.setInvert);
}
private static function setColorProperty ()
{
//色调Color,getter&setter
MovieClip.prototype.getColor = function () : Number
{
return MovieClip.prototype._color;
}
MovieClip.prototype.setColor = function (nColor : Number) : Void
{
var colorStr : String = nColor.toString (16);
var nRed : Number = Number ("0x" + colorStr.slice (0, 2));
var nGreen : Number = Number ("0x" + colorStr.slice (2, 4));
var nBlue : Number = Number ("0x" + colorStr.slice (4, 6));
var Color_Matrix : Array = [1, 0, 0, 0, nRed, 0, 1, 0, 0, nGreen, 0, 0, 1, 0, nBlue, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Color_Matrix)];
MovieClip.prototype._color = nColor;
}
//亮度Brightness,getter&setter
MovieClip.prototype.getBrightness = function () : Number
{
return MovieClip.prototype._brightness;
}
MovieClip.prototype.setBrightness = function (offset : Number) : Void
{
var Brightness_Matrix : Array = [1, 0, 0, 0, offset, 0, 1, 0, 0, offset, 0, 0, 1, 0, offset, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Brightness_Matrix)];
MovieClip.prototype._brightness = offset;
}
//灰度Grayscale,getter&setter
MovieClip.prototype.getGrayscale = function () : Boolean
{
return MovieClip.prototype._grayscale;
}
MovieClip.prototype.setGrayscale = function (yes : Boolean) : Void
{
if (yes)
{
var Grayscale_Matrix : Array = [_nRed, _nGreen, _nBlue, 0, 0, _nRed, _nGreen, _nBlue, 0, 0, _nRed, _nGreen, _nBlue, 0, 0, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Grayscale_Matrix)];
MovieClip.prototype._grayscale = true;
} else
{
MovieClip.prototype._grayscale = false;
}
}
//饱和度Saturation,getter&setter
MovieClip.prototype.getSaturation = function () : Number
{
return MovieClip.prototype._saturation;
}
MovieClip.prototype.setSaturation = function (nLevel : Number) : Void
{
var srcRa : Number = (1 - nLevel) * _nRed + nLevel;
var srcGa : Number = (1 - nLevel) * _nGreen;
var srcBa : Number = (1 - nLevel) * _nBlue;
var srcRb : Number = (1 - nLevel) * _nRed;
var srcGb : Number = (1 - nLevel) * _nGreen + nLevel;
var srcBb : Number = (1 - nLevel) * _nBlue;
var srcRc : Number = (1 - nLevel) * _nRed;
var srcGc : Number = (1 - nLevel) * _nGreen;
var srcBc : Number = (1 - nLevel) * _nBlue + nLevel;
var Saturation_Matrix : Array = [srcRa, srcGa, srcBa, 0, 0, srcRb, srcGb, srcBb, 0, 0, srcRc, srcGc, srcBc, 0, 0, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Saturation_Matrix)];
MovieClip.prototype._saturation = nLevel;
}
//对比度Contrast,getter&setter
MovieClip.prototype.getContrast = function () : Number
{
return MovieClip.prototype._contrast;
}
MovieClip.prototype.setContrast = function (nLevel : Number) : Void
{
var Scale : Number = nLevel * 11;
var Offset : Number = 63.5 - (nLevel * 698.5);
var Contrast_Matrix : Array = [Scale, 0, 0, 0, Offset, 0, Scale, 0, 0, Offset, 0, 0, Scale, 0, Offset, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Contrast_Matrix)];
MovieClip.prototype._contrast = nLevel;
}
//反相Invert,getter&setter
MovieClip.prototype.getInvert = function () : Boolean
{
return MovieClip.prototype._invert;
}
MovieClip.prototype.setInvert = function (yes : Boolean) : Void
{
if (yes)
{
var Invert_Matrix : Array = [ - 1, 0, 0, 0, 255, 0, - 1, 0, 0, 255, 0, 0, - 1, 0, 255, 0, 0, 0, 1, 0];
this.filters = [new ColorMatrixFilter (Invert_Matrix)];
MovieClip.prototype._invert = true;
} else
{
MovieClip.prototype._invert = false;
}
}
}
}
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