原生js实现移动小球(碰撞检测)
可乐油条 人气:0这篇文章主要介绍了原生js实现会动的小球,碰撞检测功能,文中示例代码介绍的非常详细,具有一定的参考价值,感兴趣的小伙伴们可以参考一下
</head> <style> *{margin: 0; padding:0;} #main{margin: 0px auto;position: relative;} #main div{overflow: hidden;position: absolute;width: 50px;height: 50px;opacity: 0.5; -moz-border-radius: 50%;-webkit-border-radius: 50%;border-radius: 50%;} </style> <body> <div id="main"> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> <div></div> </div> <script> var main = document.getElementById('main'); var circles = main.getElementsByTagName('div'); var st = [0,1,2,3,4,5,6,7,8,9,'a','b','c','d','e','f']; var json = [],arr=[],color = []; var maxW = 0; var maxH = 0; var cwidth = circles[0].offsetWidth; var cheight = circles[0].offsetHeight; //根据浏览器窗口的大小自动调节小球的运动空间 window.onresize=function(){ var main = document.getElementById('main'); maxW=window.innerWidth-circles[0].clientWidth; maxH=window.innerHeight-circles[0].clientHeight; main.style.width = window.innerWidth+'px'; main.style.height = window.innerHeight+'px'; } onresize(); //数组对象的初始化 for(var i=0;i<circles.length;i++){ arr=[]; for(var j=0;j<6;j++){ color[j] = st[Math.floor(Math.random()*16)]; } arr.x = Math.floor(Math.random()*(maxW+1));//初始x坐标 arr.y = Math.floor(Math.random()*(maxH+1));//初始y坐标 arr.cx = arr.x + circles[0].offsetWidth/2; //圆心x坐标 arr.cy = arr.y + circles[0].offsetHeight/2;//圆心y坐标 arr.movex = Math.floor(Math.random()*2);//x轴移动方向 arr.movey = Math.floor(Math.random()*2);//y轴移动方向 arr.bgolor = '#'+ color.join('');//随机生成一个6位字符串 arr.speed = 2+Math.floor(Math.random()*5); //随机生成一个2~6之间的移动速度(如果设置的改变速度太大,容易造成小球碰撞时两个小球之间有重合,也有可能小球会出界) arr.timer = null;//计时器 arr.index = i;//索引值 json.push(arr); circles[i].style.left = arr.x + 'px';//小球位置初始化 circles[i].style.top = arr.y + 'px';//小球位置初始化 circles[i].style.backgroundColor = arr.bgolor;//小球背景颜色初始化 } //碰撞函数 function crash(a){ var ball1x = json[a].cx; var ball1y = json[a].cy; for(var i= 0;i<json.length;i++){ if(i!=a){ var ball2x = json[i].cx; var ball2y = json[i].cy; //圆心距离的平方 var len = (ball1x-ball2x)*(ball1x-ball2x)+(ball1y-ball2y)*(ball1y-ball2y); if(len <= cwidth*cwidth){ //小球位置的判断,发生碰撞反应 if(ball1x >ball2x){ if(ball1y > ball2y){ json[a].movex=1; json[a].movey=1; }else if(ball1y < ball2y){ json[a].movex=1; json[a].movey=0; }else{ json[a].movex=1; } }else if(ball1x < ball2x){ if(ball1y > ball2y){ json[a].movex=0; json[a].movey=0; }else if(ball1y < ball2y){ json[a].movex=0; json[a].movey=1; }else{ json[a].movex=0; } }else{ if(ball1y > ball2y){ json[a].movey=1; }else if(ball1y < ball2y){ json[a].movey=0; } } } } } } //移动函数 function move(circle){ circle.timer = setInterval(function () { if(circle.movex == 1){ circle.x+=circle.speed; if(circle.x+circle.speed >= maxW){//防止小球出界 circle.x = maxW; circle.movex=0;//小球运动方向发生改变 } }else{ circle.x-=circle.speed; if(circle.x-circle.speed <= 0){ circle.x = 0; circle.movex=1; } } if(circle.movey == 1){ circle.y += circle.speed; if(circle.y+circle.speed >= maxH){ circle.y = maxH; circle.movey=0; } }else{ circle.y-=circle.speed; if(circle.y-circle.speed <= 0){ circle.y = 0; circle.movey=1; } } circle.cx = circle.x + circles[0].offsetWidth/2;//小球每一次运动圆心都会发生改变 circle.cy = circle.y + circles[0].offsetHeight/2; circles[circle.index].style.left = circle.x + 'px';//小球位置重定位 circles[circle.index].style.top = circle.y + 'px'; /*console.log('x'+circle.cx+'y'+circle.cy);*/ crash(circle.index); },16); } //对每一个小球绑定计时器,让小球动起来 for(var i=0;i<circles.length;i++){ move(json[i]); } </script> </body>
效果图:
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