C语言扫雷 C语言代码实现简易扫雷
幽沫沫 人气:0源.c代码如下:
#define _CRT_SECURE_NO_WARNINGS #include"Game.h" void Game() { //创建两个雷区,一个记录雷,一个展示给玩家 char mine[ROWS][COLS] = { 0 }; char show[ROWS][COLS] = { 0 }; //初始化两个雷区 Init_board(mine, ROWS, COLS, '0'); Init_board(show, ROWS, COLS, '*'); //打印雷区 Prin_board(show, ROW, COL); //布置地雷 PlaceMine(mine, ROWS, COLS); //开始扫雷 FoundMine(mine, show, ROW, COL); } int main() { srand((unsigned int)time(NULL)); //打印菜单 int input = 0; printf("**********************************\n"); printf("******* 1.play 0.exit *******\n"); printf("**********************************\n"); do { printf("请选择:\n"); scanf("%d", &input); switch(input) { case 1: Game(); printf("再来一局请输入1,退出请按0\n"); break; case 0: printf("退出游戏\n"); break; default: printf("请输入1或0:\n"); break; } } while (input); return 0; }
Game.h代码如下:
#include<stdio.h> #include<time.h> #include<stdlib.h> #define ROWS 11 #define COLS 11 #define ROW ROWS - 2 #define COL COLS - 2 #define EASY 10 void Init_board(char board[ROWS][COLS], int rows, int cols, char set); void Prin_board(char board[ROWS][COLS], int row, int col); void PlaceMine(char board[ROWS][COLS], int row, int col); void FoundMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col);
Game.c代码如下:
#define _CRT_SECURE_NO_WARNINGS #include"Game.h" int Sum(char board[ROWS][COLS], int x, int y) { int tem = y;//备份y的值,方便循环中初始化y值 //(x-1,y-1) (x-1,y) (x-1,y+1) //(x,y-1) (x,y) (x,y+1) //(x+1,y-1) (x+1,y) (x+1,y+1) int i = 0, j = 0; int sum = 0; for (i = 0; i < 3; i++, x++) { for (j = 0, y = tem; j < 3; j++, y++) { sum += board[x - 1][y - 1]; } } sum = sum - 8 * (int)'0'; return sum; } void Init_board(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0, j = 0; for (i = 0; i < rows; i++) { for (j = 0; j < cols; j++) { board[i][j] = set; } } } void Prin_board(char board[ROWS][COLS], int row, int col) { int i = 0, j = 0; //打印列号 for (i = 0; i < 10; i++) { printf("%d ", i); if (i == 0) printf(" "); } printf("\n\n"); for (i = 1; i <= row; i++) { printf("%d ", i);//打印行号 for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("\n"); } } void PlaceMine(char board[ROWS][COLS], int row, int col) { int count = 20; while (count)//控制地雷个数 { int x = 0, y = 0; x = rand() % 9 + 1; y = rand() % 9 + 1; board[x][y] = '1'; count--; } } void FoundMine(char board1[ROWS][COLS], char board2[ROWS][COLS], int row, int col) { int x = 0, y = 0; //判断输入坐标是否合法 while (1) { printf("请输入排雷的坐标:\n"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (board1[x][y] == '1') { printf("游戏结束,你踩雷了\n"); break; } else { board2[x][y] = Sum(board1, x, y); Prin_board(board2, ROW, COL); } } else printf("坐标非法\n"); } if (board1[x][y] != '1') printf("恭喜你完成游戏!\n"); }
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